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 Simulation of Human Behavior



Event-guided 3D Gaussian Splatting for Dynamic Human and Scene Reconstruction

Yin, Xiaoting, Shi, Hao, Yang, Kailun, Zhai, Jiajun, Guo, Shangwei, Wang, Lin, Wang, Kaiwei

arXiv.org Artificial Intelligence

Reconstructing dynamic humans together with static scenes from monocular videos remains difficult, especially under fast motion, where RGB frames suffer from motion blur. Event cameras exhibit distinct advantages, e.g., microsecond temporal resolution, making them a superior sensing choice for dynamic human reconstruction. Accordingly, we present a novel event-guided human-scene reconstruction framework that jointly models human and scene from a single monocular event camera via 3D Gaussian Splatting. Specifically, a unified set of 3D Gaussians carries a learnable semantic attribute; only Gaussians classified as human undergo deformation for animation, while scene Gaussians stay static. To combat blur, we propose an event-guided loss that matches simulated brightness changes between consecutive renderings with the event stream, improving local fidelity in fast-moving regions. Our approach removes the need for external human masks and simplifies managing separate Gaussian sets. On two benchmark datasets, ZJU-MoCap-Blur and MMHPSD-Blur, it delivers state-of-the-art human-scene reconstruction, with notable gains over strong baselines in PSNR/SSIM and reduced LPIPS, especially for high-speed subjects.


The Psychology of Falsehood: A Human-Centric Survey of Misinformation Detection

Nandi, Arghodeep, Sundriyal, Megha, Khan, Euna Mehnaz, Sun, Jikai, Vraga, Emily, Srivastava, Jaideep, Chakraborty, Tanmoy

arXiv.org Artificial Intelligence

Misinformation remains one of the most significant issues in the digital age. While automated fact-checking has emerged as a viable solution, most current systems are limited to evaluating factual accuracy. However, the detrimental effect of misinformation transcends simple falsehoods; it takes advantage of how individuals perceive, interpret, and emotionally react to information. This underscores the need to move beyond factuality and adopt more human-centered detection frameworks. In this survey, we explore the evolving interplay between traditional fact-checking approaches and psychological concepts such as cognitive biases, social dynamics, and emotional responses. By analyzing state-of-the-art misinformation detection systems through the lens of human psychology and behavior, we reveal critical limitations of current methods and identify opportunities for improvement. Additionally, we outline future research directions aimed at creating more robust and adaptive frameworks, such as neuro-behavioural models that integrate technological factors with the complexities of human cognition and social influence. These approaches offer promising pathways to more effectively detect and mitigate the societal harms of misinformation.


Shapes of Cognition for Computational Cognitive Modeling

McShane, Marjorie, Nirenburg, Sergei, Oruganti, Sanjay, English, Jesse

arXiv.org Artificial Intelligence

Shapes of cognition is a new conceptual paradigm for the computational cognitive modeling of Language - Endowed Intelligent Agents (LEIAs) . S hapes are remembered constellations of sensory, linguistic, conceptual, episodic, and procedural knowledge that allow agents to cut through the complexity of real life the same way as people do: by expecting things to be typical, recognizing patterns, acting by habit, reasoning by analogy, satisficing, and generally minimizing cognitive load to the degree situations permit . Atypical outcomes are treated using shapes - based recovery method s, such as learning on the fly, asking a human partner for help, or seeking an actionable, even if imperfect, situational understanding . Although shapes is an umbrella term, it is not vague: shapes - based modeling involves particular objectives, hypotheses, modeling strategies, knowledge bases, and actual models of wide - ranging phenomena, all implemented within a particular cognitive architecture . Such s pecificity is needed both to vet the our hypotheses and to achieve our practical aims of building useful agent systems that are explainable, extensible, and worthy of our trust, even in critical domains . However, a lthough the LEIA example of shapes - based modeling is specific, the principles can be applied more broadly, giving new life to knowledge - based and hybrid AI .


Towards Cognitively-Faithful Decision-Making Models to Improve AI Alignment

Cousins, Cyrus, Keswani, Vijay, Conitzer, Vincent, Heidari, Hoda, Borg, Jana Schaich, Sinnott-Armstrong, Walter

arXiv.org Artificial Intelligence

Using standard preference elicitation methods, researchers and practitioners build models of human decisions and judgments, which are then used to align AI behavior with that of humans. However, models commonly used in such elicitation processes often do not capture the true cognitive processes of human decision making, such as when people use heuristics to simplify information associated with a decision problem. As a result, models learned from people's decisions often do not align with their cognitive processes, and can not be used to validate the learning framework for generalization to other decision-making tasks. To address this limitation, we take an axiomatic approach to learning cognitively faithful decision processes from pairwise comparisons. Building on the vast literature characterizing the cognitive processes that contribute to human decision-making, and recent work characterizing such processes in pairwise comparison tasks, we define a class of models in which individual features are first processed and compared across alternatives, and then the processed features are then aggregated via a fixed rule, such as the Bradley-Terry rule. This structured processing of information ensures such models are realistic and feasible candidates to represent underlying human decision-making processes. We demonstrate the efficacy of this modeling approach in learning interpretable models of human decision making in a kidney allocation task, and show that our proposed models match or surpass the accuracy of prior models of human pairwise decision-making.


