Industry
Towards Piece-by-Piece Explanations for Chess Positions with SHAP
Contemporary chess engines offer precise yet opaque evaluations, typically expressed as centipawn scores. While effective for decision-making, these outputs obscure the underlying contributions of individual pieces or patterns. In this paper, we explore adapting SHAP (SHapley Additive exPlanations) to the domain of chess analysis, aiming to attribute a chess engines evaluation to specific pieces on the board. By treating pieces as features and systematically ablating them, we compute additive, per-piece contributions that explain the engines output in a locally faithful and human-interpretable manner. This method draws inspiration from classical chess pedagogy, where players assess positions by mentally removing pieces, and grounds it in modern explainable AI techniques. Our approach opens new possibilities for visualization, human training, and engine comparison. We release accompanying code and data to foster future research in interpretable chess AI.
Completion $\neq$ Collaboration: Scaling Collaborative Effort with Agents
Shen, Shannon Zejiang, Chen, Valerie, Gu, Ken, Ross, Alexis, Ma, Zixian, Ross, Jillian, Gu, Alex, Si, Chenglei, Chi, Wayne, Peng, Andi, Shen, Jocelyn J, Talwalkar, Ameet, Wu, Tongshuang, Sontag, David
Current evaluations of agents remain centered around one-shot task completion, failing to account for the inherently iterative and collaborative nature of many real-world problems, where human goals are often underspecified and evolve. We argue for a shift from building and assessing task completion agents to developing collaborative agents, assessed not only by the quality of their final outputs but by how well they engage with and enhance human effort throughout the problem-solving process. To support this shift, we introduce collaborative effort scaling, a framework that captures how an agent's utility grows with increasing user involvement. Through case studies and simulated evaluations, we show that state-of-the-art agents often underperform in multi-turn, real-world scenarios, revealing a missing ingredient in agent design: the ability to sustain engagement and scaffold user understanding. Collaborative effort scaling offers a lens for diagnosing agent behavior and guiding development toward more effective interactions.
Evaluating the Role of Verifiers in Test-Time Scaling for Legal Reasoning Tasks
Romano, Davide, Schwarz, Jonathan, Giofrรฉ, Daniele
Test-time scaling (TTS) techniques can improve the performance of large language models (LLMs) at the expense of additional computation and latency. While TTS has proven effective in formal domains such as mathematics and programming, its value in argumentative domains such as law remains underexplored. We present an empirical study of verifier-based TTS methods for legal multiple-choice QA (MCQA) across five benchmarks. Using a family of 7 reward models, we evaluate both outcome-level (Best-of-$N$) and process-level (tree search) verification under realistic low-$N$ budgets. Our analysis systematically investigates how verifier utility is affected by key properties such as domain specialization, model size, and supervision type (process-supervised PRMs vs. outcome-only ORMs), even when applied across different roles.
TwinVoice: A Multi-dimensional Benchmark Towards Digital Twins via LLM Persona Simulation
Du, Bangde, Guo, Minghao, He, Songming, Ye, Ziyi, Zhu, Xi, Su, Weihang, Zhu, Shuqi, Zhou, Yujia, Zhang, Yongfeng, Ai, Qingyao, Liu, Yiqun
Large Language Models (LLMs) are exhibiting emergent human-like abilities and are increasingly envisioned as the foundation for simulating an individual's communication style, behavioral tendencies, and personality traits. However, current evaluations of LLM-based persona simulation remain limited: most rely on synthetic dialogues, lack systematic frameworks, and lack analysis of the capability requirement. To address these limitations, we introduce TwinVoice, a comprehensive benchmark for assessing persona simulation across diverse real-world contexts. TwinVoice encompasses three dimensions: Social Persona (public social interactions), Interpersonal Persona (private dialogues), and Narrative Persona (role-based expression). It further decomposes the evaluation of LLM performance into six fundamental capabilities, including opinion consistency, memory recall, logical reasoning, lexical fidelity, persona tone, and syntactic style. Experimental results reveal that while advanced models achieve moderate accuracy in persona simulation, they still fall short of capabilities such as syntactic style and memory recall. Consequently, the average performance achieved by LLMs remains considerably below the human baseline.
