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Some studies in machine learning using the game of checkers

Classics

The studies reported here have been concerned with the programming of a digital computer to behave in a way which, if done by human beings oranimals, would be described as involving the process of learning. Whilethis is not the place to dwell on the importance of machine-learning procedures,or to discourse on the philosophical aspects,1 there is obviously avery large amount of work, now done by people, which is quite trivial inits demands on the intellect but does, nevertheless, involve some learning.Also in Computers and Thought. Feigenbaum, Edward A. and Julian Feldman (Editors) 1963.See also:IEEE XploreSome Studies in Machine Learning Using the Game of Checkers, II - Recent ProgressIBM Journal of Research and Development, 3:211-229









Some methods of artificial intelligence and heuristic programming

Classics

In Proceedings of the Symposium on Mechanisation of Thought Processes, National Physical Laboratory, Teddington, England, London: H. M. Stationary Office, pp. 3-36