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 Evolutionary Systems


Hierarchical Genetic Algorithms with evolving objective functions

arXiv.org Artificial Intelligence

We propose a framework of genetic algorithms which use multi-level hierarchies to solve an optimization problem by searching over the space of simpler objective functions. We solve a variant of Travelling Salesman Problem called \texttt{soft-TSP} and show that when the constraints on the overall objective function are changed the algorithm adapts to churn out solutions for the changed objective. We use this idea to speed up learning by systematically altering the constraints to find a more globally optimal solution. We also use this framework to solve polynomial regression where the actual objective function is unknown but searching over space of available objective functions yields a good approximate solution.


Optimal Clustering Framework for Hyperspectral Band Selection

arXiv.org Machine Learning

Band selection, by choosing a set of representative bands in hyperspectral image (HSI), is an effective method to reduce the redundant information without compromising the original contents. Recently, various unsupervised band selection methods have been proposed, but most of them are based on approximation algorithms which can only obtain suboptimal solutions toward a specific objective function. This paper focuses on clustering-based band selection, and proposes a new framework to solve the above dilemma, claiming the following contributions: 1) An optimal clustering framework (OCF), which can obtain the optimal clustering result for a particular form of objective function under a reasonable constraint. 2) A rank on clusters strategy (RCS), which provides an effective criterion to select bands on existing clustering structure. 3) An automatic method to determine the number of the required bands, which can better evaluate the distinctive information produced by certain number of bands. In experiments, the proposed algorithm is compared to some state-of-the-art competitors. According to the experimental results, the proposed algorithm is robust and significantly outperform the other methods on various data sets.


Deep Neuroevolution of Recurrent and Discrete World Models

arXiv.org Artificial Intelligence

Neural architectures inspired by our own human cognitive system, such as the recently introduced world models, have been shown to outperform traditional deep reinforcement learning (RL) methods in a variety of different domains. Instead of the relatively simple architectures employed in most RL experiments, world models rely on multiple different neural components that are responsible for visual information processing, memory, and decision-making. However, so far the components of these models have to be trained separately and through a variety of specialized training methods. This paper demonstrates the surprising finding that models with the same precise parts can be instead efficiently trained end-to-end through a genetic algorithm (GA), reaching a comparable performance to the original world model by solving a challenging car racing task. An analysis of the evolved visual and memory system indicates that they include a similar effective representation to the system trained through gradient descent. Additionally, in contrast to gradient descent methods that struggle with discrete variables, GAs also work directly with such representations, opening up opportunities for classical planning in latent space. This paper adds additional evidence on the effectiveness of deep neuroevolution for tasks that require the intricate orchestration of multiple components in complex heterogeneous architectures.


Towards Automation of Creativity: A Machine Intelligence Approach

arXiv.org Artificial Intelligence

Abstract: This paper demonstrates emergence of computational creativity in the field of music. Different aspects of creativity such as producer, process, product and press are studied and formulated. Different notions of computational creativity such as novelty, quality and typicality of compositions as products are studied and evaluated. We formulate an algorithmic perception on human creativity and propose a prototype that is capable of demonstrating human-level creativity. We then validate the proposed prototype by applying various creativity benchmarks with the results obtained and compare the proposed prototype with the other existing computational creative systems. I. INTRODUCTION Computational creativity is the modeling or replicating human creativity computationally. Traditionally computational creativity has focused more on creative systems' products or processes, though this focus has widened recently. Research on creativity offers four Ps of creativity (Rhodes, 1961; MacKinnon, 1970; Jordanous, 2016). These four P's are: 1. Person/Producer: a creative agent 2. Process: an activity done by the creative agent 3. Product: the product of the creative process 4. Press/Environment: the overall environment of creativity 110 The proposed methodology addresses all the four P's of creativity unlike most of recent works, which focus on these individually (Saunders, 2012; Gervas & Leon, 2014; Misztal & Indurkhya, 2014; Sosa & Gero, 2015; Besold & Plaza, 2015; Harmon, 2015). Figure 1 gives a simplified view of proposed computational creative system in the context of four P's of creativity.


Survey on Automated Machine Learning

arXiv.org Artificial Intelligence

Machine learning has become a vital part in many aspects of our daily life. However, building well performing machine learning applications requires highly specialized data scientists and domain experts. Automated machine learning (AutoML) aims to reduce the demand for data scientists by enabling domain experts to automatically build machine learning applications without extensive knowledge of statistics and machine learning. In this survey, we summarize the recent developments in academy and industry regarding AutoML. First, we introduce a holistic problem formulation. Next, approaches for solving various subproblems of AutoML are presented. Finally, we provide an extensive empirical evaluation of the presented approaches on synthetic and real data.


