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What Are the Facts? Automated Extraction of Court-Established Facts from Criminal-Court Opinions

arXiv.org Artificial Intelligence

Criminal justice administrative data contain only a limited amount of information about the committed offense. However, there is an unused source of extensive information in continental European courts' decisions: descriptions of criminal behaviors in verdicts by which offenders are found guilty. In this paper, we study the feasibility of extracting these descriptions from publicly available court decisions from Slovakia. We use two different approaches for retrieval: regular expressions and large language models (LLMs). Our baseline was a simple method employing regular expressions to identify typical words occurring before and after the description. The advanced regular expression approach further focused on "sparing" and its normalization (insertion of spaces between individual letters), typical for delineating the description. The LLM approach involved prompting the Gemini Flash 2.0 model to extract the descriptions using predefined instructions. Although the baseline identified descriptions in only 40.5% of verdicts, both methods significantly outperformed it, achieving 97% with advanced regular expressions and 98.75% with LLMs, and 99.5% when combined. Evaluation by law students showed that both advanced methods matched human annotations in about 90% of cases, compared to just 34.5% for the baseline. LLMs fully matched human-labeled descriptions in 91.75% of instances, and a combination of advanced regular expressions with LLMs reached 92%.


Cleaning Maintenance Logs with LLM Agents for Improved Predictive Maintenance

arXiv.org Artificial Intelligence

Economic constraints, limited availability of datasets for reproducibility and shortages of specialized expertise have long been recognized as key challenges to the adoption and advancement of predictive maintenance (PdM) in the automotive sector. Recent progress in large language models (LLMs) presents an opportunity to overcome these barriers and speed up the transition of PdM from research to industrial practice. Under these conditions, we explore the potential of LLM-based agents to support PdM cleaning pipelines. Specifically, we focus on maintenance logs, a critical data source for training well-performing machine learning (ML) models, but one often affected by errors such as typos, missing fields, near-duplicate entries, and incorrect dates. We evaluate LLM agents on cleaning tasks involving six distinct types of noise. Our findings show that LLMs are effective at handling generic cleaning tasks and offer a promising foundation for future industrial applications. While domain-specific errors remain challenging, these results highlight the potential for further improvements through specialized training and enhanced agentic capabilities.


LiveStar: Live Streaming Assistant for Real-World Online Video Understanding

arXiv.org Artificial Intelligence

Despite significant progress in Video Large Language Models (Video-LLMs) for offline video understanding, existing online Video-LLMs typically struggle to simultaneously process continuous frame-by-frame inputs and determine optimal response timing, often compromising real-time responsiveness and narrative coherence. To address these limitations, we introduce LiveStar, a pioneering live streaming assistant that achieves always-on proactive responses through adaptive streaming decoding. Specifically, LiveStar incorporates: (1) a training strategy enabling incremental video-language alignment for variable-length video streams, preserving temporal consistency across dynamically evolving frame sequences; (2) a response-silence decoding framework that determines optimal proactive response timing via a single forward pass verification; (3) memory-aware acceleration via peak-end memory compression for online inference on 10+ minute videos, combined with streaming key-value cache to achieve 1.53x faster inference. We also construct an OmniStar dataset, a comprehensive dataset for training and benchmarking that encompasses 15 diverse real-world scenarios and 5 evaluation tasks for online video understanding. Extensive experiments across three benchmarks demonstrate LiveStar's state-of-the-art performance, achieving an average 19.5% improvement in semantic correctness with 18.1% reduced timing difference compared to existing online Video-LLMs, while improving FPS by 12.0% across all five OmniStar tasks. Our model and dataset can be accessed at https://github.com/yzy-bupt/LiveStar.


