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Machine-Learning Solutions for the Analysis of Single-Particle Diffusion Trajectories

arXiv.org Artificial Intelligence

Single-particle traces of the diffusive motion of molecules, cells, or animals are by-now routinely measured, similar to stochastic records of stock prices or weather data. Deciphering the stochastic mechanism behind the recorded dynamics is vital in understanding the observed systems. Typically, the task is to decipher the exact type of diffusion and/or to determine system parameters. The tools used in this endeavor are currently revolutionized by modern machine-learning techniques. In this Perspective we provide an overview over recently introduced methods in machine-learning for diffusive time series, most notably, those successfully competing in the Anomalous-Diffusion-Challenge. As such methods are often criticized for their lack of interpretability, we focus on means to include uncertainty estimates and feature-based approaches, both improving interpretability and providing concrete insight into the learning process of the machine. We expand the discussion by examining predictions on different out-of-distribution data. We also comment on expected future developments.


Exploring the Power of Creative AI Tools and Game-Based Methodologies for Interactive Web-Based Programming

arXiv.org Artificial Intelligence

In recent years, the fields of artificial intelligence and web-based programming have seen tremendous advancements, enabling developers to create dynamic and interactive websites and applications. At the forefront of these advancements, creative AI tools and game-based methodologies have emerged as potent instruments, promising enhanced user experiences and increased engagement in educational environments. This chapter explores the potential of these tools and methodologies for interactive web-based programming, examining their benefits, limitations, and real-world applications. We examine the challenges and ethical considerations that arise when integrating these technologies into web development, such as privacy concerns and the potential for bias in AI-generated content. Through this exploration, we aim to provide insights into the exciting possibilities that creative AI tools and game-based methodologies offer for the future of web-based programming.


How susceptible are LLMs to Logical Fallacies?

arXiv.org Artificial Intelligence

This paper investigates the rational thinking capability of Large Language Models (LLMs) in multi-round argumentative debates by exploring the impact of fallacious arguments on their logical reasoning performance. More specifically, we present Logic Competence Measurement Benchmark (LOGICOM), a diagnostic benchmark to assess the robustness of LLMs against logical fallacies. LOGICOM involves two agents: a persuader and a debater engaging in a multi-round debate on a controversial topic, where the persuader tries to convince the debater of the correctness of its claim. First, LOGICOM assesses the potential of LLMs to change their opinions through reasoning. Then, it evaluates the debater's performance in logical reasoning by contrasting the scenario where the persuader employs logical fallacies against one where logical reasoning is used. We use this benchmark to evaluate the performance of GPT-3.5 and GPT-4 using a dataset containing controversial topics, claims, and reasons supporting them. Our findings indicate that both GPT-3.5 and GPT-4 can adjust their opinion through reasoning. However, when presented with logical fallacies, GPT-3.5 and GPT-4 are erroneously convinced 41% and 69% more often, respectively, compared to when logical reasoning is used. Finally, we introduce a new dataset containing over 5k pairs of logical vs. fallacious arguments. The source code and dataset of this work are made publicly available.


Learning Computational Efficient Bots with Costly Features

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) techniques have become increasingly used in various fields for decision-making processes. However, a challenge that often arises is the trade-off between both the computational efficiency of the decision-making process and the ability of the learned agent to solve a particular task. This is particularly critical in real-time settings such as video games where the agent needs to take relevant decisions at a very high frequency, with a very limited inference time. In this work, we propose a generic offline learning approach where the computation cost of the input features is taken into account. We derive the Budgeted Decision Transformer as an extension of the Decision Transformer that incorporates cost constraints to limit its cost at inference. As a result, the model can dynamically choose the best input features at each timestep. We demonstrate the effectiveness of our method on several tasks, including D4RL benchmarks and complex 3D environments similar to those found in video games, and show that it can achieve similar performance while using significantly fewer computational resources compared to classical approaches.


Data augmentation and explainability for bias discovery and mitigation in deep learning

arXiv.org Artificial Intelligence

This dissertation explores the impact of bias in deep neural networks and presents methods for reducing its influence on model performance. The first part begins by categorizing and describing potential sources of bias and errors in data and models, with a particular focus on bias in machine learning pipelines. The next chapter outlines a taxonomy and methods of Explainable AI as a way to justify predictions and control and improve the model. Then, as an example of a laborious manual data inspection and bias discovery process, a skin lesion dataset is manually examined. A Global Explanation for the Bias Identification method is proposed as an alternative semi-automatic approach to manual data exploration for discovering potential biases in data. Relevant numerical methods and metrics are discussed for assessing the effects of the identified biases on the model. Whereas identifying errors and bias is critical, improving the model and reducing the number of flaws in the future is an absolute priority. Hence, the second part of the thesis focuses on mitigating the influence of bias on ML models. Three approaches are proposed and discussed: Style Transfer Data Augmentation, Targeted Data Augmentations, and Attribution Feedback. Style Transfer Data Augmentation aims to address shape and texture bias by merging a style of a malignant lesion with a conflicting shape of a benign one. Targeted Data Augmentations randomly insert possible biases into all images in the dataset during the training, as a way to make the process random and, thus, destroy spurious correlations. Lastly, Attribution Feedback is used to fine-tune the model to improve its accuracy by eliminating obvious mistakes and teaching it to ignore insignificant input parts via an attribution loss. The goal of these approaches is to reduce the influence of bias on machine learning models, rather than eliminate it entirely.


