Inductive Learning
Forget dumping games designers for AI – turns out it takes two to tango
AI can get pretty good at creating content like images and videos, so researchers are trying to get them to design game levels. Machines are okay working on their own and can regurgitate the same material seen in the numerous training examples fed by its human creators. It's fine if what you're after is more of the same thing, but that's boring for games. Game designing bots need more creativity and the best place to learn is off humans. A team of researchers from the Georgia Institute of Technology conducted a series of experiments where humans partnered up with bots to come up with new levels in Super Mario, a popular Nintendo platform game.
Deep Graph Infomax
Veličković, Petar, Fedus, William, Hamilton, William L., Liò, Pietro, Bengio, Yoshua, Hjelm, R Devon
We present Deep Graph Infomax (DGI), a general approach for learning node representations within graph-structured data in an unsupervised manner. DGI relies on maximizing mutual information between patch representations and corresponding high-level summaries of graphs---both derived using established graph convolutional network architectures. The learnt patch representations summarize subgraphs centered around nodes of interest, and can thus be reused for downstream node-wise learning tasks. In contrast to most prior approaches to graph representation learning, DGI does not rely on random walks, and is readily applicable to both transductive and inductive learning setups. We demonstrate competitive performance on a variety of node classification benchmarks, which at times even exceeds the performance of supervised learning.
Learning and Acting in Peripersonal Space: Moving, Reaching, and Grasping
Juett, Jonathan, Kuipers, Benjamin
The young infant explores its body, its sensorimotor system, and the immediately accessible parts of its environment, over the course of a few months creating a model of peripersonal space useful for reaching and grasping objects around it. Drawing on constraints from the empirical literature on infant behavior, we present a preliminary computational model of this learning process, implemented and evaluated on a physical robot. The learning agent explores the relationship between the configuration space of the arm, sensing joint angles through proprioception, and its visual perceptions of the hand and grippers. The resulting knowledge is represented as the peripersonal space (PPS) graph, where nodes represent states of the arm, edges represent safe movements, and paths represent safe trajectories from one pose to another. In our model, the learning process is driven by intrinsic motivation. When repeatedly performing an action, the agent learns the typical result, but also detects unusual outcomes, and is motivated to learn how to make those unusual results reliable. Arm motions typically leave the static background unchanged, but occasionally bump an object, changing its static position. The reach action is learned as a reliable way to bump and move an object in the environment. Similarly, once a reliable reach action is learned, it typically makes a quasi-static change in the environment, moving an object from one static position to another. The unusual outcome is that the object is accidentally grasped (thanks to the innate Palmar reflex), and thereafter moves dynamically with the hand. Learning to make grasps reliable is more complex than for reaches, but we demonstrate significant progress. Our current results are steps toward autonomous sensorimotor learning of motion, reaching, and grasping in peripersonal space, based on unguided exploration and intrinsic motivation.
From Classical to Generalized Zero-Shot Learning: a Simple Adaptation Process
Cacheux, Yannick Le, Borgne, Hervé Le, Crucianu, Michel
Zero-shot learning (ZSL) is concerned with the recognition of previously unseen classes. It relies on additional semantic knowledge for which a mapping can be learned with training examples of seen classes. While classical ZSL considers the recognition performance on unseen classes only, generalized zero-shot learning (GZSL) aims at maximizing performance on both seen and unseen classes. In this paper, we propose a new process for training and evaluation in the GZSL setting; this process addresses the gap in performance between samples from unseen and seen classes by penalizing the latter, and enables to select hyper-parameters well-suited to the GZSL task. It can be applied to any existing ZSL approach and leads to a significant performance boost: the experimental evaluation shows that GZSL performance, averaged over eight state-of-the-art methods, is improved from 28.5 to 42.2 on CUB and from 28.2 to 57.1 on AwA2.
Every Node Counts: Self-Ensembling Graph Convolutional Networks for Semi-Supervised Learning
Luo, Yawei, Guan, Tao, Yu, Junqing, Liu, Ping, Yang, Yi
Graph convolutional network (GCN) provides a powerful means for graph-based semi-supervised tasks. However, as a localized first-order approximation of spectral graph convolution, the classic GCN can not take full advantage of unlabeled data, especially when the unlabeled node is far from labeled ones. To capitalize on the information from unlabeled nodes to boost the training for GCN, we propose a novel framework named Self-Ensembling GCN (SEGCN), which marries GCN with Mean Teacher - another powerful model in semi-supervised learning. SEGCN contains a student model and a teacher model. As a student, it not only learns to correctly classify the labeled nodes, but also tries to be consistent with the teacher on unlabeled nodes in more challenging situations, such as a high dropout rate and graph collapse. As a teacher, it averages the student model weights and generates more accurate predictions to lead the student. In such a mutual-promoting process, both labeled and unlabeled samples can be fully utilized for backpropagating effective gradients to train GCN. In three article classification tasks, i.e. Citeseer, Cora and Pubmed, we validate that the proposed method matches the state of the arts in the classification accuracy.
