Inductive Learning
Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling
We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional networks and generative adversarial nets. The benefits of our model are three-fold: first, the use of an adversarial criterion, instead of traditional heuristic criteria, enables the generator to capture object structure implicitly and to synthesize high-quality 3D objects; second, the generator establishes a mapping from a low-dimensional probabilistic space to the space of 3D objects, so that we can sample objects without a reference image or CAD models, and explore the 3D object manifold; third, the adversarial discriminator provides a powerful 3D shape descriptor which, learned without supervision, has wide applications in 3D object recognition. Experiments demonstrate that our method generates high-quality 3D objects, and our unsupervisedly learned features achieve impressive performance on 3D object recognition, comparable with those of supervised learning methods.
Greedy Feature Construction
We present an effective method for supervised feature construction. The main goal of the approach is to construct a feature representation for which a set of linear hypotheses is of sufficient capacity -- large enough to contain a satisfactory solution to the considered problem and small enough to allow good generalization from a small number of training examples. We achieve this goal with a greedy procedure that constructs features by empirically fitting squared error residuals. The proposed constructive procedure is consistent and can output a rich set of features. The effectiveness of the approach is evaluated empirically by fitting a linear ridge regression model in the constructed feature space and our empirical results indicate a superior performance of our approach over competing methods.
A Non-convex One-Pass Framework for Generalized Factorization Machine and Rank-One Matrix Sensing
We develop an efficient alternating framework for learning a generalized version of Factorization Machine (gFM) on steaming data with provable guarantees. When the instances are sampled from $d$ dimensional random Gaussian vectors and the target second order coefficient matrix in gFM is of rank $k$, our algorithm converges linearly, achieves $O(\epsilon)$ recovery error after retrieving $O(k^{3}d\log(1/\epsilon))$ training instances, consumes $O(kd)$ memory in one-pass of dataset and only requires matrix-vector product operations in each iteration. The key ingredient of our framework is a construction of an estimation sequence endowed with a so-called Conditionally Independent RIP condition (CI-RIP). As special cases of gFM, our framework can be applied to symmetric or asymmetric rank-one matrix sensing problems, such as inductive matrix completion and phase retrieval.
A Retrieve-and-Edit Framework for Predicting Structured Outputs
For the task of generating complex outputs such as source code, editing existing outputs can be easier than generating complex outputs from scratch. With this motivation, we propose an approach that first retrieves a training example based on the input (e.g., natural language description) and then edits it to the desired output (e.g., code). Our contribution is a computationally efficient method for learning a retrieval model that embeds the input in a task-dependent way without relying on a hand-crafted metric or incurring the expense of jointly training the retriever with the editor. Our retrieve-and-edit framework can be applied on top of any base model. We show that on a new autocomplete task for GitHub Python code and the Hearthstone cards benchmark, retrieve-and-edit significantly boosts the performance of a vanilla sequence-to-sequence model on both tasks.
A Structured Prediction Approach for Label Ranking
We propose to solve a label ranking problem as a structured output regression task. In this view, we adopt a least square surrogate loss approach that solves a supervised learning problem in two steps: a regression step in a well-chosen feature space and a pre-image (or decoding) step. We use specific feature maps/embeddings for ranking data, which convert any ranking/permutation into a vector representation. These embeddings are all well-tailored for our approach, either by resulting in consistent estimators, or by solving trivially the pre-image problem which is often the bottleneck in structured prediction. Their extension to the case of incomplete or partial rankings is also discussed. Finally, we provide empirical results on synthetic and real-world datasets showing the relevance of our method.