BhashaBench V1: A Comprehensive Benchmark for the Quadrant of Indic Domains
Devane, Vijay, Nauman, Mohd, Patel, Bhargav, Wakchoure, Aniket Mahendra, Sant, Yogeshkumar, Pawar, Shyam, Thakur, Viraj, Godse, Ananya, Patra, Sunil, Maurya, Neha, Racha, Suraj, Singh, Nitish Kamal, Nagpal, Ajay, Sawarkar, Piyush, Pundalik, Kundeshwar Vijayrao, Saluja, Rohit, Ramakrishnan, Ganesh
The rapid advancement of large language models(LLMs) has intensified the need for domain and culture specific evaluation. Existing benchmarks are largely Anglocentric and domain-agnostic, limiting their applicability to India-centric contexts. To address this gap, we introduce BhashaBench V1, the first domain-specific, multi-task, bilingual benchmark focusing on critical Indic knowledge systems. BhashaBench V1 contains 74,166 meticulously curated question-answer pairs, with 52,494 in English and 21,672 in Hindi, sourced from authentic government and domain-specific exams. It spans four major domains: Agriculture, Legal, Finance, and Ayurveda, comprising 90+ subdomains and covering 500+ topics, enabling fine-grained evaluation. Evaluation of 29+ LLMs reveals significant domain and language specific performance gaps, with especially large disparities in low-resource domains. For instance, GPT-4o achieves 76.49% overall accuracy in Legal but only 59.74% in Ayurveda. Models consistently perform better on English content compared to Hindi across all domains. Subdomain-level analysis shows that areas such as Cyber Law, International Finance perform relatively well, while Panchakarma, Seed Science, and Human Rights remain notably weak. BhashaBench V1 provides a comprehensive dataset for evaluating large language models across India's diverse knowledge domains. It enables assessment of models' ability to integrate domain-specific knowledge with bilingual understanding. All code, benchmarks, and resources are publicly available to support open research.
Monopoly Deal: A Benchmark Environment for Bounded One-Sided Response Games
Card games are widely used to study sequential decision-making under uncertainty, with real-world analogues in negotiation, finance, and cybersecurity. These games typically fall into three categories based on the flow of control: strictly sequential (players alternate single actions), deterministic response (some actions trigger a fixed outcome), and unbounded reciprocal response (alternating counterplays are permitted). A less-explored but strategically rich structure is the bounded one-sided response, where a player's action briefly transfers control to the opponent, who must satisfy a fixed condition through one or more moves before the turn resolves. We term games featuring this mechanism Bounded One-Sided Response Games (BORGs). We introduce a modified version of Monopoly Deal as a benchmark environment that isolates this dynamic, where a Rent action forces the opponent to choose payment assets. The gold-standard algorithm, Counterfactual Regret Minimization (CFR), converges on effective strategies without novel algorithmic extensions. A lightweight full-stack research platform unifies the environment, a parallelized CFR runtime, and a human-playable web interface. The trained CFR agent and source code are available at https://monopolydeal.ai.
Send Less, Save More: Energy-Efficiency Benchmark of Embedded CNN Inference vs. Data Transmission in IoT
Karic, Benjamin, Herrmann, Nina, Stenkamp, Jan, Scharf, Paula, Gieseke, Fabian, Schwering, Angela
The integration of the Internet of Things (IoT) and Artificial Intelligence offers significant opportunities to enhance our ability to monitor and address ecological changes. As environmental challenges become increasingly pressing, the need for effective remote monitoring solutions is more critical than ever. A major challenge in designing IoT applications for environmental monitoring - particularly those involving image data - is to create energy-efficient IoT devices capable of long-term operation in remote areas with limited power availability. Advancements in the field of Tiny Machine Learning allow the use of Convolutional Neural Networks (CNNs) on resource-constrained, battery-operated microcontrollers. Since data transfer is energy-intensive, performing inference directly on microcontrollers to reduce the message size can extend the operational lifespan of IoT nodes. This work evaluates the use of common Low Power Wide Area Networks and compressed CNNs trained on domain specific datasets on an ESP32-S3. Our experiments demonstrate, among other things, that executing CNN inference on-device and transmitting only the results reduces the overall energy consumption by a factor of up to five compared to sending raw image data. These findings advocate the development of IoT applications with reduced carbon footprint and capable of operating autonomously in environmental monitoring scenarios by incorporating EmbeddedML.