Bridging Minds and Machines: Toward an Integration of AI and Cognitive Science

Mao, Rui, Liu, Qian, Li, Xiao, Cambria, Erik, Hussain, Amir

arXiv.org Artificial Intelligence

Cognitive Science has profoundly shaped disciplines such as Artificial Intelligence (AI), Philosophy, Psychology, Neuroscience, Linguistics, and Culture. Many breakthroughs in AI trace their roots to cognitive theories, while AI itself has become an indispensable tool for advancing cognitive research. This reciprocal relationship motivates a comprehensive review of the intersections between AI and Cognitive Science. By synthesizing key contributions from both perspectives, we observe that AI progress has largely emphasized practical task performance, whereas its cognitive foundations remain conceptually fragmented. We argue that the future of AI within Cognitive Science lies not only in improving performance but also in constructing systems that deepen our understanding of the human mind. Promising directions include aligning AI behaviors with cognitive frameworks, situating AI in embodiment and culture, developing personalized cognitive models, and rethinking AI ethics through cognitive co-evaluation.


Evolution favours positively biased reasoning in sequential interactions with high future gains

Saponara, Marco, Domingos, Elias Fernandez, Pacheco, Jorge M., Lenaerts, Tom

arXiv.org Artificial Intelligence

Empirical evidence shows that human behaviour often deviates from game-theoretical rationality. For instance, humans may hold unrealistic expectations about future outcomes. As the evolutionary roots of such biases remain unclear, we investigate here how reasoning abilities and cognitive biases co-evolve using Evolutionary Game Theory. In our model, individuals in a population deploy a variety of unbiased and biased level-k reasoning strategies to anticipate others' behaviour in sequential interactions, represented by the Incremental Centipede Game. Positively biased reasoning strategies have a systematic inference bias towards higher but uncertain rewards, while negatively biased strategies reflect the opposite tendency. We find that selection consistently favours positively biased reasoning, with rational behaviour even going extinct. This bias co-evolves with bounded rationality, as the reasoning depth remains limited in the population. Interestingly, positively biased agents may co-exist with non-reasoning agents, thus pointing to a novel equilibrium. Longer games further promote positively biased reasoning, as they can lead to higher future rewards. The biased reasoning strategies proposed in this model may reflect cognitive phenomena like wishful thinking and defensive pessimism. This work therefore supports the claim that certain cognitive biases, despite deviating from rational judgment, constitute an adaptive feature to better cope with social dilemmas.


Do Language Models Agree with Human Perceptions of Suspense in Stories?

Matlin, Glenn, Zhang, Devin, Loza, Rodrigo Barroso, Popescu, Diana M., Isbell, Joni, Chakraborty, Chandreyi, Riedl, Mark

arXiv.org Artificial Intelligence

Suspense is an affective response to narrative text that is believed to involve complex cognitive processes in humans. Several psychological models have been developed to describe this phenomenon and the circumstances under which text might trigger it. We replicate four seminal psychological studies of human perceptions of suspense, substituting human responses with those of different open-weight and closed-source LMs. We conclude that while LMs can distinguish whether a text is intended to induce suspense in people, LMs cannot accurately estimate the relative amount of suspense within a text sequence as compared to human judgments, nor can LMs properly capture the human perception for the rise and fall of suspense across multiple text segments. We probe the abilities of LM suspense understanding by adversarially permuting the story text to identify what cause human and LM perceptions of suspense to diverge. We conclude that, while LMs can superficially identify and track certain facets of suspense, they do not process suspense in the same way as human readers.


Organ-Agents: Virtual Human Physiology Simulator via LLMs

Chang, Rihao, Jiao, He, Nie, Weizhi, Guo, Honglin, Xie, Keliang, Wu, Zhenhua, Zhao, Lina, Bai, Yunpeng, Ma, Yongtao, Wang, Lanjun, Su, Yuting, Gao, Xi, Wang, Weijie, Sebe, Nicu, Lepri, Bruno, Sun, Bingwei

arXiv.org Artificial Intelligence

Recent advances in large language models (LLMs) have enabled new possibilities in simulating complex physiological systems. We introduce Organ-Agents, a multi-agent framework that simulates human physiology via LLM-driven agents. Each Simulator models a specific system (e.g., cardiovascular, renal, immune). Training consists of supervised fine-tuning on system-specific time-series data, followed by reinforcement-guided coordination using dynamic reference selection and error correction. We curated data from 7,134 sepsis patients and 7,895 controls, generating high-resolution trajectories across 9 systems and 125 variables. Organ-Agents achieved high simulation accuracy on 4,509 held-out patients, with per-system MSEs <0.16 and robustness across SOFA-based severity strata. External validation on 22,689 ICU patients from two hospitals showed moderate degradation under distribution shifts with stable simulation. Organ-Agents faithfully reproduces critical multi-system events (e.g., hypotension, hyperlactatemia, hypoxemia) with coherent timing and phase progression. Evaluation by 15 critical care physicians confirmed realism and physiological plausibility (mean Likert ratings 3.9 and 3.7). Organ-Agents also enables counterfactual simulations under alternative sepsis treatment strategies, generating trajectories and APACHE II scores aligned with matched real-world patients. In downstream early warning tasks, classifiers trained on synthetic data showed minimal AUROC drops (<0.04), indicating preserved decision-relevant patterns. These results position Organ-Agents as a credible, interpretable, and generalizable digital twin for precision diagnosis, treatment simulation, and hypothesis testing in critical care.


Chinese 'Virtual Human' Salespeople Are Outperforming Their Real Human Counterparts

WIRED

The salesperson hawking Brother printers on Taobao works hard--like, really hard. At any time of the day, even when there's no audience on the Chinese ecommerce platform, the same woman wearing a white shirt and black skirt is always livestreaming, boasting about the various features of different office printers. She has a phone in one hand and often checks it as if to read a sales script or monitor the viewer comments coming in. "My friends, I've gotta plug this game-changing office tool that can double your workplace efficiency, " the salesperson said during one recent broadcast, trying to achieve the delicate balance between friendliness and precision that has come to define the billion-dollar livestream ecommerce industry in China. Occasionally, she greeted the invisible audience.

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