Label Noise Cleaning for Supervised Classification via Bernoulli Random Sampling
Liu, Yuxin, Jin, Xiong, Han, Yang
Label noise - incorrect labels assigned to observations - can substantially degrade the performance of supervised classifiers. This paper proposes a label noise cleaning method based on Bernoulli random sampling. We show that the mean label noise levels of subsets generated by Bernoulli random sampling containing a given observation are identically distributed for all clean observations, and identically distributed, with a different distribution, for all noisy observations. Although the mean label noise levels are not independent across observations, by introducing an independent coupling we further prove that they converge to a mixture of two well-separated distributions corresponding to clean and noisy observations. By establishing a linear model between cross-validated classification errors and label noise levels, we are able to approximate this mixture distribution and thereby separate clean and noisy observations without any prior label information. The proposed method is classifier-agnostic, theoretically justified, and demonstrates strong performance on both simulated and real datasets.
Training Deep Models Faster with Robust, Approximate Importance Sampling
In practice, the cost of computing importances greatly limits the impact of importance sampling. We propose a robust, approximate importance sampling procedure (RAIS) for stochastic gradient descent. By approximating the ideal sampling distribution using robust optimization, RAIS provides much of the benefit of exact importance sampling with drastically reduced overhead. Empirically, we find RAIS-SGD and standard SGD follow similar learning curves, but RAIS moves faster through these paths, achieving speed-ups of at least 20% and sometimes much more.
Faster Online Learning of Optimal Threshold for Consistent F-measure Optimization
In this paper, we consider online F-measure optimization (OFO). Unlike traditional performance metrics (e.g., classification error rate), F-measure is non-decomposable over training examples and is a non-convex function of model parameters, making it much more difficult to be optimized in an online fashion. Most existing results of OFO usually suffer from high memory/computational costs and/or lack statistical consistency guarantee for optimizing F-measure at the population level. To advance OFO, we propose an efficient online algorithm based on simultaneously learning a posterior probability of class and learning an optimal threshold by minimizing a stochastic strongly convex function with unknown strong convexity parameter. A key component of the proposed method is a novel stochastic algorithm with low memory and computational costs, which can enjoy a convergence rate of $\widetilde O(1/\sqrt{n})$ for learning the optimal threshold under a mild condition on the convergence of the posterior probability, where $n$ is the number of processed examples. It is provably faster than its predecessor based on a heuristic for updating the threshold. The experiments verify the efficiency of the proposed algorithm in comparison with state-of-the-art OFO algorithms.
Toddler-Inspired Visual Object Learning
Real-world learning systems have practical limitations on the quality and quantity of the training datasets that they can collect and consider. How should a system go about choosing a subset of the possible training examples that still allows for learning accurate, generalizable models? To help address this question, we draw inspiration from a highly efficient practical learning system: the human child. Using head-mounted cameras, eye gaze trackers, and a model of foveated vision, we collected first-person (egocentric) images that represents a highly accurate approximation of the training data that toddlers' visual systems collect in everyday, naturalistic learning contexts. We used state-of-the-art computer vision learning models (convolutional neural networks) to help characterize the structure of these data, and found that child data produce significantly better object models than egocentric data experienced by adults in exactly the same environment. By using the CNNs as a modeling tool to investigate the properties of the child data that may enable this rapid learning, we found that child data exhibit a unique combination of quality and diversity, with not only many similar large, high-quality object views but also a greater number and diversity of rare views. This novel methodology of analyzing the visual training data used by children may not only reveal insights to improve machine learning, but also may suggest new experimental tools to better understand infant learning in developmental psychology.
Learning to Exploit Stability for 3D Scene Parsing
Human scene understanding uses a variety of visual and non-visual cues to perform inference on object types, poses, and relations. Physics is a rich and universal cue which we exploit to enhance scene understanding. We integrate the physical cue of stability into the learning process using a REINFORCE approach coupled to a physics engine, and apply this to the problem of producing the 3D bounding boxes and poses of objects in a scene. We first show that applying physics supervision to an existing scene understanding model increases performance, produces more stable predictions, and allows training to an equivalent performance level with fewer annotated training examples. We then present a novel architecture for 3D scene parsing named Prim R-CNN, learning to predict bounding boxes as well as their 3D size, translation, and rotation. With physics supervision, Prim R-CNN outperforms existing scene understanding approaches on this problem. Finally, we show that applying physics supervision on unlabeled real images improves real domain transfer of models training on synthetic data.