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 Inductive Learning


Learning Instance Concepts from Multiple-Instance Data with Bags as Distributions

AAAI Conferences

We analyze and evaluate a generative process for multiple-instance learning (MIL) in which bags are distributions over instances. We show that our generative process contains as special cases generative models explored in prior work, while excluding scenarios known to be hard for MIL. Further, under the mild assumption that every negative instance is observed with nonzero probability in some negative bag, we show that it is possible to learn concepts that accurately label instances from MI data in this setting. Finally, we show that standard supervised approaches can learn concepts with low area-under-ROC error from MI data in this setting. We validate this surprising result with experiments using several synthetic and real-world MI datasets that have been annotated with instance labels.


Learning with Augmented Class by Exploiting Unlabeled Data

AAAI Conferences

In many real-world applications of learning, the environment is open and changes gradually, which requires the learning system to have the ability of detecting and adapting to the changes. Class-incremental learning (C-IL) is an important and practical problem where data from unseen augmented classes are fed, but has not been studied well in the past. In C-IL, the system should beware of predicting instances from augmented classes as a seen class, and thus faces the challenge that no such instances were observed during training stage. In this paper, we tackle the challenge by using unlabeled data, which can be cheaply collected in many real-world applications. We propose the LACU framework as well as the LACU-SVM approach to learn the concept of seen classes while incorporating the structure presented in the unlabeled data, so that the misclassification risks among the seen classes as well as between the augmented and the seen classes are minimized simultaneously. Experiments on diverse datasets show the effectiveness of the proposed approach.


Anytime Active Learning

AAAI Conferences

A common bottleneck in deploying supervised learning systems is collecting human-annotated examples. In many domains, annotators form an opinion about the label of an example incrementally -- e.g., each additional word read from a document or each additional minute spent inspecting a video helps inform the annotation. In this paper, we investigate whether we can train learning systems more efficiently by requesting an annotation before inspection is fully complete -- e.g., after reading only 25 words of a document. While doing so may reduce the overall annotation time, it also introduces the risk that the annotator might not be able to provide a label if interrupted too early. We propose an anytime active learning approach that optimizes the annotation time and response rate simultaneously. We conduct user studies on two document classification datasets and develop simulated annotators that mimic the users. Our simulated experiments show that anytime active learning outperforms several baselines on these two datasets. For example, with an annotation budget of one hour, training a classifier by annotating the first 25 words of each document reduces classification error by 17% over annotating the first 100 words of each document.


ReLISH: Reliable Label Inference via Smoothness Hypothesis

AAAI Conferences

The smoothness hypothesis is critical for graph-based semi-supervised learning. This paper defines local smoothness, based on which a new algorithm, Reliable Label Inference via Smoothness Hypothesis (ReLISH), is proposed. ReLISH has produced smoother labels than some existing methods for both labeled and unlabeled examples. Theoretical analyses demonstrate good stability and generalizability of ReLISH. Using real-world datasets, our empirical analyses reveal that ReLISH is promising for both transductive and inductive tasks, when compared with representative algorithms, including Harmonic Functions, Local and Global Consistency, Constraint Metric Learning, Linear Neighborhood Propagation, and Manifold Regularization.


Multi-Instance Learning with Distribution Change

AAAI Conferences

Multi-instance learning deals with tasks where each example is a bag of instances, and the bag labels of training data are known whereas instance labels are unknown. Most previous studies on multi-instance learning assumed that the training and testing data are from the same distribution; however, this assumption is often violated in real tasks. In this paper, we present possibly the first study on multi-instance learning with distribution change. We propose the MICS approach by considering both bag-level and instance-level distribution change. Experiments show that MICS is almost always significantly better than many state-of-the-art multi-instance learning algorithms when distribution change occurs; and even when there is no distribution change, their performances are still comparable.


GenEth: A General Ethical Dilemma Analyzer

AAAI Conferences

We contend that ethically significant behavior of autonomous systems should be guided by explicit ethical principles determined through a consensus of ethicists. To provide assistance in developing these ethical principles, we have developed GenEth, a general ethical dilemma analyzer that, through a dialog with ethicists, codifies ethical principles in any given domain. GenEth has been used to codify principles in a number of domains pertinent to the behavior of autonomous systems and these principles have been verified using an Ethical Turing Test.


Robust Winners and Winner Determination Policies under Candidate Uncertainty

AAAI Conferences

We consider voting situations in which some candidates may turn out to be unavailable. When determining availability is costly (e.g., in terms of money, time, or computation), voting prior to determining candidate availability and testing the winner's availability after the vote may be beneficial. However, since few voting rules are robust to candidate deletion, winner determination requires a number of such availability tests. We outline a model for analyzing such problems, defining robust winners relative to potential candidate unavailability. We assess the complexity of computing robust winners for several voting rules. Assuming a distribution over availability, and costs for availability tests/queries, we describe algorithms for computing optimal query policies, which minimize the expected cost of determining true winners.


Structured Learning via Logistic Regression

arXiv.org Machine Learning

A successful approach to structured learning is to write the learning objective as a joint function of linear parameters and inference messages, and iterate between updates to each. This paper observes that if the inference problem is "smoothed" through the addition of entropy terms, for fixed messages, the learning objective reduces to a traditional (non-structured) logistic regression problem with respect to parameters. In these logistic regression problems, each training example has a bias term determined by the current set of messages. Based on this insight, the structured energy function can be extended from linear factors to any function class where an "oracle" exists to minimize a logistic loss.


Reinforcement and Imitation Learning via Interactive No-Regret Learning

arXiv.org Machine Learning

Recent work has demonstrated that problems-- particularly imitation learning and structured prediction-- where a learner's predictions influence the input-distribution it is tested on can be naturally addressed by an interactive approach and analyzed using no-regret online learning. These approaches to imitation learning, however, neither require nor benefit from information about the cost of actions. We extend existing results in two directions: first, we develop an interactive imitation learning approach that leverages cost information; second, we extend the technique to address reinforcement learning. The results provide theoretical support to the commonly observed successes of online approximate policy iteration. Our approach suggests a broad new family of algorithms and provides a unifying view of existing techniques for imitation and reinforcement learning.


HC-Search: A Learning Framework for Search-based Structured Prediction

Journal of Artificial Intelligence Research

Structured prediction is the problem of learning a function that maps structured inputs to structured outputs. Prototypical examples of structured prediction include part-of-speech tagging and semantic segmentation of images. Inspired by the recent successes of search-based structured prediction, we introduce a new framework for structured prediction called HC-Search. Given a structured input, the framework uses a search procedure guided by a learned heuristic H to uncover high quality candidate outputs and then employs a separate learned cost function C to select a final prediction among those outputs. The overall loss of this prediction architecture decomposes into the loss due to H not leading to high quality outputs, and the loss due to C not selecting the best among the generated outputs. Guided by this decomposition, we minimize the overall loss in a greedy stage-wise manner by first training H to quickly uncover high quality outputs via imitation learning, and then training C to correctly rank the outputs generated via H according to their true losses. Importantly, this training procedure is sensitive to the particular loss function of interest and the time-bound allowed for predictions. Experiments on several benchmark domains show that our approach significantly outperforms several state-of-the-art methods.