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 Generative AI


Relations, Negations, and Numbers: Looking for Logic in Generative Text-to-Image Models

arXiv.org Artificial Intelligence

Despite remarkable progress in multi-modal AI research, there is a salient domain in which modern AI continues to lag considerably behind even human children: the reliable deployment of logical operators. Here, we examine three forms of logical operators: relations, negations, and discrete numbers. We asked human respondents (N=178 in total) to evaluate images generated by a state-of-the-art image-generating AI (DALL-E 3) prompted with these `logical probes', and find that none reliably produce human agreement scores greater than 50\%. The negation probes and numbers (beyond 3) fail most frequently. In a 4th experiment, we assess a `grounded diffusion' pipeline that leverages targeted prompt engineering and structured intermediate representations for greater compositional control, but find its performance is judged even worse than that of DALL-E 3 across prompts. To provide further clarity on potential sources of success and failure in these text-to-image systems, we supplement our 4 core experiments with multiple auxiliary analyses and schematic diagrams, directly quantifying, for example, the relationship between the N-gram frequency of relational prompts and the average match to generated images; the success rates for 3 different prompt modification strategies in the rendering of negation prompts; and the scalar variability / ratio dependence (`approximate numeracy') of prompts involving integers. We conclude by discussing the limitations inherent to `grounded' multimodal learning systems whose grounding relies heavily on vector-based semantics (e.g. DALL-E 3), or under-specified syntactical constraints (e.g. `grounded diffusion'), and propose minimal modifications (inspired by development, based in imagery) that could help to bridge the lingering compositional gap between scale and structure. All data and code is available at https://github.com/ColinConwell/T2I-Probology


Can AI grade your essays? A comparative analysis of large language models and teacher ratings in multidimensional essay scoring

arXiv.org Artificial Intelligence

The manual assessment and grading of student writing is a time-consuming yet critical task for teachers. Recent developments in generative AI, such as large language models, offer potential solutions to facilitate essay-scoring tasks for teachers. In our study, we evaluate the performance and reliability of both open-source and closed-source LLMs in assessing German student essays, comparing their evaluations to those of 37 teachers across 10 pre-defined criteria (i.e., plot logic, expression). A corpus of 20 real-world essays from Year 7 and 8 students was analyzed using five LLMs: GPT-3.5, GPT-4, o1, LLaMA 3-70B, and Mixtral 8x7B, aiming to provide in-depth insights into LLMs' scoring capabilities. Closed-source GPT models outperform open-source models in both internal consistency and alignment with human ratings, particularly excelling in language-related criteria. The novel o1 model outperforms all other LLMs, achieving Spearman's $r = .74$ with human assessments in the overall score, and an internal consistency of $ICC=.80$. These findings indicate that LLM-based assessment can be a useful tool to reduce teacher workload by supporting the evaluation of essays, especially with regard to language-related criteria. However, due to their tendency for higher scores, the models require further refinement to better capture aspects of content quality.


Marco-o1: Towards Open Reasoning Models for Open-Ended Solutions

arXiv.org Artificial Intelligence

OpenAI recently introduces the groundbreaking o1 model [OpenAI, 2024, Zhong et al., 2024], renowned for its exceptional reasoning capabilities. This model has demonstrates outstanding performance on platforms such as AIME and CodeForces, surpassing other leading models. Inspired by this success, we aim to push the boundaries of LLMs even further, enhancing their reasoning abilities to tackle complex, real-world challenges. Inspired by OpenAI's o1, we aim to explore potential approaches to shed light on the currently unclear technical roadmap for large reasoning models (LRM). Marco-o1 leverages advanced techniques like CoT fine-tuning [Wei et al., 2022], MCTS [Wei et al., 2022, Feng et al., 2023, Silver et al., 2017], and Reasoning Action Strategies to enhance its reasoning power. As shown in Figure 2, by finetuning Qwen2-7B-Instruct [Yang et al., 2024] with a combination of the filtered Open-O1 CoT dataset [OpenO1 Team, 2024], Marco-o1 CoT dataset, and Marco-o1 Instruction dataset, Marco-o1 improves its handling of complex tasks.


