Inductive Learning
Structured Prediction Theory Based on Factor Graph Complexity
Cortes, Corinna, Kuznetsov, Vitaly, Mohri, Mehryar, Yang, Scott
We present a general theoretical analysis of structured prediction with a series of new results. We give new data-dependent margin guarantees for structured prediction for a very wide family of loss functions and a general family of hypotheses, with an arbitrary factor graph decomposition. These are the tightest margin bounds known for both standard multi-class and general structured prediction problems. Our guarantees are expressed in terms of a data-dependent complexity measure, \emph{factor graph complexity}, which we show can be estimated from data and bounded in terms of familiar quantities for several commonly used hypothesis sets, and a sparsity measure for features and graphs. Our proof techniques include generalizations of Talagrand's contraction lemma that can be of independent interest.
Delta-encoder: an effective sample synthesis method for few-shot object recognition
Schwartz, Eli, Karlinsky, Leonid, Shtok, Joseph, Harary, Sivan, Marder, Mattias, Kumar, Abhishek, Feris, Rogerio, Giryes, Raja, Bronstein, Alex
Learning to classify new categories based on just one or a few examples is a long-standing challenge in modern computer vision. In this work, we propose a simple yet effective method for few-shot (and one-shot) object recognition. Our approach is based on a modified auto-encoder, denoted delta-encoder, that learns to synthesize new samples for an unseen category just by seeing few examples from it. The synthesized samples are then used to train a classifier. The proposed approach learns to both extract transferable intra-class deformations, or "deltas", between same-class pairs of training examples, and to apply those deltas to the few provided examples of a novel class (unseen during training) in order to efficiently synthesize samples from that new class.
Contextual semibandits via supervised learning oracles
Krishnamurthy, Akshay, Agarwal, Alekh, Dudik, Miro
We study an online decision making problem where on each round a learner chooses a list of items based on some side information, receives a scalar feedback value for each individual item, and a reward that is linearly related to this feedback. These problems, known as contextual semibandits, arise in crowdsourcing, recommendation, and many other domains. This paper reduces contextual semibandits to supervised learning, allowing us to leverage powerful supervised learning methods in this partial-feedback setting. Our first reduction applies when the mapping from feedback to reward is known and leads to a computationally efficient algorithm with near-optimal regret. We show that this algorithm outperforms state-of-the-art approaches on real-world learning-to-rank datasets, demonstrating the advantage of oracle-based algorithms.
Supervised Learning for Dynamical System Learning
Hefny, Ahmed, Downey, Carlton, Gordon, Geoffrey J.
Recently there has been substantial interest in spectral methods for learning dynamical systems. These methods are popular since they often offer a good tradeoffbetween computational and statistical efficiency. Unfortunately, they can be difficult to use and extend in practice: e.g., they can make it difficult to incorporateprior information such as sparsity or structure. To address this problem, we presenta new view of dynamical system learning: we show how to learn dynamical systems by solving a sequence of ordinary supervised learning problems, therebyallowing users to incorporate prior knowledge via standard techniques such asL 1 regularization. Many existing spectral methods are special cases of this newframework, using linear regression as the supervised learner.
A Non-convex One-Pass Framework for Generalized Factorization Machine and Rank-One Matrix Sensing
We develop an efficient alternating framework for learning a generalized version of Factorization Machine (gFM) on steaming data with provable guarantees. When the instances are sampled from $d$ dimensional random Gaussian vectors and the target second order coefficient matrix in gFM is of rank $k$, our algorithm converges linearly, achieves $O(\epsilon)$ recovery error after retrieving $O(k {3}d\log(1/\epsilon))$ training instances, consumes $O(kd)$ memory in one-pass of dataset and only requires matrix-vector product operations in each iteration. The key ingredient of our framework is a construction of an estimation sequence endowed with a so-called Conditionally Independent RIP condition (CI-RIP). As special cases of gFM, our framework can be applied to symmetric or asymmetric rank-one matrix sensing problems, such as inductive matrix completion and phase retrieval. Papers published at the Neural Information Processing Systems Conference.
