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 Deep Learning


Filtered-ViT: A Robust Defense Against Multiple Adversarial Patch Attacks

arXiv.org Artificial Intelligence

Deep learning vision systems are increasingly deployed in safety-critical domains such as healthcare, yet they remain vulnerable to small adversarial patches that can trigger mis-classifications. Most existing defenses assume a single patch and fail when multiple localized disruptions occur, the type of scenario adversaries and real-world artifacts often exploit. We propose Filtered-ViT, a new vision transformer architecture that integrates SMART V ector Median Filtering (SMART - VMF), a spatially adaptive, multi-scale, robustness-aware mechanism that enables selective suppression of corrupted regions while preserving semantic detail. On ImageNet with LaV AN multi-patch attacks, Filtered-ViT achieves 79.8% clean accuracy and 46.3% robust accuracy under four simultaneous 1% patches, outperforming existing defenses. Beyond synthetic benchmarks, a real-world case study on radiographic medical imagery shows that Filtered-ViT mitigates natural artifacts such as occlusions and scanner noise without degrading diagnostic content. This establishes Filtered-ViT as the first transformer to demonstrate unified robustness against both adversarial and naturally occurring patch-like disruptions, charting a path toward reliable vision systems in truly high-stakes environments.


Navigating the Wild: Pareto-Optimal Visual Decision-Making in Image Space

arXiv.org Artificial Intelligence

Humans possess a remarkable ability to navigate complex environments by intuitively interpreting visual scenes at a semantic level - effortlessly distinguishing between walkable paths, obstacles, and hazardous areas while adapting to diverse terrain conditions (Dwivedi et al. 2024). This natural ability to understand both the semantic meaning and traversability of environmental elements has inspired the development of visual semantic navigation systems for autonomous robots. Through semantic segmentation of the environment, robots can identify traversable spaces and obstacles, moving closer to achieving human-like navigation capabilities in challenging real-world applications. A motivating scenario is shown in Figure 1. Visual semantic navigation is especially crucial in field robotics applications.


Auto-US: An Ultrasound Video Diagnosis Agent Using Video Classification Framework and LLMs

arXiv.org Artificial Intelligence

AI-assisted ultrasound video diagnosis presents new opportunities to enhance the efficiency and accuracy of medical imaging analysis. However, existing research remains limited in terms of dataset diversity, diagnostic performance, and clinical applicability. In this study, we propose \textbf{Auto-US}, an intelligent diagnosis agent that integrates ultrasound video data with clinical diagnostic text. To support this, we constructed \textbf{CUV Dataset} of 495 ultrasound videos spanning five categories and three organs, aggregated from multiple open-access sources. We developed \textbf{CTU-Net}, which achieves state-of-the-art performance in ultrasound video classification, reaching an accuracy of 86.73\% Furthermore, by incorporating large language models, Auto-US is capable of generating clinically meaningful diagnostic suggestions. The final diagnostic scores for each case exceeded 3 out of 5 and were validated by professional clinicians. These results demonstrate the effectiveness and clinical potential of Auto-US in real-world ultrasound applications. Code and data are available at: https://github.com/Bean-Young/Auto-US.


LLM-GROP: Visually Grounded Robot Task and Motion Planning with Large Language Models

