Goto

Collaborating Authors

 Undirected Networks


Reviews: Estimating Convergence of Markov chains with L-Lag Couplings

Neural Information Processing Systems

The authors generalize 1-lag coupling of the chains to L-lag coupling and provide upper bounds on some distribution distances including the total variation and 1-Wasserstein distance. This bound serves as a convergence check for MCMC, e.g., to stop the burn-in phase. The main contributions of the paper are 1) deriving a computable bound of the distribution distance between two (L-lagged) chains, and 2) presenting algorithms (e.g., Coupled Random-Walk Metropolis-Hastings, Coupled HMC, etc.) using the bound as a stopping criterion for burn-in. Unfortunately, the second part together with the proof of the bound is in the supplementary material. The presented bound and method to compute it is, to the best of knowledge, novel and significantly extends the state-of-the-art.


Reviews: Estimating Convergence of Markov chains with L-Lag Couplings

Neural Information Processing Systems

After discussion, all agree that this paper makes a significant contribution and merits acceptance. These results on estimating MCMC convergence with L-lag couplings will be of broad interest to the NeurIPS community. Please take the reviewers' constructive feedback into account and follow through on your promises to improve the paper as stated in the rebuttal.


Review for NeurIPS paper: Restless-UCB, an Efficient and Low-complexity Algorithm for Online Restless Bandits

Neural Information Processing Systems

I must first admit that judging this paper was a fairly challenging task given the mixed opinions expressed by the reviewers, together with my own impressions after having scrutinized the manuscript in detail. The reviewers largely agree that the paper deserves credit as it tackles the challenging, relevant and (relatively) scarcely studied topic of restless bandit learning. I believe the main value of the paper is in the introduction of the birth-death Markov chain structure for arms of a restless bandit, together with the monotonicity and positive correlation assumptions on rewards and transitions. These are not unnatural assumptions, as evidenced by modeling literature on scheduling over wireless channels and queueing systems, and seem to greatly alleviate the computational complexity of a portion of the learning process. On the other hand, the reviewers are not fully convinced about the significance of the proposed algorithm and regret bound proven in the paper, given that the analysis is carried out for a highly structured ensemble of Markov decision processes.


Review for NeurIPS paper: Instance-based Generalization in Reinforcement Learning

Neural Information Processing Systems

Weaknesses: The paper lacks many intricate details that prevents the reader to judge the novelty and full contribution of the work. After reading the rebuttal, an overview of the proposed solution and the problem setting would be of much help to the readers. Is the entire game (with all levels) considered as a POMDP? I see sentences such as "Line 62: environment is considered as a markov process". How is the generalization problem being modelled?


Review for NeurIPS paper: Belief-Dependent Macro-Action Discovery in POMDPs using the Value of Information

Neural Information Processing Systems

Weaknesses: The work is not well presented. Terms like open-loop actions, closed-loop policies, and reachable belief space were used without definitions provided. As a result, the reviewer had difficulties understanding Figures 1 and 2. Value of information is the key of this work, but was only briefly discussed in Section 4.1. The major concern is on the evaluation of the developed methods. The POMDP community has provided a number of benchmark problems.


Review for NeurIPS paper: Belief-Dependent Macro-Action Discovery in POMDPs using the Value of Information

Neural Information Processing Systems

The authors did a good jump of addressing reviewer concerns in the response. There were some lingering concerns about whether the authors had picked the best compare-to choices for their experiments. Additional experiments and/or more careful justification for the choices made would always help. I would recommend that the authors take the reviewers' comments into account in preparing the final version of the paper.


Reviews: Regret Minimization for Reinforcement Learning with Vectorial Feedback and Complex Objectives

Neural Information Processing Systems

Two out of three reviewers appreciated the contributions of this paper, with one expert reviewer praising almost every aspect of the paper. On the negative side, one reviewer took issue with the proposed setting, highlighting that the utility of the proposed objective function is somewhat dubious in the general context of multi-objective decision making. I agree with this reviewer in that having "multi-objective" in the title of the paper may set the wrong expectations for some readers, and I suggest that the authors consider changing the title of the paper for its final version to avoid such misunderstandings. Furthermore, the final version should discuss the relationship between this paper and the very recent work of Rosenberg and Mansour (2019) that studies essentially the same problem in episodic MDPs. Other than these concerns, the paper is worthy of being published without major changes.


Expert-Free Online Transfer Learning in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) enables an intelligent agent to optimise its performance in a task by continuously taking action from an observed state and receiving a feedback from the environment in form of rewards. RL typically uses tables or linear approximators to map state-action tuples that maximises the reward. Combining RL with deep neural networks (DRL) significantly increases its scalability and enables it to address more complex problems than before. However, DRL also inherits downsides from both RL and deep learning. Despite DRL improves generalisation across similar state-action pairs when compared to simpler RL policy representations like tabular methods, it still requires the agent to adequately explore the state-action space. Additionally, deep methods require more training data, with the volume of data escalating with the complexity and size of the neural network. As a result, deep RL requires a long time to collect enough agent-environment samples and to successfully learn the underlying policy. Furthermore, often even a slight alteration to the task invalidates any previous acquired knowledge. To address these shortcomings, Transfer Learning (TL) has been introduced, which enables the use of external knowledge from other tasks or agents to enhance a learning process. The goal of TL is to reduce the learning complexity for an agent dealing with an unfamiliar task by simplifying the exploration process. This is achieved by lowering the amount of new information required by its learning model, resulting in a reduced overall convergence time...


Episodic Novelty Through Temporal Distance

arXiv.org Artificial Intelligence

Exploration in sparse reward environments remains a significant challenge in reinforcement learning, particularly in Contextual Markov Decision Processes (CMDPs), where environments differ across episodes. Existing episodic intrinsic motivation methods for CMDPs primarily rely on count-based approaches, which are ineffective in large state spaces, or on similarity-based methods that lack appropriate metrics for state comparison. To address these shortcomings, we propose Episodic Novelty Through Temporal Distance (ETD), a novel approach that introduces temporal distance as a robust metric for state similarity and intrinsic reward computation. By employing contrastive learning, ETD accurately estimates temporal distances and derives intrinsic rewards based on the novelty of states within the current episode. Extensive experiments on various benchmark tasks demonstrate that ETD significantly outperforms state-of-the-art methods, highlighting its effectiveness in enhancing exploration in sparse reward CMDPs.


Formal Verification of Markov Processes with Learned Parameters

arXiv.org Artificial Intelligence

We introduce the problem of formally verifying properties of Markov processes where the parameters are the output of machine learning models. Our formulation is general and solves a wide range of problems, including verifying properties of probabilistic programs that use machine learning, and subgroup analysis in healthcare modeling. We show that for a broad class of machine learning models, including linear models, tree-based models, and neural networks, verifying properties of Markov chains like reachability, hitting time, and total reward can be formulated as a bilinear program. We develop a decomposition and bound propagation scheme for solving the bilinear program and show through computational experiments that our method solves the problem to global optimality up to 100x faster than state-of-the-art solvers. We also release $\texttt{markovml}$, an open-source tool for building Markov processes, integrating pretrained machine learning models, and verifying their properties, available at https://github.com/mmaaz-git/markovml.