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Taming Modality Entanglement in Continual Audio-Visual Segmentation

arXiv.org Artificial Intelligence

Recently, significant progress has been made in multi-modal continual learning, aiming to learn new tasks sequentially in multi-modal settings while preserving performance on previously learned ones. However, existing methods mainly focus on coarse-grained tasks, with limitations in addressing modality entanglement in fine-grained continual learning settings. To bridge this gap, we introduce a novel Continual Audio-Visual Segmentation (CAVS) task, aiming to continuously segment new classes guided by audio. Through comprehensive analysis, two critical challenges are identified: 1) multi-modal semantic drift, where a sounding objects is labeled as background in sequential tasks; 2) co-occurrence confusion, where frequent co-occurring classes tend to be confused. In this work, a Collision-based Multi-modal Rehearsal (CMR) framework is designed to address these challenges. Specifically, for multi-modal semantic drift, a Multi-modal Sample Selection (MSS) strategy is proposed to select samples with high modal consistency for rehearsal. Meanwhile, for co-occurence confusion, a Collision-based Sample Rehearsal (CSR) mechanism is designed, allowing for the increase of rehearsal sample frequency of those confusable classes during training process. Moreover, we construct three audio-visual incremental scenarios to verify effectiveness of our method. Comprehensive experiments demonstrate that our method significantly outperforms single-modal continual learning methods.


Decentralized Real-Time Planning for Multi-UAV Cooperative Manipulation via Imitation Learning

arXiv.org Artificial Intelligence

Abstract-- Existing approaches for transporting and manipulating cable-suspended loads using multiple UA Vs along reference trajectories typically rely on either centralized control architectures or reliable inter-agent communication. In this work, we propose a novel machine learning-based method for decentralized kinodynamic planning that operates effectively under partial observability and without inter-agent communication. Our method leverages imitation learning to train a decentralized student policy for each UA V by imitating a centralized kinodynamic motion planner with access to privileged global observations. The student policy generates smooth trajectories using physics-informed neural networks that respect the derivative relationships in motion. During training, the student policies utilize the full trajectory generated by the teacher policy, leading to improved sample efficiency. Moreover, each student policy can be trained in under two hours on a standard laptop. We validate our method in both simulation and real-world environments to follow an agile reference trajectory, demonstrating performance comparable to that of centralized approaches. Unmanned aerial vehicles (UA Vs) have gained significant traction across domains such as surveillance, agriculture, and infrastructure inspection due to their agility and versatility. However, their limited payload capacity restricts their effectiveness in applications involving the transportation of heavy or bulky objects which is common in construction and large-scale logistics. A scalable and cost-effective solution to this limitation is cable-suspended cooperative aerial manipulation [1], where multiple UA Vs cooperatively transport and control a cable-suspended payload. This method enables full pose manipulation of objects whose weight may exceed the capacity of a single UA V . Numerous control strategies have been proposed for cooperative transportation of suspended payloads using UA V teams. These approaches vary in terms of modeling accuracy, scalability, communication requirements, and capability to regulate the full pose of the payload. Given the focus of this work on decentralized cooperative aerial manipulation, prior methods are categorized into three primary frameworks: centralized control, decentralized control with communication, and decentralized control without communication. Figure 1: We enable decentralized cooperative aerial manipulation through student policies that operate independently using only the ego UA V's state and the pose of the load. These student policies are trained via imitation learning from a centralized teacher policy with privileged observations, including the full state of the other UA Vs and the load. The policy has been tested in real-world environments, where three UA Vs cooperatively manipulate a cable-suspended load.


The Curious Case of Curiosity across Human Cultures and LLMs

arXiv.org Artificial Intelligence

Recent advances in Large Language Models (LLMs) have expanded their role in human interaction, yet curiosity -- a central driver of inquiry -- remains underexplored in these systems, particularly across cultural contexts. In this work, we investigate cultural variation in curiosity using Yahoo! Answers, a real-world multi-country dataset spanning diverse topics. We introduce CUEST (CUriosity Evaluation across SocieTies), an evaluation framework that measures human-model alignment in curiosity through linguistic (style), topic preference (content) analysis and grounding insights in social science constructs. Across open- and closed-source models, we find that LLMs flatten cross-cultural diversity, aligning more closely with how curiosity is expressed in Western countries. We then explore fine-tuning strategies to induce curiosity in LLMs, narrowing the human-model alignment gap by up to 50%. Finally, we demonstrate the practical value of curiosity for LLM adaptability across cultures, showing its importance for future NLP research.


