Inductive Learning
Dialog-to-Action: Conversational Question Answering Over a Large-Scale Knowledge Base
Guo, Daya, Tang, Duyu, Duan, Nan, Zhou, Ming, Yin, Jian
We present an approach to map utterances in conversation to logical forms, which will be executed on a large-scale knowledge base. To handle enormous ellipsis phenomena in conversation, we introduce dialog memory management to manipulate historical entities, predicates, and logical forms when inferring the logical form of current utterances. Dialog memory management is embodied in a generative model, in which a logical form is interpreted in a top-down manner following a small and flexible grammar. We learn the model from denotations without explicit annotation of logical forms, and evaluate it on a large-scale dataset consisting of 200K dialogs over 12.8M entities. Results verify the benefits of modeling dialog memory, and show that our semantic parsing-based approach outperforms a memory network based encoder-decoder model by a huge margin.
Toddler-Inspired Visual Object Learning
Bambach, Sven, Crandall, David, Smith, Linda, Yu, Chen
Real-world learning systems have practical limitations on the quality and quantity of the training datasets that they can collect and consider. How should a system go about choosing a subset of the possible training examples that still allows for learning accurate, generalizable models? To help address this question, we draw inspiration from a highly efficient practical learning system: the human child. Using head-mounted cameras, eye gaze trackers, and a model of foveated vision, we collected first-person (egocentric) images that represents a highly accurate approximation of the "training data" that toddlers' visual systems collect in everyday, naturalistic learning contexts. We used state-of-the-art computer vision learning models (convolutional neural networks) to help characterize the structure of these data, and found that child data produce significantly better object models than egocentric data experienced by adults in exactly the same environment. By using the CNNs as a modeling tool to investigate the properties of the child data that may enable this rapid learning, we found that child data exhibit a unique combination of quality and diversity, with not only many similar large, high-quality object views but also a greater number and diversity of rare views. This novel methodology of analyzing the visual "training data" used by children may not only reveal insights to improve machine learning, but also may suggest new experimental tools to better understand infant learning in developmental psychology.
Machine learning in resting-state fMRI analysis
Khosla, Meenakshi, Jamison, Keith, Ngo, Gia H., Kuceyeski, Amy, Sabuncu, Mert R.
Machine learning techniques have gained prominence for the analysis of resting-state functional Magnetic Resonance Imaging (rsfMRI) data. Here, we present an overview of various unsupervised and supervised machine learning applicationsto rsfMRI. We present a methodical taxonomy of machine learning methods in resting-state fMRI. We identify three major divisions of unsupervised learning methods with regard to their applications to rsfMRI, based on whether they discover principal modes of variation across space, time or population. Next, we survey the algorithms and rsfMRI feature representations that have driven the success of supervised subject-level predictions. Thegoal is to provide a high-level overview of the burgeoning field of rsfMRI from the perspective of machine learning applications. Keywords: Machine learning, resting-state, functional MRI, intrinsic networks, brain connectivity 1. Introduction Resting-state fMRI (rsfMRI) is a widely used neuroimaging tool that ...
trekhleb/homemade-machine-learning
For Octave/MatLab version of this repository please check machine-learning-octave project. This repository contains examples of popular machine learning algorithms implemented in Python with mathematics behind them being explained. Each algorithm has interactive Jupyter Notebook demo that allows you to play with training data, algorithms configurations and immediately see the results, charts and predictions right in your browser. In most cases the explanations are based on this great machine learning course by Andrew Ng. The purpose of this repository is not to implement machine learning algorithms by using 3rd party library "one-liners" but rather to practice implementing these algorithms from scratch and get better understanding of the mathematics behind each algorithm.
Search-Guided, Lightly-supervised Training of Structured Prediction Energy Networks
Rooshenas, Amirmohammad, Zhang, Dongxu, Sharma, Gopal, McCallum, Andrew
In structured output prediction tasks, labeling ground-truth training output is often expensive. However, for many tasks, even when the true output is unknown, we can evaluate predictions using a scalar reward function, which may be easily assembled from human knowledge or non-differentiable pipelines. But searching through the entire output space to find the best output with respect to this reward function is typically intractable. In this paper, we instead use efficient truncated randomized search in this reward function to train structured prediction energy networks (SPENs), which provide efficient test-time inference using gradient-based search on a smooth, learned representation of the score landscape, and have previously yielded state-of-the-art results in structured prediction. In particular, this truncated randomized search in the reward function yields previously unknown local improvements, providing effective supervision to SPENs, avoiding their traditional need for labeled training data.