arXiv.org Artificial Intelligence

Task planning and motion planning are two of the most important problems in robotics, where task planning methods help robots achieve high-level goals and motion planning methods maintain low-level feasibility. Task and motion planning (TAMP) methods interleave the two processes of task planning and motion planning to ensure goal achievement and motion feasibility. Within the TAMP context, we are concerned with the mobile manipulation (MoMa) of multiple objects, where it is necessary to interleave actions for navigation and manipulation. In particular, we aim to compute where and how each object should be placed given underspecified goals, such as ``set up dinner table with a fork, knife and plate.'' We leverage the rich common sense knowledge from large language models (LLMs), e.g., about how tableware is organized, to facilitate both task-level and motion-level planning. In addition, we use computer vision methods to learn a strategy for selecting base positions to facilitate MoMa behaviors, where the base position corresponds to the robot's ``footprint'' and orientation in its operating space. Altogether, this article provides a principled TAMP framework for MoMa tasks that accounts for common sense about object rearrangement and is adaptive to novel situations that include many objects that need to be moved. We performed quantitative experiments in both real-world settings and simulated environments. We evaluated the success rate and efficiency in completing long-horizon object rearrangement tasks. While the robot completed 84.4\% real-world object rearrangement trials, subjective human evaluations indicated that the robot's performance is still lower than experienced human waiters.


A Ranking-Based Optimization Algorithm for the Vehicle Relocation Problem in Car Sharing Services

arXiv.org Artificial Intelligence

The paper addresses the Vehicle Relocation Problem in free-floating car-sharing services by presenting a solution focused on strategies for repositioning vehicles and transferring personnel with the use of scooters. Our method begins by dividing the service area into zones that group regions with similar temporal patterns of vehicle presence and service demand, allowing the application of discrete optimization methods. In the next stage, we propose a fast ranking-based algorithm that makes its decisions on the basis of the number of cars available in each zone, the projected probability density of demand, and estimated trip durations. The experiments were carried out on the basis of real-world data originating from a major car-sharing service operator in Poland. The results of this algorithm are evaluated against scenarios without optimization that constitute a baseline and compared with the results of an exact algorithm to solve the Mixed Integer Programming (MIP) model. As performance metrics, the total travel time was used. Under identical conditions (number of vehicles, staff, and demand distribution), the average improvements with respect to the baseline of our algorithm and MIP solver were equal to 8.44\% and 19.6\% correspondingly. However, it should be noted that the MIP model also mimicked decisions on trip selection, which are excluded by current services business rules. The analysis of results suggests that, depending on the size of the workforce, the application of the proposed solution allows for improving performance metrics by roughly 3%-10%.


Probabilities Are All You Need: A Probability-Only Approach to Uncertainty Estimation in Large Language Models

arXiv.org Artificial Intelligence

Large Language Models (LLMs) exhibit strong performance across various natural language processing (NLP) tasks but remain vulnerable to hallucinations, generating factually incorrect or misleading outputs. Uncertainty estimation, often using predictive entropy estimation, is key to addressing this issue. However, existing methods often require multiple samples or extra computation to assess semantic entropy. This paper proposes an efficient, training-free uncertainty estimation method that approximates predictive entropy using the responses' top-$K$ probabilities. Moreover, we employ an adaptive mechanism to determine $K$ to enhance flexibility and filter out low-confidence probabilities. Experimental results on three free-form question-answering datasets across several LLMs demonstrate that our method outperforms expensive state-of-the-art baselines, contributing to the broader goal of enhancing LLM trustworthiness.


CAPO: Confidence Aware Preference Optimization Learning for Multilingual Preferences

arXiv.org Artificial Intelligence

Preference optimization is a critical post-training technique used to align large language models (LLMs) with human preferences, typically by fine-tuning on ranked response pairs. While methods like Direct Preference Optimization (DPO) have proven effective in English, they often fail to generalize robustly to multilingual settings. We propose a simple yet effective alternative, Confidence-Aware Preference Optimization (CAPO), which replaces DPO's fixed treatment of preference pairs with a dynamic loss scaling mechanism based on a relative reward. By modulating the learning signal according to the confidence in each preference pair, CAPO enhances robustness to noisy or low-margin comparisons, typically encountered in multilingual text. Empirically, CAPO outperforms existing preference optimization baselines by at least 16% in reward accuracy, and improves alignment by widening the gap between preferred and dispreferred responses across languages.


