Problem Solving
Rethinking Driving World Model as Synthetic Data Generator for Perception Tasks
Zeng, Kai, Wu, Zhanqian, Xiong, Kaixin, Wei, Xiaobao, Guo, Xiangyu, Zhu, Zhenxin, Ho, Kalok, Zhou, Lijun, Zeng, Bohan, Lu, Ming, Sun, Haiyang, Wang, Bing, Chen, Guang, Ye, Hangjun, Zhang, Wentao
Recent advancements in driving world models enable controllable generation of high-quality RGB videos or multimodal videos. Existing methods primarily focus on metrics related to generation quality and controllability. However, they often overlook the evaluation of downstream perception tasks, which are $\mathbf{really\ crucial}$ for the performance of autonomous driving. Existing methods usually leverage a training strategy that first pretrains on synthetic data and finetunes on real data, resulting in twice the epochs compared to the baseline (real data only). When we double the epochs in the baseline, the benefit of synthetic data becomes negligible. To thoroughly demonstrate the benefit of synthetic data, we introduce Dream4Drive, a novel synthetic data generation framework designed for enhancing the downstream perception tasks. Dream4Drive first decomposes the input video into several 3D-aware guidance maps and subsequently renders the 3D assets onto these guidance maps. Finally, the driving world model is fine-tuned to produce the edited, multi-view photorealistic videos, which can be used to train the downstream perception models. Dream4Drive enables unprecedented flexibility in generating multi-view corner cases at scale, significantly boosting corner case perception in autonomous driving. To facilitate future research, we also contribute a large-scale 3D asset dataset named DriveObj3D, covering the typical categories in driving scenarios and enabling diverse 3D-aware video editing. We conduct comprehensive experiments to show that Dream4Drive can effectively boost the performance of downstream perception models under various training epochs. Page: https://wm-research.github.io/Dream4Drive/ GitHub Link: https://github.com/wm-research/Dream4Drive
Executable Epistemology: The Structured Cognitive Loop as an Architecture of Intentional Understanding
Large language models exhibit intelligence without genuine epistemic understanding, exposing a key gap: the absence of epistemic architecture. This paper introduces the Structured Cognitive Loop (SCL) as an executable epistemological framework for emergent intelligence. Unlike traditional AI research asking "what is intelligence?" (ontological), SCL asks "under what conditions does cognition emerge?" (epistemological). Grounded in philosophy of mind and cognitive phenomenology, SCL bridges conceptual philosophy and implementable cognition. Drawing on process philosophy, enactive cognition, and extended mind theory, we define intelligence not as a property but as a performed process -- a continuous loop of judgment, memory, control, action, and regulation. SCL makes three contributions. First, it operationalizes philosophical insights into computationally interpretable structures, enabling "executable epistemology" -- philosophy as structural experiment. Second, it shows that functional separation within cognitive architecture yields more coherent and interpretable behavior than monolithic prompt based systems, supported by agent evaluations. Third, it redefines intelligence: not representational accuracy but the capacity to reconstruct its own epistemic state through intentional understanding. This framework impacts philosophy of mind, epistemology, and AI. For philosophy, it allows theories of cognition to be enacted and tested. For AI, it grounds behavior in epistemic structure rather than statistical regularity. For epistemology, it frames knowledge not as truth possession but as continuous reconstruction within a phenomenologically coherent loop. We situate SCL within debates on cognitive phenomenology, emergence, normativity, and intentionality, arguing that real progress requires not larger models but architectures that realize cognitive principles structurally.
Orbis: Overcoming Challenges of Long-Horizon Prediction in Driving World Models
Mousakhan, Arian, Mittal, Sudhanshu, Galesso, Silvio, Farid, Karim, Brox, Thomas
Existing world models for autonomous driving struggle with long-horizon generation and generalization to challenging scenarios. In this work, we develop a model using simple design choices, and without additional supervision or sensors, such as maps, depth, or multiple cameras. We show that our model yields state-of-the-art performance, despite having only 469M parameters and being trained on 280h of video data. It particularly stands out in difficult scenarios like turning maneuvers and urban traffic. We test whether discrete token models possibly have advantages over continuous models based on flow matching. To this end, we set up a hybrid tokenizer that is compatible with both approaches and allows for a side-by-side comparison. Our study concludes in favor of the continuous autoregressive model, which is less brittle on individual design choices and more powerful than the model built on discrete tokens. Code, models and qualitative results are publicly available at https://lmb-freiburg.github.io/orbis.github.io/.
