Learning Graphical Models
DeeR-VLA: Dynamic Inference of Multimodal Large Language Models for Efficient Robot Execution
Yue, Yang, Wang, Yulin, Kang, Bingyi, Han, Yizeng, Wang, Shenzhi, Song, Shiji, Feng, Jiashi, Huang, Gao
MLLMs have demonstrated remarkable comprehension and reasoning capabilities with complex language and visual data. These advances have spurred the vision of establishing a generalist robotic MLLM proficient in understanding complex human instructions and accomplishing various embodied tasks. However, developing MLLMs for real-world robots is challenging due to the typically limited computation and memory capacities available on robotic platforms. In contrast, the inference of MLLMs involves storing billions of parameters and performing tremendous computation, imposing significant hardware demands. In our paper, we propose a Dynamic Early-Exit Framework for Robotic Vision-Language-Action Model (DeeR-VLA, or simply DeeR) that automatically adjusts the size of the activated MLLM based on each situation at hand. The approach leverages a multi-exit architecture in MLLMs, which allows the model to terminate processing once a proper size of the model has been activated for a specific situation, thus avoiding further redundant computation. Additionally, we develop novel algorithms that establish early-termination criteria for DeeR, conditioned on predefined demands such as average computational cost (i.e., power consumption), as well as peak computational consumption (i.e., latency) and GPU memory usage. These enhancements ensure that DeeR operates efficiently under varying resource constraints while maintaining competitive performance. On the CALVIN robot manipulation benchmark, DeeR demonstrates significant reductions in computational costs of LLM by 5.2-6.5x and GPU memory of LLM by 2-6x without compromising performance. Code and checkpoints are available at https://github.com/yueyang130/DeeR-VLA.
Behavioral Sequence Modeling with Ensemble Learning
Kawawa-Beaudan, Maxime, Sood, Srijan, Palande, Soham, Mani, Ganapathy, Balch, Tucker, Veloso, Manuela
We investigate the use of sequence analysis for behavior modeling, emphasizing that sequential context often outweighs the value of aggregate features in understanding human behavior. We discuss framing common problems in fields like healthcare, finance, and e-commerce as sequence modeling tasks, and address challenges related to constructing coherent sequences from fragmented data and disentangling complex behavior patterns. We present a framework for sequence modeling using Ensembles of Hidden Markov Models, which are lightweight, interpretable, and efficient. Our ensemble-based scoring method enables robust comparison across sequences of different lengths and enhances performance in scenarios with imbalanced or scarce data. The framework scales in real-world scenarios, is compatible with downstream feature-based modeling, and is applicable in both supervised and unsupervised learning settings. We demonstrate the effectiveness of our method with results on a longitudinal human behavior dataset.
Efficient Active Imitation Learning with Random Network Distillation
Biré, Emilien, Kobanda, Anthony, Denoyer, Ludovic, Portelas, Rémy
Developing agents for complex and underspecified tasks, where no clear objective exists, remains challenging but offers many opportunities. This is especially true in video games, where simulated players (bots) need to play realistically, and there is no clear reward to evaluate them. While imitation learning has shown promise in such domains, these methods often fail when agents encounter out-of-distribution scenarios during deployment. Expanding the training dataset is a common solution, but it becomes impractical or costly when relying on human demonstrations. This article addresses active imitation learning, aiming to trigger expert intervention only when necessary, reducing the need for constant expert input along training. We introduce Random Network Distillation DAgger (RND-DAgger), a new active imitation learning method that limits expert querying by using a learned state-based out-of-distribution measure to trigger interventions. This approach avoids frequent expert-agent action comparisons, thus making the expert intervene only when it is useful. We evaluate RND-DAgger against traditional imitation learning and other active approaches in 3D video games (racing and third-person navigation) and in a robotic locomotion task and show that RND-DAgger surpasses previous methods by reducing expert queries. Imitation learning has increasingly become a favored approach for learning behaviors in complex environments, offering a compelling alternative to classical scripted behaviors implemented by domain specialists (Schaal, 1999; Hussein et al., 2017). It is particularly well suited in problems where there is not a clear performance measure (or reward).