Efficient Computation of Expected Hypervolume Improvement Using Box Decomposition Algorithms

arXiv.org Machine Learning

In the field of multi-objective optimization algorithms, multi-objective Bayesian Global Optimization (MOBGO) is an important branch, in addition to evolutionary multi-objective optimization algorithms (EMOAs). MOBGO utilizes Gaussian Process Models learned from previous objective function evaluations to decide the next evaluation site by maximizing or minimizing an infill criterion. A common criterion in MOBGO is the Expected Hypervolume Improvement (EHVI), which shows a good performance on a wide range of problems, with respect to exploration and exploitation. However, so far it has been a challenge to calculate exact EHVI values efficiently. In this paper, an efficient algorithm for the computation of the exact EHVI for a generic case is proposed. This efficient algorithm is based on partitioning the integration volume into a set of axis-parallel slices. Theoretically, the upper bound time complexities are improved from previously $O (n^2)$ and $O(n^3)$, for two- and three-objective problems respectively, to $\Theta(n\log n)$, which is asymptotically optimal. This article generalizes the scheme in higher dimensional case by utilizing a new hyperbox decomposition technique, which was proposed by D{\"a}chert et al, EJOR, 2017. It also utilizes a generalization of the multilayered integration scheme that scales linearly in the number of hyperboxes of the decomposition. The speed comparison shows that the proposed algorithm in this paper significantly reduces computation time. Finally, this decomposition technique is applied in the calculation of the Probability of Improvement (PoI).


Towards a framework for the evolution of artificial general intelligence

arXiv.org Artificial Intelligence

In this work, a novel framework for the emergence of general intelligence is proposed, where agents evolve through environmental rewards and learn throughout their lifetime without supervision, i.e., self-supervised learning through embodiment. The chosen control mechanism for agents is a biologically plausible neuron model based on spiking neural networks. Network topologies become more complex through evolution, i.e., the topology is not fixed, while the synaptic weights of the networks cannot be inherited, i.e., newborn brains are not trained and have no innate knowledge of the environment. What is subject to the evolutionary process is the network topology, the type of neurons, and the type of learning. This process ensures that controllers that are passed through the generations have the intrinsic ability to learn and adapt during their lifetime in mutable environments. We envision that the described approach may lead to the emergence of the simplest form of artificial general intelligence.


A Bayesian Approach for the Robust Optimisation of Expensive-To-Evaluate Functions

arXiv.org Machine Learning

Many expensive black-box optimisation problems are sensitive to their inputs. In these problems it makes more sense to locate a region of good designs, than a single, possible fragile, optimal design. Expensive black-box functions can be optimised effectively with Bayesian optimisation, where a Gaussian process is a popular choice as a prior over the expensive function. We propose a method for robust optimisation using Bayesian optimisation to find a region of design space in which the expensive function's performance is insensitive to the inputs whilst retaining a good quality. This is achieved by sampling realisations from a Gaussian process modelling the expensive function and evaluating the improvement for each realisation. The expectation of these improvements can be optimised cheaply with an evolutionary algorithm to determine the next location at which to evaluate the expensive function. We describe an efficient process to locate the optimum expected improvement. We show empirically that evaluating the expensive function at the location in the candidate sweet spot about which the model is most uncertain or at random yield the best convergence in contrast to exploitative schemes. We illustrate our method on six test functions in two, five, and ten dimensions, and demonstrate that it is able to outperform a state-of-the-art approach from the literature.


Exploration of Self-Propelling Droplets Using a Curiosity Driven Robotic Assistant

arXiv.org Artificial Intelligence

We describe a chemical robotic assistant equipped with a curiosity algorithm (CA) that can efficiently explore the state a complex chemical system can exhibit. The CA-robot is designed to explore formulations in an open-ended way with no explicit optimization target. By applying the CA-robot to the study of self-propelling multicomponent oil-in-water droplets, we are able to observe an order of magnitude more variety of droplet behaviours than possible with a random parameter search and given the same budget. We demonstrate that the CA-robot enabled the discovery of a sudden and highly specific response of droplets to slight temperature changes. Six modes of self-propelled droplets motion were identified and classified using a time-temperature phase diagram and probed using a variety of techniques including NMR. This work illustrates how target free search can significantly increase the rate of unpredictable observations leading to new discoveries with potential applications in formulation chemistry.


Optimal initialization of K-means using Particle Swarm Optimization

arXiv.org Machine Learning

This paper proposes the use of an optimization algorithm, namely PSO to decide the initial centroids in K-means, to eventually get better accuracy. The vectorized notation of the optimal centroids can be thought of as entities in an optimization space, where the accuracy of K-means over a random subset of the data could act as a fitness measure. The resultant optimal vector can be used as the initial centroids for K-means.