Media
Enabling Visual Recognition at Radio Frequency
Lai, Haowen, Luo, Gaoxiang, Liu, Yifei, Zhao, Mingmin
This paper introduces PanoRadar, a novel RF imaging system that brings RF resolution close to that of LiDAR, while providing resilience against conditions challenging for optical signals. Our LiDAR-comparable 3D imaging results enable, for the first time, a variety of visual recognition tasks at radio frequency, including surface normal estimation, semantic segmentation, and object detection. PanoRadar utilizes a rotating single-chip mmWave radar, along with a combination of novel signal processing and machine learning algorithms, to create high-resolution 3D images of the surroundings. Our system accurately estimates robot motion, allowing for coherent imaging through a dense grid of synthetic antennas. It also exploits the high azimuth resolution to enhance elevation resolution using learning-based methods. Furthermore, PanoRadar tackles 3D learning via 2D convolutions and addresses challenges due to the unique characteristics of RF signals. Our results demonstrate PanoRadar's robust performance across 12 buildings.
Musical Phrase Segmentation via Grammatical Induction
We outline a solution to the challenge of musical phrase segmentation that uses grammatical induction algorithms, a class of algorithms which infer a context-free grammar from an input sequence. We analyze the performance of five grammatical induction algorithms on three datasets using various musical viewpoint combinations. Our experiments show that the LONGESTFIRST algorithm achieves the best F1 scores across all three datasets and that input encodings that include the duration viewpoint result in the best performance.
Preference Learning Algorithms Do Not Learn Preference Rankings
Chen, Angelica, Malladi, Sadhika, Zhang, Lily H., Chen, Xinyi, Zhang, Qiuyi, Ranganath, Rajesh, Cho, Kyunghyun
Preference learning algorithms (e.g., RLHF and DPO) are frequently used to steer LLMs to produce generations that are more preferred by humans, but our understanding of their inner workings is still limited. In this work, we study the conventional wisdom that preference learning trains models to assign higher likelihoods to more preferred outputs than less preferred outputs, measured via $\textit{ranking accuracy}$. Surprisingly, we find that most state-of-the-art preference-tuned models achieve a ranking accuracy of less than 60% on common preference datasets. We furthermore derive the $\textit{idealized ranking accuracy}$ that a preference-tuned LLM would achieve if it optimized the DPO or RLHF objective perfectly. We demonstrate that existing models exhibit a significant $\textit{alignment gap}$ -- $\textit{i.e.}$, a gap between the observed and idealized ranking accuracies. We attribute this discrepancy to the DPO objective, which is empirically and theoretically ill-suited to fix even mild ranking errors in the reference model, and derive a simple and efficient formula for quantifying the difficulty of learning a given preference datapoint. Finally, we demonstrate that ranking accuracy strongly correlates with the empirically popular win rate metric when the model is close to the reference model used in the objective, shedding further light on the differences between on-policy (e.g., RLHF) and off-policy (e.g., DPO) preference learning algorithms.
Can Graph Learning Improve Task Planning?
Wu, Xixi, Shen, Yifei, Shan, Caihua, Song, Kaitao, Wang, Siwei, Zhang, Bohang, Feng, Jiarui, Cheng, Hong, Chen, Wei, Xiong, Yun, Li, Dongsheng
Task planning is emerging as an important research topic alongside the development of large language models (LLMs). It aims to break down complex user requests into solvable sub-tasks, thereby fulfilling the original requests. In this context, the sub-tasks can be naturally viewed as a graph, where the nodes represent the sub-tasks, and the edges denote the dependencies among them. Consequently, task planning is a decision-making problem that involves selecting a connected path or subgraph within the corresponding graph and invoking it. In this paper, we explore graph learning-based methods for task planning, a direction that is orthogonal to the prevalent focus on prompt design. Our interest in graph learning stems from a theoretical discovery: the biases of attention and auto-regressive loss impede LLMs' ability to effectively navigate decision-making on graphs, which is adeptly addressed by graph neural networks (GNNs). This theoretical insight led us to integrate GNNs with LLMs to enhance overall performance. Extensive experiments demonstrate that GNN-based methods surpass existing solutions even without training, and minimal training can further enhance their performance. Additionally, our approach complements prompt engineering and fine-tuning techniques, with performance further enhanced by improved prompts or a fine-tuned model.
