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Modeling Cross-Cultural Pragmatic Inference with Codenames Duet

arXiv.org Artificial Intelligence

Pragmatic reference enables efficient interpersonal communication. Prior work uses simple reference games to test models of pragmatic reasoning, often with unidentified speakers and listeners. In practice, however, speakers' sociocultural background shapes their pragmatic assumptions. For example, readers of this paper assume NLP refers to "Natural Language Processing," and not "Neuro-linguistic Programming." This work introduces the Cultural Codes dataset, which operationalizes sociocultural pragmatic inference in a simple word reference game. Cultural Codes is based on the multi-turn collaborative two-player game, Codenames Duet. Our dataset consists of 794 games with 7,703 turns, distributed across 153 unique players. Alongside gameplay, we collect information about players' personalities, values, and demographics. Utilizing theories of communication and pragmatics, we predict each player's actions via joint modeling of their sociocultural priors and the game context. Our experiments show that accounting for background characteristics significantly improves model performance for tasks related to both clue giving and guessing, indicating that sociocultural priors play a vital role in gameplay decisions.


Adaptive and Personalized Exercise Generation for Online Language Learning

arXiv.org Artificial Intelligence

Adaptive learning aims to provide customized educational activities (e.g., exercises) to address individual learning needs. However, manual construction and delivery of such activities is a laborious process. Thus, in this paper, we study a novel task of adaptive and personalized exercise generation for online language learning. To this end, we combine a knowledge tracing model that estimates each student's evolving knowledge states from their learning history and a controlled text generation model that generates exercise sentences based on the student's current estimated knowledge state and instructor requirements of desired properties (e.g., domain knowledge and difficulty). We train and evaluate our model on real-world learner interaction data from Duolingo and demonstrate that LMs guided by student states can generate superior exercises. Then, we discuss the potential use of our model in educational applications using various simulations. These simulations show that our model can adapt to students' individual abilities and can facilitate their learning efficiency by personalizing learning sequences.


Taught by the Internet, Exploring Bias in OpenAIs GPT3

arXiv.org Artificial Intelligence

This research delves into the current literature on bias in Natural Language Processing Models and the techniques proposed to mitigate the problem of bias, including why it is important to tackle bias in the first place. Additionally, these techniques are further analysed in the light of newly developed models that tower in size over past editions. To achieve those aims, the authors of this paper conducted their research on GPT3 by OpenAI, the largest NLP model available to consumers today. With 175 billion parameters in contrast to BERTs 340 million, GPT3 is the perfect model to test the common pitfalls of NLP models. Tests were conducted through the development of an Applicant Tracking System using GPT3. For the sake of feasibility and time constraints, the tests primarily focused on gender bias, rather than all or multiple types of bias. Finally, current mitigation techniques are considered and tested to measure their degree of functionality.


Bad Habits: Policy Confounding and Out-of-Trajectory Generalization in RL

arXiv.org Artificial Intelligence

Reinforcement learning agents may sometimes develop habits that are effective only when specific policies are followed. After an initial exploration phase in which agents try out different actions, they eventually converge toward a particular policy. When this occurs, the distribution of state-action trajectories becomes narrower, and agents start experiencing the same transitions again and again. At this point, spurious correlations may arise. Agents may then pick up on these correlations and learn state representations that do not generalize beyond the agent's trajectory distribution. In this paper, we provide a mathematical characterization of this phenomenon, which we refer to as policy confounding, and show, through a series of examples, when and how it occurs in practice.


Evaluating Continual Learning on a Home Robot

arXiv.org Artificial Intelligence

Therefore, we split the action prediction problem into two steps: (1) we predict a Most Relevant Point, or MRP, which tells us which region of the world the policy must attend to; and (2) we reactively predict actions which determine where the robot should move in relation to that MRP: for example, how to approach the handle of an oven and when to close the gripper to grasp it. These two operations are performed sequentially using a modified PointNet++ (Qi et al., 2017) model that we refer to as Attention-based PointNet (A-PointNet), shown in Figure 2. The MRP Predictor can then be agnostic to the position of the robot, instead focusing on the features of the object relevant to the overall task, while the Action Predictor can learn to focus on features relevant just to what the next action should be. For example, in Figure 7, the MRP Predictor learns to focus on the handle; the Action Predictor focuses on the angle of the oven door. Image Pre-Processing First we convert the RGB and depth images into a point cloud. We augment the point cloud of the current timestep with our context c, the point cloud from the beginning of the episode. This aids both in combating occlusion, as well as in disambiguating between similar observations that occur during different trajectories. To reduce compute, we crop the working area to 1m, and down-sample using grid pooling, with a resolution of 1cm for the current timestep and 2.5cm for the context. Specifically, we select a random point in each voxel, to reduce overfitting.