Universal Supervised Learning for Individual Data
Universal supervised learning is considered from an information theoretic point of view following the universal prediction approach, see Merhav and Feder (1998). We consider the standard supervised "batch" learning where prediction is done on a test sample once the entire training data is observed, and the individual setting where the features and labels, both in the training and test, are specific individual quantities. The information theoretic approach naturally uses the self-information loss or log-loss. Our results provide universal learning schemes that compete with a "genie" (or reference) that knows the true test label. In particular, it is demonstrated that the main proposed scheme, termed Predictive Normalized Maximum Likelihood (pNML), is a robust learning solution that outperforms the current leading approach based on Empirical Risk Minimization (ERM). Furthermore, the pNML construction provides a pointwise indication for the learnability of the specific test challenge with the given training examples
A General Approach to Domain Adaptation with Applications in Astronomy
Vilalta, Ricardo, Gupta, Kinjal Dhar, Boumber, Dainis, Meskhi, Mikhail M.
The ability to build a model on a source task and subsequently adapt such model on a new target task is a pervasive need in many astronomical applications. The problem is generally known as transfer learning in machine learning, where domain adaptation is a popular scenario. An example is to build a predictive model on spectroscopic data to identify Supernovae IA, while subsequently trying to adapt such model on photometric data. In this paper we propose a new general approach to domain adaptation that does not rely on the proximity of source and target distributions. Instead we simply assume a strong similarity in model complexity across domains, and use active learning to mitigate the dependency on source examples. Our work leads to a new formulation for the likelihood as a function of empirical error using a theoretical learning bound; the result is a novel mapping from generalization error to a likelihood estimation. Results using two real astronomical problems, Supernova Ia classification and identification of Mars landforms, show two main advantages with our approach: increased accuracy performance and substantial savings in computational cost.
Trajectory-based Learning for Ball-in-Maze Games
Deep Reinforcement Learning has shown tremendous success in solving several games and tasks in robotics. However, unlike humans, it generally requires a lot of training instances. Trajectories imitating to solve the task at hand can help to increase sample-efficiency of deep RL methods. In this paper, we present a simple approach to use such trajectories, applied to the challenging Ball-in-Maze Games, recently introduced in the literature. We show that in spite of not using human-generated trajectories and just using the simulator as a model to generate a limited number of trajectories, we can get a speed-up of about 2-3x in the learning process. We also discuss some challenges we observed while using trajectory-based learning for very sparse reward functions.
Few-shot classification in Named Entity Recognition Task
Fritzler, Alexander, Logacheva, Varvara, Kretov, Maksim
For many natural language processing (NLP) tasks the amount of annotated data is limited. This urges a need to apply semi-supervised learning techniques, such as transfer learning or meta-learning. In this work we tackle Named Entity Recognition (NER) task using Prototypical Network - a metric learning technique. It learns intermediate representations of words which cluster well into named entity classes. This property of the model allows classifying words with extremely limited number of training examples, and can potentially be used as a zero-shot learning method. By coupling this technique with transfer learning we achieve well-performing classifiers trained on only 20 instances of a target class.
Bootstrapping Conversational Agents With Weak Supervision
Mallinar, Neil, Shah, Abhishek, Ugrani, Rajendra, Gupta, Ayush, Gurusankar, Manikandan, Ho, Tin Kam, Liao, Q. Vera, Zhang, Yunfeng, Bellamy, Rachel K. E., Yates, Robert, Desmarais, Chris, McGregor, Blake
Many conversational agents in the market today follow a standard bot development framework which requires training intent classifiers to recognize user input. The need to create a proper set of training examples is often the bottleneck in the development process. In many occasions agent developers have access to historical chat logs that can provide a good quantity as well as coverage of training examples. However, the cost of labeling them with tens to hundreds of intents often prohibits taking full advantage of these chat logs. In this paper, we present a framework called \textit{search, label, and propagate} (SLP) for bootstrapping intents from existing chat logs using weak supervision. The framework reduces hours to days of labeling effort down to minutes of work by using a search engine to find examples, then relies on a data programming approach to automatically expand the labels. We report on a user study that shows positive user feedback for this new approach to build conversational agents, and demonstrates the effectiveness of using data programming for auto-labeling. While the system is developed for training conversational agents, the framework has broader application in significantly reducing labeling effort for training text classifiers.