What's on Your Plate? Inferring Chinese Cuisine Intake from Wearable IMUs

arXiv.org Artificial Intelligence

Accurate food intake detection is vital for dietary monitoring and chronic disease prevention. Traditional self-report methods are prone to recall bias, while camera-based approaches raise concerns about privacy. Furthermore, existing wearable-based methods primarily focus on a limited number of food types, such as hamburgers and pizza, failing to address the vast diversity of Chinese cuisine. To bridge this gap, we propose CuisineSense, a system that classifies Chinese food types by integrating hand motion cues from a smartwatch with head dynamics from smart glasses. To filter out irrelevant daily activities, we design a two-stage detection pipeline. The first stage identifies eating states by distinguishing characteristic temporal patterns from non-eating behaviors. The second stage then conducts fine-grained food type recognition based on the motions captured during food intake. To evaluate CuisineSense, we construct a dataset comprising 27.5 hours of IMU recordings across 11 food categories and 10 participants. Experiments demonstrate that CuisineSense achieves high accuracy in both eating state detection and food classification, offering a practical solution for unobtrusive, wearable-based dietary monitoring.The system code is publicly available at https://github.com/joeeeeyin/CuisineSense.git.


Cooperation Under Network-Constrained Communication

arXiv.org Artificial Intelligence

In this paper, we study cooperation in distributed games under network-constrained communication. Building on the framework of Monderer and Tennenholtz (1999), we derive a sufficient condition for cooperative equilibrium in settings where communication between agents is delayed by the underlying network topology. Each player deploys an agent at every location, and local interactions follow a Prisoner's Dilemma structure. We derive a sufficient condition that depends on the network diameter and the number of locations, and analyze extreme cases of instantaneous, delayed, and proportionally delayed communication. We also discuss the asymptotic case of scale-free communication networks, in which the network diameter grows sub-linearly in the number of locations. These insights clarify how communication latency and network design jointly determine the emergence of distributed cooperation.


Embedding-Space Data Augmentation to Prevent Membership Inference Attacks in Clinical Time Series Forecasting

arXiv.org Artificial Intelligence

Balancing strong privacy guarantees with high predictive performance is critical for time series forecasting (TSF) tasks involving Electronic Health Records (EHR). In this study, we explore how data augmentation can mitigate Membership Inference Attacks (MIA) on TSF models. We show that retraining with synthetic data can substantially reduce the effectiveness of loss-based MIAs by reducing the attacker's true-positive to false-positive ratio. The key challenge is generating synthetic samples that closely resemble the original training data to confuse the attacker, while also introducing enough novelty to enhance the model's ability to generalize to unseen data. We examine multiple augmentation strategies -- Zeroth-Order Optimization (ZOO), a variant of ZOO constrained by Principal Component Analysis (ZOO-PCA), and MixUp -- to strengthen model resilience without sacrificing accuracy. Our experimental results show that ZOO-PCA yields the best reductions in TPR/FPR ratio for MIA attacks without sacrificing performance on test data.


An End-to-End Deep Reinforcement Learning Approach for Solving the Traveling Salesman Problem with Drones

arXiv.org Artificial Intelligence

The emergence of truck-drone collaborative systems in last-mile logistics has positioned the Traveling Salesman Problem with Drones (TSP-D) as a pivotal extension of classical routing optimization, where synchronized vehicle coordination promises substantial operational efficiency and reduced environmental impact, yet introduces NP-hard combinatorial complexity beyond the reach of conventional optimization paradigms. Deep reinforcement learning offers a theoretically grounded framework to address TSP-D's inherent challenges through self-supervised policy learning and adaptive decision-making. This study proposes a hierarchical Actor-Critic deep reinforcement learning framework for solving the TSP-D problem. The architecture consists of two primary components: a Transformer-inspired encoder and an efficient Minimal Gated Unit decoder. The encoder incorporates a novel, optimized k-nearest neighbors sparse attention mechanism specifically for focusing on relevant spatial relationships, further enhanced by the integration of global node features. The Minimal Gated Unit decoder processes these encoded representations to efficiently generate solution sequences. The entire framework operates within an asynchronous advantage actor-critic paradigm. Experimental results show that, on benchmark TSP-D instances of various scales (N=10 to 100), the proposed model can obtain competitive or even superior solutions in shorter average computation times compared to high-performance heuristic algorithms and existing reinforcement learning methods. Moreover, compared to advanced reinforcement learning algorithm benchmarks, the proposed framework significantly reduces the total training time required while achieving superior final performance, highlighting its notable advantage in training efficiency.