From AI for Science to Agentic Science: A Survey on Autonomous Scientific Discovery

arXiv.org Artificial Intelligence

Artificial intelligence (AI) is reshaping scientific discovery, evolving from specialized computational tools into autonomous research partners. We position Agentic Science as a pivotal stage within the broader AI for Science paradigm, where AI systems progress from partial assistance to full scientific agency. Enabled by large language models (LLMs), multimodal systems, and integrated research platforms, agentic AI shows capabilities in hypothesis generation, experimental design, execution, analysis, and iterative refinement -- behaviors once regarded as uniquely human. This survey provides a domain-oriented review of autonomous scientific discovery across life sciences, chemistry, materials science, and physics. We unify three previously fragmented perspectives -- process-oriented, autonomy-oriented, and mechanism-oriented -- through a comprehensive framework that connects foundational capabilities, core processes, and domain-specific realizations. Building on this framework, we (i) trace the evolution of AI for Science, (ii) identify five core capabilities underpinning scientific agency, (iii) model discovery as a dynamic four-stage workflow, (iv) review applications across the above domains, and (v) synthesize key challenges and future opportunities. This work establishes a domain-oriented synthesis of autonomous scientific discovery and positions Agentic Science as a structured paradigm for advancing AI-driven research.


SketchMind: A Multi-Agent Cognitive Framework for Assessing Student-Drawn Scientific Sketches

arXiv.org Artificial Intelligence

Scientific sketches (e.g., models) offer a powerful lens into students' conceptual understanding, yet AI-powered automated assessment of such free-form, visually diverse artifacts remains a critical challenge. Existing solutions often treat sketch evaluation as either an image classification task or monolithic vision-language models, which lack interpretability, pedagogical alignment, and adaptability across cognitive levels. To address these limitations, we present SketchMind, a cognitively grounded, multi-agent framework for evaluating and improving student-drawn scientific sketches. SketchMind comprises modular agents responsible for rubric parsing, sketch perception, cognitive alignment, and iterative feedback with sketch modification, enabling personalized and transparent evaluation. We evaluate SketchMind on a curated dataset of 3,575 student-generated sketches across six science assessment items with different highest order of Bloom's level that require students to draw models to explain phenomena. Compared to baseline GPT-4o performance without SRG (average accuracy: 55.6%), and with SRG integration achieves 77.1% average accuracy (+21.4% average absolute gain). We also demonstrate that multi-agent orchestration with SRG enhances SketchMind performance, for example, GPT-4.1 gains an average 8.9% increase in sketch prediction accuracy, outperforming single-agent pipelines across all items. Human evaluators rated the feedback and co-created sketches generated by \textsc{SketchMind} with GPT-4.1, which achieved an average of 4.1 out of 5, significantly higher than those of baseline models (e.g., 2.3 for GPT-4o). Experts noted the system's potential to meaningfully support conceptual growth through guided revision. Our code and (pending approval) dataset will be released to support reproducibility and future research in AI-driven education.


REASONING GYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewards

arXiv.org Artificial Intelligence

We introduce Reasoning Gym (RG), a library of reasoning environments for reinforcement learning with verifiable rewards. It provides over 100 data generators and verifiers spanning multiple domains including algebra, arithmetic, computation, cognition, geometry, graph theory, logic, and various common games. Its key innovation is the ability to generate virtually infinite training data with adjustable complexity, unlike most previous reasoning datasets, which are typically fixed. This procedural generation approach allows for continuous evaluation across varying difficulty levels. Our experimental results demonstrate the efficacy of RG in both evaluating and reinforcement learning of reasoning models.


DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning

arXiv.org Artificial Intelligence

Sparse-reward reinforcement learning (RL) can model a wide range of highly complex tasks. Solving sparse-reward tasks is RL's core premise, requiring efficient exploration coupled with long-horizon credit assignment, and overcoming these challenges is key for building self-improving agents with superhuman ability. Prior work commonly explores with the objective of solving many sparse-reward tasks, making exploration of individual high-dimensional, long-horizon tasks intractable. We argue that solving such challenging tasks requires solving simpler tasks that are relevant to the target task, i.e., whose achieval will teach the agent skills required for solving the target task. We demonstrate that this sense of direction, necessary for effective exploration, can be extracted from existing RL algorithms, without leveraging any prior information. To this end, we propose a method for directed sparse-reward goal-conditioned very long-horizon RL (DISCOVER), which selects exploratory goals in the direction of the target task. We connect DISCOVER to principled exploration in bandits, formally bounding the time until the target task becomes achievable in terms of the agent's initial distance to the target, but independent of the volume of the space of all tasks. We then perform a thorough evaluation in high-dimensional environments. We find that the directed goal selection of DISCOVER solves exploration problems that are beyond the reach of prior state-of-the-art exploration methods in RL.


CLIMB: Class-imbalanced Learning Benchmark on Tabular Data

arXiv.org Artificial Intelligence

Class-imbalanced learning (CIL) on tabular data is important in many real-world applications where the minority class holds the critical but rare outcomes. In this paper, we present CLIMB, a comprehensive benchmark for class-imbalanced learning on tabular data. CLIMB includes 73 real-world datasets across diverse domains and imbalance levels, along with unified implementations of 29 representative CIL algorithms. Built on a high-quality open-source Python package with unified API designs, detailed documentation, and rigorous code quality controls, CLIMB supports easy implementation and comparison between different CIL algorithms. Through extensive experiments, we provide practical insights on method accuracy and efficiency, highlighting the limitations of naive rebalancing, the effectiveness of ensembles, and the importance of data quality. Our code, documentation, and examples are available at https://github.com/ZhiningLiu1998/imbalanced-ensemble.


A Generic Framework for Conformal Fairness

arXiv.org Artificial Intelligence

Conformal Prediction (CP) is a popular method for uncertainty quantification with machine learning models. While conformal prediction provides probabilistic guarantees regarding the coverage of the true label, these guarantees are agnostic to the presence of sensitive attributes within the dataset. In this work, we formalize \textit{Conformal Fairness}, a notion of fairness using conformal predictors, and provide a theoretically well-founded algorithm and associated framework to control for the gaps in coverage between different sensitive groups. Our framework leverages the exchangeability assumption (implicit to CP) rather than the typical IID assumption, allowing us to apply the notion of Conformal Fairness to data types and tasks that are not IID, such as graph data. Experiments were conducted on graph and tabular datasets to demonstrate that the algorithm can control fairness-related gaps in addition to coverage aligned with theoretical expectations.


Consistent Zero-Shot Imitation with Contrastive Goal Inference

arXiv.org Artificial Intelligence

In the same way that generative models today conduct most of their training in a self-supervised fashion, how can agentic models conduct their training in a self-supervised fashion, interactively exploring, learning, and preparing to quickly adapt to new tasks? A prerequisite for embodied agents deployed in real world interactions ought to be training with interaction, yet today's most successful AI models (e.g., VLMs, LLMs) are trained without an explicit notion of action. The problem of pure exploration (which assumes no data as input) is well studied in the reinforcement learning literature and provides agents with a wide array of experiences, yet it fails to prepare them for rapid adaptation to new tasks. Today's language and vision models are trained on data provided by humans, which provides a strong inductive bias for the sorts of tasks that the model will have to solve (e.g., modeling chords in a song, phrases in a sonnet, sentences in a medical record). However, when they are prompted to solve a new task, there is a faulty tacit assumption that humans spend most of their time in the most rewarding states. The key contribution of our paper is a method for pre-training interactive agents in a self-supervised fashion, so that they can instantly mimic human demonstrations. Our method treats goals (i.e., observations) as the atomic construct. During training, our method automatically proposes goals and practices reaching them, building off prior work in reinforcement learning exploration. During evaluation, our method solves an (amortized) inverse reinforcement learning problem to explain demonstrations as optimal goal-reaching behavior. Experiments on standard benchmarks (not designed for goal-reaching) show that our approach outperforms prior methods for zero-shot imitation.