Evaluating and Improving Tool-Augmented Computation-Intensive Math Reasoning

arXiv.org Artificial Intelligence

Chain-of-thought prompting~(CoT) and tool augmentation have been validated in recent work as effective practices for improving large language models~(LLMs) to perform step-by-step reasoning on complex math-related tasks. However, most existing math reasoning datasets may be not able to fully evaluate and analyze the ability of LLMs in manipulating tools and performing reasoning, as they may only require very few invocations of tools or miss annotations for evaluating intermediate reasoning steps. To address the issue, we construct \textbf{CARP}, a new Chinese dataset consisting of 4,886 computation-intensive algebra problems with formulated annotations on intermediate steps. In CARP, we test four LLMs with CoT prompting, and find that they are all prone to make mistakes at the early steps of the solution, leading to wrong answers. Based on this finding, we propose a new approach that can deliberate the reasoning steps with tool interfaces, namely \textbf{DELI}. In DELI, we first initialize a step-by-step solution based on retrieved exemplars, then iterate two deliberation procedures that check and refine the intermediate steps of the generated solution, from the perspectives of tool manipulation and natural language reasoning, until obtaining converged solutions or reaching the maximum turn. Experimental results on CARP and six other datasets show that the proposed DELI mostly outperforms competitive baselines, and can further boost the performance of existing CoT methods. Our data and code are available in \url{https://github.com/RUCAIBox/CARP}.


Revisiting Data-Free Knowledge Distillation with Poisoned Teachers

arXiv.org Artificial Intelligence

Data-free knowledge distillation (KD) helps transfer knowledge from a pre-trained model (known as the teacher model) to a smaller model (known as the student model) without access to the original training data used for training the teacher model. However, the security of the synthetic or out-of-distribution (OOD) data required in data-free KD is largely unknown and under-explored. In this work, we make the first effort to uncover the security risk of data-free KD w.r.t. untrusted pre-trained models. We then propose Anti-Backdoor Data-Free KD (ABD), the first plug-in defensive method for data-free KD methods to mitigate the chance of potential backdoors being transferred. We empirically evaluate the effectiveness of our proposed ABD in diminishing transferred backdoor knowledge while maintaining compatible downstream performances as the vanilla KD. We envision this work as a milestone for alarming and mitigating the potential backdoors in data-free KD. Codes are released at https://github.com/illidanlab/ABD.


Towards Robust Feature Learning with t-vFM Similarity for Continual Learning

arXiv.org Artificial Intelligence

Continual learning has been developed using standard supervised contrastive loss from the perspective of feature learning. Due to the data imbalance during the training, there are still challenges in learning better representations. In this work, we suggest using a different similarity metric instead of cosine similarity in supervised contrastive loss in order to learn more robust representations. We validate the our method on one of the image classification datasets Seq-CIFAR-10 and the results outperform recent continual learning baselines. Continual learning is the research direction that mainly tackles the problem of catastrophic forgetting while a model learns new data consistently.


Revisiting Class Imbalance for End-to-end Semi-Supervised Object Detection

arXiv.org Artificial Intelligence

Semi-supervised object detection (SSOD) has made significant progress with the development of pseudo-label-based end-to-end methods. However, many of these methods face challenges due to class imbalance, which hinders the effectiveness of the pseudo-label generator. Furthermore, in the literature, it has been observed that low-quality pseudo-labels severely limit the performance of SSOD. In this paper, we examine the root causes of low-quality pseudo-labels and present novel learning mechanisms to improve the label generation quality. To cope with high false-negative and low precision rates, we introduce an adaptive thresholding mechanism that helps the proposed network to filter out optimal bounding boxes. We further introduce a Jitter-Bagging module to provide accurate information on localization to help refine the bounding boxes. Additionally, two new losses are introduced using the background and foreground scores predicted by the teacher and student networks to improvise the pseudo-label recall rate. Furthermore, our method applies strict supervision to the teacher network by feeding strong & weak augmented data to generate robust pseudo-labels so that it can detect small and complex objects. Finally, the extensive experiments show that the proposed network outperforms state-of-the-art methods on MS-COCO and Pascal VOC datasets and allows the baseline network to achieve 100% supervised performance with much less (i.e., 20%) labeled data.


Learning from AI: An Interactive Learning Method Using a DNN Model Incorporating Expert Knowledge as a Teacher

arXiv.org Artificial Intelligence

Visual explanation is an approach for visualizing the grounds of judgment by deep learning, and it is possible to visually interpret the grounds of a judgment for a certain input by visualizing an attention map. As for deep-learning models that output erroneous decision-making grounds, a method that incorporates expert human knowledge in the model via an attention map in a manner that improves explanatory power and recognition accuracy is proposed. In this study, based on a deep-learning model that incorporates the knowledge of experts, a method by which a learner "learns from AI" the grounds for its decisions is proposed. An "attention branch network" (ABN), which has been fine-tuned with attention maps modified by experts, is prepared as a teacher. By using an interactive editing tool for the fine-tuned ABN and attention maps, the learner learns by editing the attention maps and changing the inference results. By repeatedly editing the attention maps and making inferences so that the correct recognition results are output, the learner can acquire the grounds for the expert's judgments embedded in the ABN. The results of an evaluation experiment with subjects show that learning using the proposed method is more efficient than the conventional method.