Risks and Opportunities of Open-Source Generative AI
Eiras, Francisco, Petrov, Aleksandar, Vidgen, Bertie, Schroeder, Christian, Pizzati, Fabio, Elkins, Katherine, Mukhopadhyay, Supratik, Bibi, Adel, Purewal, Aaron, Botos, Csaba, Steibel, Fabro, Keshtkar, Fazel, Barez, Fazl, Smith, Genevieve, Guadagni, Gianluca, Chun, Jon, Cabot, Jordi, Imperial, Joseph, Nolazco, Juan Arturo, Landay, Lori, Jackson, Matthew, Torr, Phillip H. S., Darrell, Trevor, Lee, Yong, Foerster, Jakob
Applications of Generative AI (Gen AI) are expected to revolutionize a number of different areas, ranging from science & medicine to education. The potential for these seismic changes has triggered a lively debate about the potential risks of the technology, and resulted in calls for tighter regulation, in particular from some of the major tech companies who are leading in AI development. This regulation is likely to put at risk the budding field of open-source generative AI. Using a three-stage framework for Gen AI development (near, mid and long-term), we analyze the risks and opportunities of open-source generative AI models with similar capabilities to the ones currently available (near to mid-term) and with greater capabilities (long-term). We argue that, overall, the benefits of open-source Gen AI outweigh its risks. As such, we encourage the open sourcing of models, training and evaluation data, and provide a set of recommendations and best practices for managing risks associated with open-source generative AI.
Voice Jailbreak Attacks Against GPT-4o
Shen, Xinyue, Wu, Yixin, Backes, Michael, Zhang, Yang
Recently, the concept of artificial assistants has evolved from science fiction into real-world applications. GPT-4o, the newest multimodal large language model (MLLM) across audio, vision, and text, has further blurred the line between fiction and reality by enabling more natural human-computer interactions. However, the advent of GPT-4o's voice mode may also introduce a new attack surface. In this paper, we present the first systematic measurement of jailbreak attacks against the voice mode of GPT-4o. We show that GPT-4o demonstrates good resistance to forbidden questions and text jailbreak prompts when directly transferring them to voice mode. This resistance is primarily due to GPT-4o's internal safeguards and the difficulty of adapting text jailbreak prompts to voice mode. Inspired by GPT-4o's human-like behaviors, we propose VoiceJailbreak, a novel voice jailbreak attack that humanizes GPT-4o and attempts to persuade it through fictional storytelling (setting, character, and plot). VoiceJailbreak is capable of generating simple, audible, yet effective jailbreak prompts, which significantly increases the average attack success rate (ASR) from 0.033 to 0.778 in six forbidden scenarios. We also conduct extensive experiments to explore the impacts of interaction steps, key elements of fictional writing, and different languages on VoiceJailbreak's effectiveness and further enhance the attack performance with advanced fictional writing techniques. We hope our study can assist the research community in building more secure and well-regulated MLLMs.
Zero-Shot Unsupervised and Text-Based Audio Editing Using DDPM Inversion
Editing signals using large pre-trained models, in a zero-shot manner, has recently seen rapid advancements in the image domain. However, this wave has yet to reach the audio domain. In this paper, we explore two zero-shot editing techniques for audio signals, which use DDPM inversion with pre-trained diffusion models. The first, which we coin ZEro-shot Text-based Audio (ZETA) editing, is adopted from the image domain. The second, named ZEro-shot UnSupervized (ZEUS) editing, is a novel approach for discovering semantically meaningful editing directions without supervision. When applied to music signals, this method exposes a range of musically interesting modifications, from controlling the participation of specific instruments to improvisations on the melody. Samples and code can be found in https://hilamanor.github.io/AudioEditing/ .