OregairuChar: A Benchmark Dataset for Character Appearance Frequency Analysis in My Teen Romantic Comedy SNAFU

arXiv.org Artificial Intelligence

The analysis of character appearance frequency is essential for understanding narrative structure, character prominence, and story progression in anime. In this work, we introduce OregairuChar, a benchmark dataset designed for appearance frequency analysis in the anime series My Teen Romantic Comedy SNAFU. The dataset comprises 1600 manually selected frames from the third season, annotated with 2860 bounding boxes across 11 main characters. OregairuChar captures diverse visual challenges, including occlusion, pose variation, and inter-character similarity, providing a realistic basis for appearance-based studies. To enable quantitative research, we benchmark several object detection models on the dataset and leverage their predictions for fine-grained, episode-level analysis of character presence over time. This approach reveals patterns of character prominence and their evolution within the narrative. By emphasizing appearance frequency, OregairuChar serves as a valuable resource for exploring computational narrative dynamics and character-centric storytelling in stylized media.


Beyond Master and Apprentice: Grounding Foundation Models for Symbiotic Interactive Learning in a Shared Latent Space

arXiv.org Artificial Intelligence

Today's autonomous agents can understand free-form natural language instructions and execute long-horizon tasks in a manner akin to human-level reasoning. These capabilities are mostly driven by large-scale pre-trained foundation models (FMs). However, the approaches with which these models are grounded for human-robot interaction (HRI) perpetuate a master-apprentice model, where the apprentice (embodied agent) passively receives and executes the master's (human's) commands without reciprocal learning. This reactive interaction approach does not capture the co-adaptive dynamics inherent in everyday multi-turn human-human interactions. To address this, we propose a Symbiotic Interactive Learning (SIL) approach that enables both the master and the apprentice to co-adapt through mutual, bidirectional interactions. We formalised SIL as a co-adaptation process within a shared latent task space, where the agent and human maintain joint belief states that evolve based on interaction history. This enables the agent to move beyond reactive execution to proactive clarification, adaptive suggestions, and shared plan refinement. To realise these novel behaviours, we leveraged pre-trained FMs for spatial perception and reasoning, alongside a lightweight latent encoder that grounds the models' outputs into task-specific representations. Furthermore, to ensure stability as the tasks evolve, we augment SIL with a memory architecture that prevents the forgetting of learned task-space representations. We validate SIL on both simulated and real-world embodied tasks, including instruction following, information retrieval, query-oriented reasoning, and interactive dialogues. Demos and resources are public at:~\href{https://linusnep.github.io/SIL/}{https://linusnep.github.io/SIL/}.


Procedimiento de auditoría de ciberseguridad para sistemas autónomos: metodología, amenazas y mitigaciones

arXiv.org Artificial Intelligence

The deployment of autonomous systems has experienced remarkable growth in recent years, driven by their integration into sectors such as industry, medicine, logistics, and domestic environments. This expansion is accompanied by a series of security issues that entail significant risks due to the critical nature of autonomous systems, especially those operating in human-interaction environments. Furthermore, technological advancement and the high operational and architectural complexity of autonomous systems have resulted in an increased attack surface. This article presents a specific security auditing procedure for autonomous systems, based on a layer-structured methodology, a threat taxonomy adapted to the robotic context, and a set of concrete mitigation measures. The validity of the proposed approach is demonstrated through four practical case studies applied to representative robotic platforms: the Vision 60 military quadruped from Ghost Robotics, the A1 robot from Unitree Robotics, the UR3 collaborative arm from Universal Robots, and the Pepper social robot from Aldebaran Robotics.