Generating steganographic images via adversarial training
Adversarial training has proved to be competitive against supervised learning methods on computer vision tasks. However, studies have mainly been confined to generative tasks such as image synthesis. In this paper, we apply adversarial training techniques to the discriminative task of learning a steganographic algorithm. Steganography is a collection of techniques for concealing the existence of information by embedding it within a non-secret medium, such as cover texts or images. We show that adversarial training can produce robust steganographic techniques: our unsupervised training scheme produces a steganographic algorithm that competes with state-of-the-art steganographic techniques.
Stochastic Structured Prediction under Bandit Feedback
Sokolov, Artem, Kreutzer, Julia, Riezler, Stefan, Lo, Christopher
Stochastic structured prediction under bandit feedback follows a learning protocol where on each of a sequence of iterations, the learner receives an input, predicts an output structure, and receives partial feedback in form of a task loss evaluation of the predicted structure. We present applications of this learning scenario to convex and non-convex objectives for structured prediction and analyze them as stochastic first-order methods. We present an experimental evaluation on problems of natural language processing over exponential output spaces, and compare convergence speed across different objectives under the practical criterion of optimal task performance on development data and the optimization-theoretic criterion of minimal squared gradient norm. Best results under both criteria are obtained for a non-convex objective for pairwise preference learning under bandit feedback. Papers published at the Neural Information Processing Systems Conference.
Predicting Useful Neighborhoods for Lazy Local Learning
Lazy local learning methods train a classifier on the fly" at test time, using only a subset of the training instances that are most relevant to the novel test example. The goal is to tailor the classifier to the properties of the data surrounding the test example. Existing methods assume that the instances most useful for building the local model are strictly those closest to the test example. However, this fails to account for the fact that the success of the resulting classifier depends on the full distribution of selected training instances. Rather than simply gather the test example's nearest neighbors, we propose to predict the subset of training data that is jointly relevant to training its local model. We develop an approach to discover patterns between queries and their "good" neighborhoods using large-scale multi-label classification with compressed sensing. Given a novel test point, we estimate both the composition and size of the training subset likely to yield an accurate local model. We demonstrate the approach on image classification tasks on SUN and aPascal and show it outperforms traditional global and local approaches."
Learning to Exploit Stability for 3D Scene Parsing
Du, Yilun, Liu, Zhijian, Basevi, Hector, Leonardis, Ales, Freeman, Bill, Tenenbaum, Josh, Wu, Jiajun
Human scene understanding uses a variety of visual and non-visual cues to perform inference on object types, poses, and relations. Physics is a rich and universal cue which we exploit to enhance scene understanding. We integrate the physical cue of stability into the learning process using a REINFORCE approach coupled to a physics engine, and apply this to the problem of producing the 3D bounding boxes and poses of objects in a scene. We first show that applying physics supervision to an existing scene understanding model increases performance, produces more stable predictions, and allows training to an equivalent performance level with fewer annotated training examples. We then present a novel architecture for 3D scene parsing named Prim R-CNN, learning to predict bounding boxes as well as their 3D size, translation, and rotation.
Bayesian Semi-supervised Learning with Graph Gaussian Processes
Ng, Yin Cheng, Colombo, Nicolò, Silva, Ricardo
We propose a data-efficient Gaussian process-based Bayesian approach to the semi-supervised learning problem on graphs. The proposed model shows extremely competitive performance when compared to the state-of-the-art graph neural networks on semi-supervised learning benchmark experiments, and outperforms the neural networks in active learning experiments where labels are scarce. Furthermore, the model does not require a validation data set for early stopping to control over-fitting. Our model can be viewed as an instance of empirical distribution regression weighted locally by network connectivity. We further motivate the intuitive construction of the model with a Bayesian linear model interpretation where the node features are filtered by an operator related to the graph Laplacian. The method can be easily implemented by adapting off-the-shelf scalable variational inference algorithms for Gaussian processes.