Towards AI-Assisted Generation of Military Training Scenarios

arXiv.org Artificial Intelligence

Achieving expert-level performance in simulation-based training relies on the creation of complex, adaptable scenarios, a traditionally laborious and resource intensive process. Although prior research explored scenario generation for military training, pre-LLM AI tools struggled to generate sufficiently complex or adaptable scenarios. This paper introduces a multi-agent, multi-modal reasoning framework that leverages Large Language Models (LLMs) to generate critical training artifacts, such as Operations Orders (OPORDs). We structure our framework by decomposing scenario generation into a hierarchy of subproblems, and for each one, defining the role of the AI tool: (1) generating options for a human author to select from, (2) producing a candidate product for human approval or modification, or (3) generating textual artifacts fully automatically. Our framework employs specialized LLM-based agents to address distinct subproblems. Each agent receives input from preceding subproblem agents, integrating both text-based scenario details and visual information (e.g., map features, unit positions and applies specialized reasoning to produce appropriate outputs. Subsequent agents process these outputs sequentially, preserving logical consistency and ensuring accurate document generation. This multi-agent strategy overcomes the limitations of basic prompting or single-agent approaches when tackling such highly complex tasks. We validate our framework through a proof-of-concept that generates the scheme of maneuver and movement section of an OPORD while estimating map positions and movements as a precursor demonstrating its feasibility and accuracy. Our results demonstrate the potential of LLM-driven multi-agent systems to generate coherent, nuanced documents and adapt dynamically to changing conditions, advancing automation in scenario generation for military training.


ResearchRubrics: A Benchmark of Prompts and Rubrics For Evaluating Deep Research Agents

arXiv.org Artificial Intelligence

Deep Research (DR) is an emerging agent application that leverages large language models (LLMs) to address open-ended queries. It requires the integration of several capabilities, including multi-step reasoning, cross-document synthesis, and the generation of evidence-backed, long-form answers. Evaluating DR remains challenging because responses are lengthy and diverse, admit many valid solutions, and often depend on dynamic information sources. We introduce ResearchRubrics, a standardized benchmark for DR built with over 2,800+ hours of human labor that pairs realistic, domain-diverse prompts with 2,500+ expert-written, fine-grained rubrics to assess factual grounding, reasoning soundness, and clarity. We also propose a new complexity framework for categorizing DR tasks along three axes: conceptual breadth, logical nesting, and exploration. In addition, we develop human and model-based evaluation protocols that measure rubric adherence for DR agents. We evaluate several state-of-the-art DR systems and find that even leading agents like Gemini's DR and OpenAI's DR achieve under 68% average compliance with our rubrics, primarily due to missed implicit context and inadequate reasoning about retrieved information. Our results highlight the need for robust, scalable assessment of deep research capabilities, to which end we release ResearchRubrics(including all prompts, rubrics, and evaluation code) to facilitate progress toward well-justified research assistants.


Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning

arXiv.org Artificial Intelligence

This study introduces 'Malinowski's Lens', the first AI-native educational game for anthropology that transforms Bronislaw Malinowski's 'Argonauts of the Western Pacific' (1922) into an interactive learning experience. The system combines Retrieval-Augmented Generation with DALL-E 3 text-to-image generation, creating consistent VGA-style visuals as players embody Malinowski during his Trobriand Islands fieldwork (1915-1918). To address ethical concerns, indigenous peoples appear as silhouettes while Malinowski is detailed, prompting reflection on anthropological representation. Two validation studies confirmed effectiveness: Study 1 with 10 non-specialists showed strong learning outcomes (average quiz score 7.5/10) and excellent usability (SUS: 83/100). Study 2 with 4 expert anthropologists confirmed pedagogical value, with one senior researcher discovering "new aspects" of Malinowski's work through gameplay. The findings demonstrate that AI-driven educational games can effectively convey complex anthropological concepts while sparking disciplinary curiosity. This study advances AI-native educational game design and provides a replicable model for transforming academic texts into engaging interactive experiences.