Generative AI for Brane Configurations, Tropical Coamoeba and 4d N=1 Quiver Gauge Theories

arXiv.org Artificial Intelligence

We introduce a generative AI model to obtain Type IIB brane configurations that realize toric phases of a family of 4d N=1 supersymmetric gauge theories. These 4d N=1 quiver gauge theories are worldvolume theories of a D3-brane probing a toric Calabi-Yau 3-fold. The Type IIB brane configurations that realize this family of 4d N=1 theories are known as brane tilings and are given by the tropical coamoeba projection of the mirror curve associated with the toric Calabi-Yau 3-fold. The shape of the mirror curve and its coamoeba projection, as well as the corresponding Type IIB brane configuration and the toric phase of the 4d N=1 theory, all depend on the complex structure moduli parameterizing the mirror curve. We train a generative AI model, a conditional variational autoencoder (CVAE), that takes a choice of complex structure moduli as input and generates the corresponding tropical coamoeba. This enables us not only to obtain a high-resolution representation of the entire phase space for a family of brane tilings corresponding to the same toric Calabi-Yau 3-fold, but also to continuously track the movements of the mirror curve and individual branes in the corresponding Type IIB brane configurations during phase transitions associated with Seiberg duality.


AVID: Adapting Video Diffusion Models to World Models

arXiv.org Artificial Intelligence

Large-scale generative models have achieved remarkable success in a number of domains. However, for sequential decision-making problems, such as robotics, action-labelled data is often scarce and therefore scaling-up foundation models for decision-making remains a challenge. A potential solution lies in leveraging widely-available unlabelled videos to train world models that simulate the consequences of actions. If the world model is accurate, it can be used to optimize decision-making in downstream tasks. Image-to-video diffusion models are already capable of generating highly realistic synthetic videos. However, these models are not action-conditioned, and the most powerful models are closedsource which means they cannot be finetuned. In this work, we propose to adapt pretrained video diffusion models to action-conditioned world models, without access to the parameters of the pretrained model. Our approach, AVID, trains an adapter on a small domain-specific dataset of action-labelled videos. AVID uses a learned mask to modify the intermediate outputs of the pretrained model and generate accurate action-conditioned videos. We evaluate AVID on video game and real-world robotics data, and show that it outperforms existing baselines for diffusion model adaptation. Our results demonstrate that if utilized correctly, pretrained video models have the potential to be powerful tools for embodied AI. Large generative models trained on web-scale data have driven rapid improvement in natural language processing (Brown, 2020; Touvron et al., 2023; Achiam et al., 2023), image generation (Rombach et al., 2022), and video generation (OpenAI, 2024).


Agent-Based Modelling Meets Generative AI in Social Network Simulations

arXiv.org Artificial Intelligence

Agent-Based Modelling (ABM) has emerged as an essential tool for simulating social networks, encompassing diverse phenomena such as information dissemination, influence dynamics, and community formation. However, manually configuring varied agent interactions and information flow dynamics poses challenges, often resulting in oversimplified models that lack real-world generalizability. Integrating modern Large Language Models (LLMs) with ABM presents a promising avenue to address these challenges and enhance simulation fidelity, leveraging LLMs' human-like capabilities in sensing, reasoning, and behavior. In this paper, we propose a novel framework utilizing LLM-empowered agents to simulate social network users based on their interests and personality traits. The framework allows for customizable agent interactions resembling various social network platforms, including mechanisms for content resharing and personalized recommendations. We validate our framework using a comprehensive Twitter dataset from the 2020 US election, demonstrating that LLM-agents accurately replicate real users' behaviors, including linguistic patterns and political inclinations. These agents form homogeneous ideological clusters and retain the main themes of their community. Notably, preference-based recommendations significantly influence agent behavior, promoting increased engagement, network homophily and the formation of echo chambers. Overall, our findings underscore the potential of LLM-agents in advancing social media simulations and unraveling intricate online dynamics.


