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Predictive representations: building blocks of intelligence

arXiv.org Artificial Intelligence

Adaptive behavior often requires predicting future events. The theory of reinforcement learning prescribes what kinds of predictive representations are useful and how to compute them. This paper integrates these theoretical ideas with work on cognition and neuroscience. We pay special attention to the successor representation (SR) and its generalizations, which have been widely applied both as engineering tools and models of brain function. This convergence suggests that particular kinds of predictive representations may function as versatile building blocks of intelligence.


The Quantified Boolean Bayesian Network: Theory and Experiments with a Logical Graphical Model

arXiv.org Artificial Intelligence

This paper introduces the Quantified Boolean Bayesian Network (QBBN), which provides a unified view of logical and probabilistic reasoning. The QBBN is meant to address a central problem with the Large Language Model (LLM), which has become extremely popular in Information Retrieval, which is that the LLM hallucinates. A Bayesian Network, by construction, cannot hallucinate, because it can only return answers that it can explain. We show how a Bayesian Network over an unbounded number of boolean variables can be configured to represent the logical reasoning underlying human language. We do this by creating a key-value version of the First-Order Calculus, for which we can prove consistency and completeness. We show that the model is trivially trained over fully observed data, but that inference is non-trivial. Exact inference in a Bayesian Network is intractable (i.e. $\Omega(2^N)$ for $N$ variables). For inference, we investigate the use of Loopy Belief Propagation (LBP), which is not guaranteed to converge, but which has been shown to often converge in practice. Our experiments show that LBP indeed does converge very reliably, and our analysis shows that a round of LBP takes time $O(N2^n)$, where $N$ bounds the number of variables considered, and $n$ bounds the number of incoming connections to any factor, and further improvements may be possible. Our network is specifically designed to alternate between AND and OR gates in a Boolean Algebra, which connects more closely to logical reasoning, allowing a completeness proof for an expanded version of our network, and also allows inference to follow specific but adequate pathways, that turn out to be fast.


Boosting-Based Sequential Meta-Tree Ensemble Construction for Improved Decision Trees

arXiv.org Artificial Intelligence

A decision tree is one of the most popular approaches in machine learning fields. However, it suffers from the problem of overfitting caused by overly deepened trees. Then, a meta-tree is recently proposed. It solves the problem of overfitting caused by overly deepened trees. Moreover, the meta-tree guarantees statistical optimality based on Bayes decision theory. Therefore, the meta-tree is expected to perform better than the decision tree. In contrast to a single decision tree, it is known that ensembles of decision trees, which are typically constructed boosting algorithms, are more effective in improving predictive performance. Thus, it is expected that ensembles of meta-trees are more effective in improving predictive performance than a single meta-tree, and there are no previous studies that construct multiple meta-trees in boosting. Therefore, in this study, we propose a method to construct multiple meta-trees using a boosting approach. Through experiments with synthetic and benchmark datasets, we conduct a performance comparison between the proposed methods and the conventional methods using ensembles of decision trees. Furthermore, while ensembles of decision trees can cause overfitting as well as a single decision tree, experiments confirmed that ensembles of meta-trees can prevent overfitting due to the tree depth.


Optimal estimation of Gaussian (poly)trees

arXiv.org Artificial Intelligence

We develop optimal algorithms for learning undirected Gaussian trees and directed Gaussian polytrees from data. We consider both problems of distribution learning (i.e. in KL distance) and structure learning (i.e. exact recovery). The first approach is based on the Chow-Liu algorithm, and learns an optimal tree-structured distribution efficiently. The second approach is a modification of the PC algorithm for polytrees that uses partial correlation as a conditional independence tester for constraint-based structure learning. We derive explicit finite-sample guarantees for both approaches, and show that both approaches are optimal by deriving matching lower bounds. Additionally, we conduct numerical experiments to compare the performance of various algorithms, providing further insights and empirical evidence.


Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach

arXiv.org Artificial Intelligence

A recent theory shows that a multi-player decentralized partially observable Markov decision process can be transformed into an equivalent single-player game, enabling the application of \citeauthor{bellman}'s principle of optimality to solve the single-player game by breaking it down into single-stage subgames. However, this approach entangles the decision variables of all players at each single-stage subgame, resulting in backups with a double-exponential complexity. This paper demonstrates how to disentangle these decision variables while maintaining optimality under hierarchical information sharing, a prominent management style in our society. To achieve this, we apply the principle of optimality to solve any single-stage subgame by breaking it down further into smaller subgames, enabling us to make single-player decisions at a time. Our approach reveals that extensive-form games always exist with solutions to a single-stage subgame, significantly reducing time complexity. Our experimental results show that the algorithms leveraging these findings can scale up to much larger multi-player games without compromising optimality.