Latent Action World Models for Control with Unlabeled Trajectories
Alles, Marvin, Zhang, Xingyuan, van der Smagt, Patrick, Becker-Ehmck, Philip
Inspired by how humans combine direct interaction with action-free experience (e.g., videos), we study world models that learn from heterogeneous data. Standard world models typically rely on action-conditioned trajectories, which limits effectiveness when action labels are scarce. We introduce a family of latent-action world models that jointly use action-conditioned and action-free data by learning a shared latent action representation. This latent space aligns observed control signals with actions inferred from passive observations, enabling a single dynamics model to train on large-scale unlabeled trajectories while requiring only a small set of action-labeled ones. We use the latent-action world model to learn a latent-action policy through offline reinforcement learning (RL), thereby bridging two traditionally separate domains: offline RL, which typically relies on action-conditioned data, and action-free training, which is rarely used with subsequent RL. On the DeepMind Control Suite, our approach achieves strong performance while using about an order of magnitude fewer action-labeled samples than purely action-conditioned baselines. These results show that latent actions enable training on both passive and interactive data, which makes world models learn more efficiently.
Drawback of Enforcing Equivariance and its Compensation via the Lens of Expressive Power
Chen, Yuzhu, Qin, Tian, Tian, Xinmei, He, Fengxiang, Tao, Dacheng
Equivariant neural networks encode symmetry as an inductive bias and have achieved strong empirical performance in wide domains. However, their expressive power remains not well understood. Focusing on 2-layer ReLU networks, this paper investigates the impact of equiv-ariance constraints on the expressivity of equivariant and layer-wise equivariant networks. By examining the boundary hyperplanes and the channel vectors of ReLU networks, we construct an example showing that equivariance constraints could strictly limit expressive power. However, we demonstrate that this drawback can be compensated via enlarging the model size. Furthermore, we show that despite a larger model size, the resulting architecture could still correspond to a hypothesis space with lower complexity, implying superior generalizability for equivariant networks.
LISN: Language-Instructed Social Navigation with VLM-based Controller Modulating
Chen, Junting, Li, Yunchuan, Jiang, Panfeng, Du, Jiacheng, Chen, Zixuan, Tie, Chenrui, Deng, Jiajun, Shao, Lin
Towards human-robot coexistence, socially aware navigation is significant for mobile robots. Yet existing studies on this area focus mainly on path efficiency and pedestrian collision avoidance, which are essential but represent only a fraction of social navigation. Beyond these basics, robots must also comply with user instructions, aligning their actions to task goals and social norms expressed by humans. In this work, we present LISN-Bench, the first simulation-based benchmark for language-instructed social navigation. Built on Rosnav-Arena 3.0, it is the first standardized social navigation benchmark to incorporate instruction following and scene understanding across diverse contexts. To address this task, we further propose Social-Nav-Modulator, a fast-slow hierarchical system where a VLM agent modulates costmaps and controller parameters. Decoupling low-level action generation from the slower VLM loop reduces reliance on high-frequency VLM inference while improving dynamic avoidance and perception adaptability. Our method achieves an average success rate of 91.3%, which is greater than 63% than the most competitive baseline, with most of the improvements observed in challenging tasks such as following a person in a crowd and navigating while strictly avoiding instruction-forbidden regions. The project website is at: https://social-nav.github.io/LISN-project/
Branching Strategies Based on Subgraph GNNs: A Study on Theoretical Promise versus Practical Reality
Zhou, Junru, Wang, Yicheng, Li, Pan
Graph Neural Networks (GNNs) have emerged as a promising approach for ``learning to branch'' in Mixed-Integer Linear Programming (MILP). While standard Message-Passing GNNs (MPNNs) are efficient, they theoretically lack the expressive power to fully represent MILP structures. Conversely, higher-order GNNs (like 2-FGNNs) are expressive but computationally prohibitive. In this work, we investigate Subgraph GNNs as a theoretical middle ground. Crucially, while previous work [Chen et al., 2025] demonstrated that GNNs with 3-WL expressive power can approximate Strong Branching, we prove a sharper result: node-anchored Subgraph GNNs whose expressive power is strictly lower than 3-WL [Zhang et al., 2023] are sufficient to approximate Strong Branching scores. However, our extensive empirical evaluation on four benchmark datasets reveals a stark contrast between theory and practice. While node-anchored Subgraph GNNs theoretically offer superior branching decisions, their $O(n)$ complexity overhead results in significant memory bottlenecks and slower solving times than MPNNs and heuristics. Our results indicate that for MILP branching, the computational cost of expressive GNNs currently outweighs their gains in decision quality, suggesting that future research must focus on efficiency-preserving expressivity.
