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 Memory-Based Learning


Case-Based Learning by Observation in Robotics Using a Dynamic Case Representation

AAAI Conferences

Robots are becoming increasingly common in home, industrial and medical environments. Their end users may know what they want the robots to do but lack the required technical skills to program them. We present a case-based reasoning approach for training a control module that controls a multi-purpose robotic platform. The control module learns by observing an expert performing a task and does not require any human intervention to program or modify the control module. To avoid requiring the control module to be modified when the robot it controls is repurposed, smart sensors and effectors register with the control module allowing it to dynamically modify the case structure it uses and how those cases are compared. This allows the hardware configuration to be modified, or completely changed, without having to change the control module. We present a case study demonstrating how a robot can be trained using learning by observation and later repurposed with new sensors and then retrained.


Special Track on Case-Based Reasoning

AAAI Conferences

Over the past 11 years, this FLAIRS special track program has provided a focal point for the North American case-based reasoning (CBR) community, though it has drawn good international participation as well. Five papers were accepted this year. Ontaรฑรณn presents seven different case acquisition techniques for CBR systems that use learning from demonstration and performs a comparative evaluation in the context of real-time strategy games. Ontaรฑรณn and Plaza describe a preliminary formal model of knowledge transfer in case-based inference based on the idea of partial unification. Jalali and Leake present a new approach for ordering questions in conversational CBR systems that takes into account not just their discriminativeness but also the user's ability to answer.



Report on the Eighteenth International Conference on Case-Based Reasoning

AI Magazine

Conference on Case-Based Reasoning (ICCBR) has continuously been the preeminent international meeting on case-based reasoning (CBR). Through 2009, ICCBR had been a biennial conference, held in alternation with its sister conference, the European Conference on Case-Based Reasoning (ECCBR), which was located in Europe. At the 2009 ICCBR, the ICCBR Program Committee elected to extend an offer of consolidation with ECCBR. The offer was accepted by the ECCBR 2010 organizers and they considered it approved by the ECCBR community, as the two conferences shared a majority of Program Committee members. Therefore, starting in 2010, ICCBR and ECCBR are merged in a single conference series, called ICCBR.


Applications of fuzzy logic to Case-Based Reasoning

arXiv.org Artificial Intelligence

Broadly construed Case-Based Reasoning (CBR) is the process of solving new problems based on the solution of past problems. The CBR systems' expertise is embodied in a collection (library) of past cases rather, than being encoded in classical rules. Each case typically contains a description of the problem plus a solution and/or the outcomes. When a problem is successfully solved, the experience is retained in order to solve similar problems in future. When an attempt to solve a problem fails, the reason for the failure is identified and remembered in order to avoid the same mistake in future. Thus CBR is a cyclic and integrated process of solving a problem, learning from this experience, solving a new problem, etc.


Contribution of Case Based Reasoning (CBR) in the Exploitation of Return of Experience. Application to Accident Scenarii in Railroad Transport

arXiv.org Artificial Intelligence

The study is from a base of accident scenarii in rail transport (feedback) in order to develop a tool to share build and sustain knowledge and safety and secondly to exploit the knowledge stored to prevent the reproduction of accidents / incidents. This tool should ultimately lead to the proposal of prevention and protection measures to minimize the risk level of a new transport system and thus to improve safety. The approach to achieving this goal largely depends on the use of artificial intelligence techniques and rarely the use of a method of automatic learning in order to develop a feasibility model of a software tool based on case based reasoning (CBR) to exploit stored knowledge in order to create know-how that can help stimulate domain experts in the task of analysis, evaluation and certification of a new system. Index Terms-- Accident scenario, Exploitation of knowledge Return of experience, Case based reasoning,Security.


Enhancing Support for Knowledge Works: A relatively unexplored vista of computing research

arXiv.org Artificial Intelligence

Let us envision a new class of IT systems, the "Support Systems for Knowledge Works" or SSKW. An SSKW can be defined as a system built for providing comprehensive support to human knowledge-workers while performing instances of complex knowledge-works of a particular type within a particular domain of professional activities. To get an idea what an SSKW-enabled work environment can be like, let us look into a hypothetical scenario that depicts the interaction between a physician and a patient-care SSKW during the activity of diagnosing a patient. The patient-care task is practiced by healthcare professionals, typically within organizational setups like hospitals. An instance of the task, known as a case, is carried out by a group of professionals (physicians, surgeons, nurses, laboratory technicians etc.) led by a physician (often known as the lead physician for the case) with the primary goal of restoring an ailing patient to state of health. However, the performance also serves various secondary goals achieved through capture and reuse of information about the case. The overall task is usually divided into subtasks or activities such as examination, identification of possible diseases, clinical tests, diagnosis, treatment, followup etc. The actions taken during these activities and their results have complex interrelationships. The patient-care SSKW realizes an integrated ITbased system platform which supports all the constituent activities in ways consistent with their interrelationships. Our hypothetical scenario depicts a particular activity by the lead physician (shall be referred as LP hereafter), i.e., diagnosing a patient P with the help of a patient-care SSKW. Making a diagnosis results in identifying a particular disease based on available evidence (e.g., symptoms, signs and medical history of the patient, results of various clinical tests conducted) for which the patient will be treated. Such a scenario is described below.


Building Human-Level AI for Real-Time Strategy Games

AAAI Conferences

Video games are complex simulation environments with many real-world properties that need to be addressed in order to build robust intelligence. In particular, real-time strategy games provide a multi-scale challenge which requires both deliberative and reactive reasoning processes. Experts approach this task by studying a corpus of games, building models for anticipating opponent actions, and practicing within the game environment. We motivate the need for integrating heterogeneous approaches by enumerating a range of competencies involved in gameplay and discuss how they are being implemented in EISBot, a reactive planning agent that we have applied to the task of playing real-time strategy games at the same granularity as humans.


An Algorithm for Adapting Cases Represented in ALC

AAAI Conferences

This paper presents an algorithm of adaptation for a case-based reasoning system with cases and domain knowledge represented in the expressive description logic ALC. The principle is to first pretend that the source case to be adapted solves the current target case. This may raise some contradictions with the specification of the target case and with the domain knowledge. The adaptation consists then in repairing these contradictions. This adaptation algorithm is based on an extension of the classical tableau method used for deductive inferences in ALC.


On the Role of Domain Knowledge in Analogy-Based Story Generation

AAAI Conferences

Computational narrative is a complex and interesting domain for exploring AI techniques that algorithmically analyze, understand, and most importantly, generate stories. This paper studies the importance of domain knowledge in story generation, and particularly in analogy-based story generation (ASG). Based on the construct of knowledge container in case-based reasoning, we present a theoretical framework for incorporating domain knowledge in ASG. We complement the framework with empirical results in our existing system Riu.