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Overcoming Recency Bias of Normalization Statistics in Continual Learning: Balance and Adaptation

Neural Information Processing Systems

Continual learning entails learning a sequence of tasks and balancing their knowledge appropriately. With limited access to old training samples, much of the current work in deep neural networks has focused on overcoming catastrophic forgetting of old tasks in gradient-based optimization.








SPRING: Studying the Paper and Reasoning to Play Games Yue Wu

Neural Information Processing Systems

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read Crafter's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM).


Evolving Standardization for Continual Domain Generalization over Temporal Drift

Neural Information Processing Systems

The capability of generalizing to out-of-distribution data is crucial for the deployment of machine learning models in the real world.