Adaptive Discretization-based Non-Episodic Reinforcement Learning in Metric Spaces
We study non-episodic Reinforcement Learning for Lipschitz MDPs in which state-action space is a metric space, and the transition kernel and rewards are Lipschitz functions. We develop computationally efficient UCB-based algorithm, $\textit{ZoRL-}\epsilon$ that adaptively discretizes the state-action space and show that their regret as compared with $\epsilon$-optimal policy is bounded as $\mathcal{O}(\epsilon^{-(2 d_\mathcal{S} + d^\epsilon_z + 1)}\log{(T)})$, where $d^\epsilon_z$ is the $\epsilon$-zooming dimension. In contrast, if one uses the vanilla $\textit{UCRL-}2$ on a fixed discretization of the MDP, the regret w.r.t. a $\epsilon$-optimal policy scales as $\mathcal{O}(\epsilon^{-(2 d_\mathcal{S} + d + 1)}\log{(T)})$ so that the adaptivity gains are huge when $d^\epsilon_z \ll d$. Note that the absolute regret of any 'uniformly good' algorithm for a large family of continuous MDPs asymptotically scales as at least $\Omega(\log{(T)})$. Though adaptive discretization has been shown to yield $\mathcal{\tilde{O}}(H^{2.5}K^\frac{d_z + 1}{d_z + 2})$ regret in episodic RL, an attempt to extend this to the non-episodic case by employing constant duration episodes whose duration increases with $T$, is futile since $d_z \to d$ as $T \to \infty$. The current work shows how to obtain adaptivity gains for non-episodic RL. The theoretical results are supported by simulations on two systems where the performance of $\textit{ZoRL-}\epsilon$ is compared with that of '$\textit{UCRL-C}$,' the fixed discretization-based extension of $\textit{UCRL-}2$ for systems with continuous state-action spaces.
Imp: Highly Capable Large Multimodal Models for Mobile Devices
Shao, Zhenwei, Yu, Zhou, Yu, Jun, Ouyang, Xuecheng, Zheng, Lihao, Gai, Zhenbiao, Wang, Mingyang, Ding, Jiajun
By harnessing the capabilities of large language models (LLMs), recent large multimodal models (LMMs) have shown remarkable versatility in open-world multimodal understanding. Nevertheless, they are usually parameter-heavy and computation-intensive, thus hindering their applicability in resource-constrained scenarios. To this end, several lightweight LMMs have been proposed successively to maximize the capabilities under constrained scale (e.g., 3B). Despite the encouraging results achieved by these methods, most of them only focus on one or two aspects of the design space, and the key design choices that influence model capability have not yet been thoroughly investigated. In this paper, we conduct a systematic study for lightweight LMMs from the aspects of model architecture, training strategy, and training data. Based on our findings, we obtain Imp -- a family of highly capable LMMs at the 2B-4B scales. Notably, our Imp-3B model steadily outperforms all the existing lightweight LMMs of similar size, and even surpasses the state-of-the-art LMMs at the 13B scale. With low-bit quantization and resolution reduction techniques, our Imp model can be deployed on a Qualcomm Snapdragon 8Gen3 mobile chip with a high inference speed of about 13 tokens/s.
Content-Agnostic Moderation for Stance-Neutral Recommendation
Li, Nan, Kang, Bo, De Bie, Tijl
Personalized recommendation systems often drive users towards more extreme content, exacerbating opinion polarization. While (content-aware) moderation has been proposed to mitigate these effects, such approaches risk curtailing the freedom of speech and of information. To address this concern, we propose and explore the feasibility of \emph{content-agnostic} moderation as an alternative approach for reducing polarization. Content-agnostic moderation does not rely on the actual content being moderated, arguably making it less prone to forms of censorship. We establish theoretically that content-agnostic moderation cannot be guaranteed to work in a fully generic setting. However, we show that it can often be effectively achieved in practice with plausible assumptions. We introduce two novel content-agnostic moderation methods that modify the recommendations from the content recommender to disperse user-item co-clusters without relying on content features. To evaluate the potential of content-agnostic moderation in controlled experiments, we built a simulation environment to analyze the closed-loop behavior of a system with a given set of users, recommendation system, and moderation approach. Through comprehensive experiments in this environment, we show that our proposed moderation methods significantly enhance stance neutrality and maintain high recommendation quality across various data scenarios. Our results indicate that achieving stance neutrality without direct content information is not only feasible but can also help in developing more balanced and informative recommendation systems without substantially degrading user engagement.