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 Inductive Learning



CCGL: Contrastive Cascade Graph Learning

arXiv.org Artificial Intelligence

Supervised learning, while prevalent for information cascade modeling, often requires abundant labeled data in training, and the trained model is not easy to generalize across tasks and datasets. Semi-supervised learning facilitates unlabeled data for cascade understanding in pre-training. It often learns fine-grained feature-level representations, which can easily result in overfitting for downstream tasks. Recently, contrastive self-supervised learning is designed to alleviate these two fundamental issues in linguistic and visual tasks. However, its direct applicability for cascade modeling, especially graph cascade related tasks, remains underexplored. In this work, we present Contrastive Cascade Graph Learning (CCGL), a novel framework for cascade graph representation learning in a contrastive, self-supervised, and task-agnostic way. In particular, CCGL first designs an effective data augmentation strategy to capture variation and uncertainty. Second, it learns a generic model for graph cascade tasks via self-supervised contrastive pre-training using both unlabeled and labeled data. Third, CCGL learns a task-specific cascade model via fine-tuning using labeled data. Finally, to make the model transferable across datasets and cascade applications, CCGL further enhances the model via distillation using a teacher-student architecture. We demonstrate that CCGL significantly outperforms its supervised and semi-supervised counterpartsfor several downstream tasks.


Python codes for types of Classification Algorithms

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These classification algorithms are used for the calculation of metrics accuracy of the data by using python. The Classification algorithm is a Supervised Learning technique that is used to identify the category of new observations on the basis of training data. Classification can be performed on structured or unstructured data. Classification is a technique where we categorize data into a given number of classes. The main goal of a classification problem is to identify the category/class to which new data will fall.


Resource Efficient Mountainous Skyline Extraction using Shallow Learning

arXiv.org Artificial Intelligence

Skyline plays a pivotal role in mountainous visual geo-localization and localization/navigation of planetary rovers/UAVs and virtual/augmented reality applications. We present a novel mountainous skyline detection approach where we adapt a shallow learning approach to learn a set of filters to discriminate between edges belonging to sky-mountain boundary and others coming from different regions. Unlike earlier approaches, which either rely on extraction of explicit feature descriptors and their classification, or fine-tuning general scene parsing deep networks for sky segmentation, our approach learns linear filters based on local structure analysis. At test time, for every candidate edge pixel, a single filter is chosen from the set of learned filters based on pixel's structure tensor, and then applied to the patch around it. We then employ dynamic programming to solve the shortest path problem for the resultant multistage graph to get the sky-mountain boundary. The proposed approach is computationally faster than earlier methods while providing comparable performance and is more suitable for resource constrained platforms e.g., mobile devices, planetary rovers and UAVs. We compare our proposed approach against earlier skyline detection methods using four different data sets. Our code is available at \url{https://github.com/TouqeerAhmad/skyline_detection}.


On the Memorization Properties of Contrastive Learning

arXiv.org Machine Learning

Memorization studies of deep neural networks (DNNs) help to understand what patterns and how do DNNs learn, and motivate improvements to DNN training approaches. In this work, we investigate the memorization properties of SimCLR, a widely used contrastive self-supervised learning approach, and compare them to the memorization of supervised learning and random labels training. We find that both training objects and augmentations may have different complexity in the sense of how SimCLR learns them. Moreover, we show that SimCLR is similar to random labels training in terms of the distribution of training objects complexity.


Just Train Twice: Improving Group Robustness without Training Group Information

arXiv.org Artificial Intelligence

Standard training via empirical risk minimization (ERM) can produce models that achieve high accuracy on average but low accuracy on certain groups, especially in the presence of spurious correlations between the input and label. Prior approaches that achieve high worst-group accuracy, like group distributionally robust optimization (group DRO) require expensive group annotations for each training point, whereas approaches that do not use such group annotations typically achieve unsatisfactory worst-group accuracy. In this paper, we propose a simple two-stage approach, JTT, that first trains a standard ERM model for several epochs, and then trains a second model that upweights the training examples that the first model misclassified. Intuitively, this upweights examples from groups on which standard ERM models perform poorly, leading to improved worst-group performance. Averaged over four image classification and natural language processing tasks with spurious correlations, JTT closes 75% of the gap in worst-group accuracy between standard ERM and group DRO, while only requiring group annotations on a small validation set in order to tune hyperparameters.


Why Causality in Machine Learning is an Problem?, Malick Sarr

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However, in practice, distributions frequently shift due to factors that cannot be explored or controlled in the training data. Convolutional neural networks trained on millions of photos, for example, might fail when seeing things in new lighting conditions, from slightly altered angles, or against new backdrops. Attempts to resolve these issues include training machine learning models on more samples. However, as the environment becomes more complicated, adding additional training instances becomes impractical to cover the entire distribution.


Semi-supervised Learning for Marked Temporal Point Processes

arXiv.org Artificial Intelligence

Temporal Point Processes (TPPs) are often used to represent the sequence of events ordered as per the time of occurrence. Owing to their flexible nature, TPPs have been used to model different scenarios and have shown applicability in various real-world applications. While TPPs focus on modeling the event occurrence, Marked Temporal Point Process (MTPP) focuses on modeling the category/class of the event as well (termed as the marker). Research in MTPP has garnered substantial attention over the past few years, with an extensive focus on supervised algorithms. Despite the research focus, limited attention has been given to the challenging problem of developing solutions in semi-supervised settings, where algorithms have access to a mix of labeled and unlabeled data. This research proposes a novel algorithm for Semi-supervised Learning for Marked Temporal Point Processes (SSL-MTPP) applicable in such scenarios. The proposed SSL-MTPP algorithm utilizes a combination of labeled and unlabeled data for learning a robust marker prediction model. The proposed algorithm utilizes an RNN-based Encoder-Decoder module for learning effective representations of the time sequence. The efficacy of the proposed algorithm has been demonstrated via multiple protocols on the Retweet dataset, where the proposed SSL-MTPP demonstrates improved performance in comparison to the traditional supervised learning approach.


Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Games

arXiv.org Artificial Intelligence

Recognizing Activities of Daily Living (ADL) is a vital process for intelligent assistive robots, but collecting large annotated datasets requires time-consuming temporal labeling and raises privacy concerns, e.g., if the data is collected in a real household. In this work, we explore the concept of constructing training examples for ADL recognition by playing life simulation video games and introduce the SIMS4ACTION dataset created with the popular commercial game THE SIMS 4. We build Sims4Action by specifically executing actions-of-interest in a "top-down" manner, while the gaming circumstances allow us to freely switch between environments, camera angles and subject appearances. While ADL recognition on gaming data is interesting from the theoretical perspective, the key challenge arises from transferring it to the real-world applications, such as smart-homes or assistive robotics. To meet this requirement, Sims4Action is accompanied with a GamingToReal benchmark, where the models are evaluated on real videos derived from an existing ADL dataset. We integrate two modern algorithms for video-based activity recognition in our framework, revealing the value of life simulation video games as an inexpensive and far less intrusive source of training data. However, our results also indicate that tasks involving a mixture of gaming and real data are challenging, opening a new research direction. We will make our dataset publicly available at https://github.com/aroitberg/sims4action.


Machine Learning Bootcamp: SVM,Kmeans,KNN,LinReg,PCA,DBS

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The course covers Machine Learning in exhaustive way. The presentations and hands-on practical are made such that it's made easy. The knowledge gained through this tutorial series can be applied to various real world scenarios. UnSupervised learning does not require to supervise the model. Instead, it allows the model to work on its own to discover patterns and information that was previously undetected. It mainly deals with the unlabeled data.