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Metric-FreeIndividualFairnessinOnlineLearning

Neural Information Processing Systems

Unlikepriorworkon individual fairness, we do not assume the similarity measure among individuals is known, nor do we assume that such measure takes a certain parametric form.








EDGE: Explaining Deep Reinforcement Learning Policies S1 Additional Technical Details

Neural Information Processing Systems

Note that these games are two-player games, we select the runner in You-Shall-Not-Pass and kicker in Kick-And-Defend as our target agent. Section 4 mentioned that we download a well-trained policy for each game.