Stein Variational Newton Neural Network Ensembles
Flöge, Klemens, Moeed, Mohammed Abdul, Fortuin, Vincent
Deep neural network ensembles are powerful tools for uncertainty quantification, which have recently been re-interpreted from a Bayesian perspective. However, current methods inadequately leverage second-order information of the loss landscape, despite the recent availability of efficient Hessian approximations. We propose a novel approximate Bayesian inference method that modifies deep ensembles to incorporate Stein Variational Newton updates. Our approach uniquely integrates scalable modern Hessian approximations, achieving faster convergence and more accurate posterior distribution approximations. We validate the effectiveness of our method on diverse regression and classification tasks, demonstrating superior performance with a significantly reduced number of training epochs compared to existing ensemble-based methods, while enhancing uncertainty quantification and robustness against overfitting.
Low-Rank Tensors for Multi-Dimensional Markov Models
Navarro, Madeline, Rozada, Sergio, Marques, Antonio G., Segarra, Santiago
This work presents a low-rank tensor model for multi-dimensional Markov chains. A common approach to simplify the dynamical behavior of a Markov chain is to impose low-rankness on the transition probability matrix. Inspired by the success of these matrix techniques, we present low-rank tensors for representing transition probabilities on multi-dimensional state spaces. Through tensor decomposition, we provide a connection between our method and classical probabilistic models. Moreover, our proposed model yields a parsimonious representation with fewer parameters than matrix-based approaches. Unlike these methods, which impose low-rankness uniformly across all states, our tensor method accounts for the multi-dimensionality of the state space. We also propose an optimization-based approach to estimate a Markov model as a low-rank tensor. Our optimization problem can be solved by the alternating direction method of multipliers (ADMM), which enjoys convergence to a stationary solution. We empirically demonstrate that our tensor model estimates Markov chains more efficiently than conventional techniques, requiring both fewer samples and parameters. We perform numerical simulations for both a synthetic low-rank Markov chain and a real-world example with New York City taxi data, showcasing the advantages of multi-dimensionality for modeling state spaces.
A Bayesian explanation of machine learning models based on modes and functional ANOVA
Most methods in explainable AI (XAI) focus on providing reasons for the prediction of a given set of features. However, we solve an inverse explanation problem, i.e., given the deviation of a label, find the reasons of this deviation. We use a Bayesian framework to recover the ``true'' features, conditioned on the observed label value. We efficiently explain the deviation of a label value from the mode, by identifying and ranking the influential features using the ``distances'' in the ANOVA functional decomposition. We show that the new method is more human-intuitive and robust than methods based on mean values, e.g., SHapley Additive exPlanations (SHAP values). The extra costs of solving a Bayesian inverse problem are dimension-independent.
RoboCrowd: Scaling Robot Data Collection through Crowdsourcing
Mirchandani, Suvir, Yuan, David D., Burns, Kaylee, Islam, Md Sazzad, Zhao, Tony Z., Finn, Chelsea, Sadigh, Dorsa
In recent years, imitation learning from large-scale human demonstrations has emerged as a promising paradigm for training robot policies. However, the burden of collecting large quantities of human demonstrations is significant in terms of collection time and the need for access to expert operators. We introduce a new data collection paradigm, RoboCrowd, which distributes the workload by utilizing crowdsourcing principles and incentive design. RoboCrowd helps enable scalable data collection and facilitates more efficient learning of robot policies. We build RoboCrowd on top of ALOHA (Zhao et al. 2023) -- a bimanual platform that supports data collection via puppeteering -- to explore the design space for crowdsourcing in-person demonstrations in a public environment. We propose three classes of incentive mechanisms to appeal to users' varying sources of motivation for interacting with the system: material rewards, intrinsic interest, and social comparison. We instantiate these incentives through tasks that include physical rewards, engaging or challenging manipulations, as well as gamification elements such as a leaderboard. We conduct a large-scale, two-week field experiment in which the platform is situated in a university cafe. We observe significant engagement with the system -- over 200 individuals independently volunteered to provide a total of over 800 interaction episodes. Our findings validate the proposed incentives as mechanisms for shaping users' data quantity and quality. Further, we demonstrate that the crowdsourced data can serve as useful pre-training data for policies fine-tuned on expert demonstrations -- boosting performance up to 20% compared to when this data is not available. These results suggest the potential for RoboCrowd to reduce the burden of robot data collection by carefully implementing crowdsourcing and incentive design principles.