TEXT2DB: Integration-Aware Information Extraction with Large Language Model Agents
Jiao, Yizhu, Li, Sha, Zhou, Sizhe, Ji, Heng, Han, Jiawei
The task of information extraction (IE) is to extract structured knowledge from text. However, it is often not straightforward to utilize IE output due to the mismatch between the IE ontology and the downstream application needs. We propose a new formulation of IE TEXT2DB that emphasizes the integration of IE output and the target database (or knowledge base). Given a user instruction, a document set, and a database, our task requires the model to update the database with values from the document set to satisfy the user instruction. This task requires understanding user instructions for what to extract and adapting to the given DB/KB schema for how to extract on the fly. To evaluate this new task, we introduce a new benchmark featuring common demands such as data infilling, row population, and column addition. In addition, we propose an LLM agent framework OPAL (Observe-PlanAnalyze LLM) which includes an Observer component that interacts with the database, the Planner component that generates a code-based plan with calls to IE models, and the Analyzer component that provides feedback regarding code quality before execution. Experiments show that OPAL can successfully adapt to diverse database schemas by generating different code plans and calling the required IE models. We also highlight difficult cases such as dealing with large databases with complex dependencies and extraction hallucination, which we believe deserve further investigation. Source code: https://github.com/yzjiao/Text2DB
Learning Interpretable Features in Audio Latent Spaces via Sparse Autoencoders
Paek, Nathan, Zang, Yongyi, Yang, Qihui, Leistikow, Randal
While sparse autoencoders (SAEs) successfully extract interpretable features from language models, applying them to audio generation faces unique challenges: audio's dense nature requires compression that obscures semantic meaning, and automatic feature characterization remains limited. We propose a framework for interpreting audio generative models by mapping their latent representations to human-interpretable acoustic concepts. We train SAEs on audio autoencoder latents, then learn linear mappings from SAE features to discretized acoustic properties (pitch, amplitude, and timbre). This enables both controllable manipulation and analysis of the AI music generation process, revealing how acoustic properties emerge during synthesis. We validate our approach on continuous (DiffRhythm-VAE) and discrete (EnCodec, WavTokenizer) audio latent spaces, and analyze DiffRhythm, a state-of-the-art text-to-music model, to demonstrate how pitch, timbre, and loudness evolve throughout generation. While our work is only done on audio modality, our framework can be extended to interpretable analysis of visual latent space generation models.
Multi-Agent Evolve: LLM Self-Improve through Co-evolution
Chen, Yixing, Wang, Yiding, Zhu, Siqi, Yu, Haofei, Feng, Tao, Zhang, Muhan, Patwary, Mostofa, You, Jiaxuan
Reinforcement Learning (RL) has demonstrated significant potential in enhancing the reasoning capabilities of large language models (LLMs). However, the success of RL for LLMs heavily relies on human-curated datasets and verifiable rewards, which limit their scalability and generality. Recent Self-Play RL methods, inspired by the success of the paradigm in games and Go, aim to enhance LLM reasoning capabilities without human-annotated data. However, their methods primarily depend on a grounded environment for feedback (e.g., a Python interpreter or a game engine); extending them to general domains remains challenging. To address these challenges, we propose Multi-Agent Evolve (MAE), a framework that enables LLMs to self-evolve in solving diverse tasks, including mathematics, reasoning, and general knowledge Q&A. The core design of MAE is based on a triplet of interacting agents (Proposer, Solver, Judge) that are instantiated from a single LLM, and applies reinforcement learning to optimize their behaviors. The Proposer generates questions, the Solver attempts solutions, and the Judge evaluates both while co-evolving. Reinforcement Learning (RL) (Kaelbling et al., 1996; Silver et al., 2014) has demonstrated substantial potential in training Large Language Models (LLMs), leading to notable improvements in tasks such as coding and reasoning (Guo et al., 2025). However, these successes rely heavily on human-curated datasets, where ground truth answers are available to provide verifiable rewards (Shao et al., 2024). Human-curated datasets are costly and limited in numbers, which raises concerns about their scalability. Moreover, if LLMs are to advance beyond human-level intelligence in general domains, they will likely require training signals that surpass the capacity of human curation. In this paper, we focus on the central research question: can we build an effective RL framework for LLM to self-improve without human annotation in general domains? Self-Play has long been a proven paradigm for achieving self-improvement in machine learning, particularly in environments with well-defined feedback such as Go, and other games (OpenAI et al., 2019; Silver et al., 2017; Klein, 2022).