From Data to AI with the Machine Learning Canvas (Part III)
I like to think of ML tasks as questions in a certain format, for which the system we're building gives answers. The question has to be about a certain "object" of the real world (which we call the input). In the supervised learning paradigm -- which we're focusing on in this series -- we would make the system learn from example objects AND from the answers for each of them. The inputs in those questions are an email and a property. The Data Sources listed in the LEARN part of the Canvas (see Part II) should provide information about these inputs.
A Meta-Learning Approach for Custom Model Training
Eshratifar, Amir Erfan, Abrishami, Mohammad Saeed, Eigen, David, Pedram, Massoud
Transfer-learning and meta-learning are two effective methods to apply knowledge learned from large data sources to new tasks. In few-class, few-shot target task settings (i.e. when there are only a few classes and training examples available in the target task), meta-learning approaches that optimize for future task learning have outperformed the typical transfer approach of initializing model weights from a pre-trained starting point. But as we experimentally show, meta-learning algorithms that work well in the few-class setting do not generalize well in many-shot and many-class cases. In this paper, we propose a joint training approach that combines both transfer-learning and meta-learning. Benefiting from the advantages of each, our method obtains improved generalization performance on unseen target tasks in both few- and many-class and few- and many-shot scenarios.
Deep Domain Adaptation under Deep Label Scarcity
Azad, Amar Prakash, Garg, Dinesh, Agrawal, Priyanka, Kumar, Arun
The goal behind Domain Adaptation (DA) is to leverage the labeled examples from a source domain so as to infer an accurate model in a target domain where labels are not available or in scarce at the best. A state-of-the-art approach for the DA is due to (Ganin et al. 2016), known as DANN, where they attempt to induce a common representation of source and target domains via adversarial training. This approach requires a large number of labeled examples from the source domain to be able to infer a good model for the target domain. However, in many situations obtaining labels in the source domain is expensive which results in deteriorated performance of DANN and limits its applicability in such scenarios. In this paper, we propose a novel approach to overcome this limitation. In our work, we first establish that DANN reduces the original DA problem into a semi-supervised learning problem over the space of common representation. Next, we propose a learning approach, namely TransDANN, that amalgamates adversarial learning and transductive learning to mitigate the detrimental impact of limited source labels and yields improved performance. Experimental results (both on text and images) show a significant boost in the performance of TransDANN over DANN under such scenarios. We also provide theoretical justification for the performance boost.
Learning to Accept New Classes without Training
Xu, Hu, Liu, Bing, Shu, Lei, Yu, Philip S.
Classic supervised learning makes the closed-world assumption, meaning that classes seen in testing must have been seen in training. However, in the dynamic world, new or unseen class examples may appear constantly. A model working in such an environment must be able to reject unseen classes (not seen or used in training). If enough data is collected for the unseen classes, the system should incrementally learn to accept/classify them. This learning paradigm is called open-world learning (OWL). Existing OWL methods all need some form of re-training to accept or include the new classes in the overall model. In this paper, we propose a meta-learning approach to the problem. Its key novelty is that it only needs to train a meta-classifier, which can then continually accept new classes when they have enough labeled data for the meta-classifier to use, and also detect/reject future unseen classes. No re-training of the meta-classifier or a new overall classifier covering all old and new classes is needed. In testing, the method only uses the examples of the seen classes (including the newly added classes) on-the-fly for classification and rejection. Experimental results demonstrate the effectiveness of the new approach.
Efficient Structured Surrogate Loss and Regularization in Structured Prediction
In this dissertation, we focus on several important problems in structured prediction. In structured prediction, the label has a rich intrinsic substructure, and the loss varies with respect to the predicted label and the true label pair. Structured SVM is an extension of binary SVM to adapt to such structured tasks. In the first part of the dissertation, we study the surrogate losses and its efficient methods. To minimize the empirical risk, a surrogate loss which upper bounds the loss, is used as a proxy to minimize the actual loss. Since the objective function is written in terms of the surrogate loss, the choice of the surrogate loss is important, and the performance depends on it. Another issue regarding the surrogate loss is the efficiency of the argmax label inference for the surrogate loss. Efficient inference is necessary for the optimization since it is often the most time-consuming step. We present a new class of surrogate losses named bi-criteria surrogate loss, which is a generalization of the popular surrogate losses. We first investigate an efficient method for a slack rescaling formulation as a starting point utilizing decomposability of the model. Then, we extend the algorithm to the bi-criteria surrogate loss, which is very efficient and also shows performance improvements. In the second part of the dissertation, another important issue of regularization is studied. Specifically, we investigate a problem of regularization in hierarchical classification when a structural imbalance exists in the label structure. We present a method to normalize the structure, as well as a new norm, namely shared Frobenius norm. It is suitable for hierarchical classification that adapts to the data in addition to the label structure.