Visual Counter Turing Test (VCT^2): Discovering the Challenges for AI-Generated Image Detection and Introducing Visual AI Index (V_AI)

arXiv.org Artificial Intelligence

The proliferation of AI techniques for image generation, coupled with their increasing accessibility, has raised significant concerns about the potential misuse of these images to spread misinformation. Recent AI-generated image detection (AGID) methods include CNNDetection, NPR, DM Image Detection, Fake Image Detection, DIRE, LASTED, GAN Image Detection, AIDE, SSP, DRCT, RINE, OCC-CLIP, De-Fake, and Deep Fake Detection. However, we argue that the current state-of-the-art AGID techniques are inadequate for effectively detecting contemporary AI-generated images and advocate for a comprehensive reevaluation of these methods. We introduce the Visual Counter Turing Test (VCT^2), a benchmark comprising ~130K images generated by contemporary text-to-image models (Stable Diffusion 2.1, Stable Diffusion XL, Stable Diffusion 3, DALL-E 3, and Midjourney 6). VCT^2 includes two sets of prompts sourced from tweets by the New York Times Twitter account and captions from the MS COCO dataset. We also evaluate the performance of the aforementioned AGID techniques on the VCT$^2$ benchmark, highlighting their ineffectiveness in detecting AI-generated images. As image-generative AI models continue to evolve, the need for a quantifiable framework to evaluate these models becomes increasingly critical. To meet this need, we propose the Visual AI Index (V_AI), which assesses generated images from various visual perspectives, including texture complexity and object coherence, setting a new standard for evaluating image-generative AI models. To foster research in this domain, we make our https://huggingface.co/datasets/anonymous1233/COCO_AI and https://huggingface.co/datasets/anonymous1233/twitter_AI datasets publicly available.


Advancing Transformative Education: Generative AI as a Catalyst for Equity and Innovation

arXiv.org Artificial Intelligence

Generative AI is transforming education by enabling personalized learning, enhancing administrative efficiency, and fostering creative engagement. This paper explores the opportunities and challenges these tools bring to pedagogy, proposing actionable frameworks to address existing equity gaps. Ethical considerations such as algorithmic bias, data privacy, and AI role in human centric education are emphasized. The findings underscore the need for responsible AI integration that ensures accessibility, equity, and innovation in educational systems.


Classifier-Free Guidance inside the Attraction Basin May Cause Memorization

arXiv.org Artificial Intelligence

Diffusion models are prone to exactly reproduce images from the training data. This exact reproduction of the training data is concerning as it can lead to copyright infringement and/or leakage of privacy-sensitive information. In this paper, we present a novel way to understand the memorization phenomenon, and propose a simple yet effective approach to mitigate it. We argue that memorization occurs because of an attraction basin in the denoising process which steers the diffusion trajectory towards a memorized image. However, this can be mitigated by guiding the diffusion trajectory away from the attraction basin by not applying classifier-free guidance until an ideal transition point occurs from which classifier-free guidance is applied. This leads to the generation of non-memorized images that are high in image quality and well-aligned with the conditioning mechanism. To further improve on this, we present a new guidance technique, \emph{opposite guidance}, that escapes the attraction basin sooner in the denoising process. We demonstrate the existence of attraction basins in various scenarios in which memorization occurs, and we show that our proposed approach successfully mitigates memorization.


Speech to Reality: On-Demand Production using Natural Language, 3D Generative AI, and Discrete Robotic Assembly

arXiv.org Artificial Intelligence

We present a system that transforms speech into physical objects by combining 3D generative Artificial Intelligence with robotic assembly. The system leverages natural language input to make design and manufacturing more accessible, enabling individuals without expertise in 3D modeling or robotic programming to create physical objects. We propose utilizing discrete robotic assembly of lattice-based voxel components to address the challenges of using generative AI outputs in physical production, such as design variability, fabrication speed, structural integrity, and material waste. The system interprets speech to generate 3D objects, discretizes them into voxel components, computes an optimized assembly sequence, and generates a robotic toolpath. The results are demonstrated through the assembly of various objects, ranging from chairs to shelves, which are prompted via speech and realized within 5 minutes using a 6-axis robotic arm.