In-Context Reinforcement Learning for Variable Action Spaces

arXiv.org Artificial Intelligence

Recently, it has been shown that transformers pre-trained on diverse datasets with multi-episode contexts can generalize to new reinforcement learning tasks in-context. A key limitation of previously proposed models is their reliance on a predefined action space size and structure. The introduction of a new action space often requires data re-collection and model re-training, which can be costly for some applications. In our work, we show that it is possible to mitigate this issue by proposing the Headless-AD model that, despite being trained only once, is capable of generalizing to discrete action spaces of variable size, semantic content and order. By experimenting with Bernoulli and contextual bandits, as well as a gridworld environment, we show that Headless-AD exhibits significant capability to generalize to action spaces it has never encountered, even outperforming specialized models trained for a specific set of actions on several environment configurations.


Multi-Timescale Ensemble Q-learning for Markov Decision Process Policy Optimization

arXiv.org Artificial Intelligence

Reinforcement learning (RL) is a classical tool to solve network control or policy optimization problems in unknown environments. The original Q-learning suffers from performance and complexity challenges across very large networks. Herein, a novel model-free ensemble reinforcement learning algorithm which adapts the classical Q-learning is proposed to handle these challenges for networks which admit Markov decision process (MDP) models. Multiple Q-learning algorithms are run on multiple, distinct, synthetically created and structurally related Markovian environments in parallel; the outputs are fused using an adaptive weighting mechanism based on the Jensen-Shannon divergence (JSD) to obtain an approximately optimal policy with low complexity. The theoretical justification of the algorithm, including the convergence of key statistics and Q-functions are provided. Numerical results across several network models show that the proposed algorithm can achieve up to 55% less average policy error with up to 50% less runtime complexity than the state-of-the-art Q-learning algorithms. Numerical results validate assumptions made in the theoretical analysis.


Improving Token-Based World Models with Parallel Observation Prediction

arXiv.org Artificial Intelligence

Motivated by the success of Transformers when applied to sequences of discrete symbols, token-based world models (TBWMs) were recently proposed as sample-efficient methods. In TBWMs, the world model consumes agent experience as a language-like sequence of tokens, where each observation constitutes a sub-sequence. However, during imagination, the sequential token-by-token generation of next observations results in a severe bottleneck, leading to long training times, poor GPU utilization, and limited representations. To resolve this bottleneck, we devise a novel Parallel Observation Prediction (POP) mechanism. POP augments a Retentive Network (RetNet) with a novel forward mode tailored to our reinforcement learning setting. We incorporate POP in a novel TBWM agent named REM (Retentive Environment Model), showcasing a 15.4x faster imagination compared to prior TBWMs. REM attains superhuman performance on 12 out of 26 games of the Atari 100K benchmark, while training in less than 12 hours. Our code is available at \url{https://github.com/leor-c/REM}.


Explainable AI for Safe and Trustworthy Autonomous Driving: A Systematic Review

arXiv.org Artificial Intelligence

Artificial Intelligence (AI) shows promising applications for the perception and planning tasks in autonomous driving (AD) due to its superior performance compared to conventional methods. However, inscrutable AI systems exacerbate the existing challenge of safety assurance of AD. One way to mitigate this challenge is to utilize explainable AI (XAI) techniques. To this end, we present the first comprehensive systematic literature review of explainable methods for safe and trustworthy AD. We begin by analyzing the requirements for AI in the context of AD, focusing on three key aspects: data, model, and agency. We find that XAI is fundamental to meeting these requirements. Based on this, we explain the sources of explanations in AI and describe a taxonomy of XAI. We then identify five key contributions of XAI for safe and trustworthy AI in AD, which are interpretable design, interpretable surrogate models, interpretable monitoring, auxiliary explanations, and interpretable validation. Finally, we propose a modular framework called SafeX to integrate these contributions, enabling explanation delivery to users while simultaneously ensuring the safety of AI models.


Individualized Multi-Treatment Response Curves Estimation using RBF-net with Shared Neurons

arXiv.org Machine Learning

Estimation of heterogeneous treatment effects from observational data has become an important problem. It plays a crucial role in determining the individualized causal effects of a treatment, which then leads to a personalized assignment of optimal treatment (Wendling et al., 2018; Rekkas et al., 2020). Estimation of such heterogeneity however requires reasonable representations from each treatment subgroup. With the increasing availability of large-scale health outcome data such as electronic health records (EHR) data in recent years, it has become possible to develop individualized treatment strategies efficiently. This led to the development of several novel statistical methods, primarily tailored for binary treatment scenarios (Wendling et al., 2018; Cheng et al., 2020), with some accommodating multiple treatment settings (Brown et al., 2020; Chalkou et al., 2021). Most of these approaches are specifically designed for estimating population average treatment effects (ATEs) (Van Der Laan and Rubin, 2006; Chernozhukov et al., 2018; McCaffrey et al., 2013) and more recently, methods are being developed to estimate conditional average treatment effects (CATEs) (Taddy et al., 2016; Wager and Athey, 2018; Künzel et al., 2019; Nie and Wager, 2021). Here, we tackle a generic problem of heterogeneous treatment effect or CATE estimation in a multi-treatment setting, where the treatment responses may share some commonalities.