CORE: A Conceptual Reasoning Layer for Large Language Models
Hegde, Vishwas, Shigehalli, Vindhya
Large language models handle single-turn generation well, but multi-turn interactions still require the model to reconstruct user intent and task state from an expanding token history because internal representations do not persist across turns. This token-first paradigm leads to drift, inconsistent reasoning modes, and growing prompts as conversations deepen. We propose CORE, a concept-first interaction layer that improves multi-turn stability without modifying model weights. CORE combines a small library of universal cognitive operators with a persistent Local Concept--a compact semantic state capturing the task, constraints, preferences, and intermediate results. Each model call receives only this concept state, the user's latest instruction, and the selected operator, eliminating the need to replay full history. A preliminary prototype simulating CORE's behavior shows a ~42% reduction in cumulative prompt tokens, though this number reflects prototype conditions and should not be interpreted as a real-world performance estimate. CORE offers a model-agnostic mechanism that separates conceptual reasoning from language generation, suggesting a scalable direction for more stable multi-turn systems.
Deterministic World Models for Verification of Closed-loop Vision-based Systems
Geng, Yuang, Zhou, Zhuoyang, Zhang, Zhongzheng, Pan, Siyuan, Tran, Hoang-Dung, Ruchkin, Ivan
Verifying closed-loop vision-based control systems remains a fundamental challenge due to the high dimensionality of images and the difficulty of modeling visual environments. While generative models are increasingly used as camera surrogates in verification, their reliance on stochastic latent variables introduces unnecessary overapproximation error. To address this bottleneck, we propose a Deterministic World Model (DWM) that maps system states directly to generative images, effectively eliminating uninterpretable latent variables to ensure precise input bounds. The DWM is trained with a dual-objective loss function that combines pixel-level reconstruction accuracy with a control difference loss to maintain behavioral consistency with the real system. We integrate DWM into a verification pipeline utilizing Star-based reachabil-ity analysis (StarV) and employ conformal prediction to derive rigorous statistical bounds on the trajectory deviation between the world model and the actual vision-based system. Experiments on standard benchmarks show that our approach yields significantly tighter reachable sets and better verification performance than a latent-variable baseline.
What Happens When: Learning Temporal Orders of Events in Videos
Ahn, Daechul, Choi, Yura, Choi, Hyeonbeom, Cho, Seongwon, Kim, San, Choi, Jonghyun
Video Large Multimodal Models (VLMMs) have shown impressive performance in video understanding, yet their ability to accurately capture the temporal order of multiple events remains underexplored. We interestingly observe that, even when video frames are scrambled, models perform very well on the existing benchmarks by comprehensive experiments. This implies that VLMMs may not necessarily rely on accurate sequential processing of visual events, but instead depend on prior knowledge of typical scenarios to answer the question. To benchmark temporal understanding capabilities in VLMMs, we propose VECTOR, designed to explicitly assess a model's ability to identify the temporal order of events. On this benchmark, we observe that various VLMMs often fail to understand the orders of events. To address this, we propose MECOT (Multi-Event instruction fine-tuning with Chain-of-Thought), which (1) trains models on detailed, event-by-event video descriptions and (2) using chain-of-thought prompts at inference to enhance temporal awareness. MECOT outperforms prior arts on VECTOR as well as improving performance on existing video benchmarks, implying effectiveness of temporal understanding. We release our code, model and datasets.