Improving Trust Estimation in Human-Robot Collaboration Using Beta Reputation at Fine-grained Timescales
Dagdanov, Resul, Andrejevic, Milan, Liu, Dikai, Lin, Chin-Teng
When interacting with each other, humans adjust their behavior based on perceived trust. However, to achieve similar adaptability, robots must accurately estimate human trust at sufficiently granular timescales during the human-robot collaboration task. A beta reputation is a popular way to formalize a mathematical estimation of human trust. However, it relies on binary performance, which updates trust estimations only after each task concludes. Additionally, manually crafting a reward function is the usual method of building a performance indicator, which is labor-intensive and time-consuming. These limitations prevent efficiently capturing continuous changes in trust at more granular timescales throughout the collaboration task. Therefore, this paper presents a new framework for the estimation of human trust using a beta reputation at fine-grained timescales. To achieve granularity in beta reputation, we utilize continuous reward values to update trust estimations at each timestep of a task. We construct a continuous reward function using maximum entropy optimization to eliminate the need for the laborious specification of a performance indicator. The proposed framework improves trust estimations by increasing accuracy, eliminating the need for manually crafting a reward function, and advancing toward developing more intelligent robots. The source code is publicly available. https://github.com/resuldagdanov/robot-learning-human-trust
Soft Condorcet Optimization for Ranking of General Agents
Lanctot, Marc, Larson, Kate, Kaisers, Michael, Berthet, Quentin, Gemp, Ian, Diaz, Manfred, Maura-Rivero, Roberto-Rafael, Bachrach, Yoram, Koop, Anna, Precup, Doina
A common way to drive progress of AI models and agents is to compare their performance on standardized benchmarks. Comparing the performance of general agents requires aggregating their individual performances across a potentially wide variety of different tasks. In this paper, we describe a novel ranking scheme inspired by social choice frameworks, called Soft Condorcet Optimization (SCO), to compute the optimal ranking of agents: the one that makes the fewest mistakes in predicting the agent comparisons in the evaluation data. This optimal ranking is the maximum likelihood estimate when evaluation data (which we view as votes) are interpreted as noisy samples from a ground truth ranking, a solution to Condorcet's original voting system criteria. SCO ratings are maximal for Condorcet winners when they exist, which we show is not necessarily true for the classical rating system Elo. We propose three optimization algorithms to compute SCO ratings and evaluate their empirical performance. When serving as an approximation to the Kemeny-Young voting method, SCO rankings are on average 0 to 0.043 away from the optimal ranking in normalized Kendall-tau distance across 865 preference profiles from the PrefLib open ranking archive. In a simulated noisy tournament setting, SCO achieves accurate approximations to the ground truth ranking and the best among several baselines when 59\% or more of the preference data is missing. Finally, SCO ranking provides the best approximation to the optimal ranking, measured on held-out test sets, in a problem containing 52,958 human players across 31,049 games of the classic seven-player game of Diplomacy.
Elliptical Wishart distributions: information geometry, maximum likelihood estimator, performance analysis and statistical learning
Ayadi, Imen, Bouchard, Florent, Pascal, Frédéric
This paper deals with Elliptical Wishart distributions - which generalize the Wishart distribution - in the context of signal processing and machine learning. Two algorithms to compute the maximum likelihood estimator (MLE) are proposed: a fixed point algorithm and a Riemannian optimization method based on the derived information geometry of Elliptical Wishart distributions. The existence and uniqueness of the MLE are characterized as well as the convergence of both estimation algorithms. Statistical properties of the MLE are also investigated such as consistency, asymptotic normality and an intrinsic version of Fisher efficiency. On the statistical learning side, novel classification and clustering methods are designed. For the $t$-Wishart distribution, the performance of the MLE and statistical learning algorithms are evaluated on both simulated and real EEG and hyperspectral data, showcasing the interest of our proposed methods.