Multi-Level Compositional Reasoning for Interactive Instruction Following

arXiv.org Artificial Intelligence

Robotic agents performing domestic chores by natural language directives are required to master the complex job of navigating environment and interacting with objects in the environments. The tasks given to the agents are often composite thus are challenging as completing them require to reason about multiple subtasks, e.g., bring a cup of coffee. To address the challenge, we propose to divide and conquer it by breaking the task into multiple subgoals and attend to them individually for better navigation and interaction. We call it Multi-level Compositional Reasoning Agent (MCR-Agent). Specifically, we learn a three-level action policy. At the highest level, we infer a sequence of human-interpretable subgoals to be executed based on language instructions by a high-level policy composition controller. At the middle level, we discriminatively control the agent's navigation by a master policy by alternating between a navigation policy and various independent interaction policies. Finally, at the lowest level, we infer manipulation actions with the corresponding object masks using the appropriate interaction policy. Our approach not only generates human interpretable subgoals but also achieves 2.03% absolute gain to comparable state of the arts in the efficiency metric (PLWSR in unseen set) without using rule-based planning or a semantic spatial memory.


Surprise machines: revealing Harvard Art Museums' image collection

arXiv.org Artificial Intelligence

Surprise Machines is a project of experimental museology that sets out to visualize the entire image collection of the Harvard Art Museums, intending to open up unexpected vistas on more than 200,000 objects usually inaccessible to visitors. Part of the exhibition Curatorial A(i)gents organized by metaLAB (at) Harvard, the project explores the limits of artificial intelligence to display a large set of images and create surprise among visitors. To achieve such a feeling of surprise, a choreographic interface was designed to connect the audience's movement with several unique views of the collection.


Document Automation Architectures: Updated Survey in Light of Large Language Models

arXiv.org Artificial Intelligence

This paper surveys the current state of the art in document automation (DA). The objective of DA is to reduce the manual effort during the generation of documents by automatically creating and integrating input from different sources and assembling documents conforming to defined templates. There have been reviews of commercial solutions of DA, particularly in the legal domain, but to date there has been no comprehensive review of the academic research on DA architectures and technologies. The current survey of DA reviews the academic literature and provides a clearer definition and characterization of DA and its features, identifies state-of-the-art DA architectures and technologies in academic research, and provides ideas that can lead to new research opportunities within the DA field in light of recent advances in generative AI and large language models.


Online Class Incremental Learning on Stochastic Blurry Task Boundary via Mask and Visual Prompt Tuning

arXiv.org Artificial Intelligence

Continual learning aims to learn a model from a continuous stream of data, but it mainly assumes a fixed number of data and tasks with clear task boundaries. However, in real-world scenarios, the number of input data and tasks is constantly changing in a statistical way, not a static way. Although recently introduced incremental learning scenarios having blurry task boundaries somewhat address the above issues, they still do not fully reflect the statistical properties of real-world situations because of the fixed ratio of disjoint and blurry samples. In this paper, we propose a new Stochastic incremental Blurry task boundary scenario, called Si-Blurry, which reflects the stochastic properties of the real-world. We find that there are two major challenges in the Si-Blurry scenario: (1) inter- and intra-task forgettings and (2) class imbalance problem. To alleviate them, we introduce Mask and Visual Prompt tuning (MVP). In MVP, to address the inter- and intra-task forgetting issues, we propose a novel instance-wise logit masking and contrastive visual prompt tuning loss. Both of them help our model discern the classes to be learned in the current batch. It results in consolidating the previous knowledge. In addition, to alleviate the class imbalance problem, we introduce a new gradient similarity-based focal loss and adaptive feature scaling to ease overfitting to the major classes and underfitting to the minor classes. Extensive experiments show that our proposed MVP significantly outperforms the existing state-of-the-art methods in our challenging Si-Blurry scenario.


Loss of Plasticity in Deep Continual Learning

arXiv.org Artificial Intelligence

Modern deep-learning systems are specialized to problem settings in which training occurs once and then never again, as opposed to continual-learning settings in which training occurs continually. If deep-learning systems are applied in a continual learning setting, then it is well known that they may fail to remember earlier examples. More fundamental, but less well known, is that they may also lose their ability to learn on new examples, a phenomenon called loss of plasticity. We provide direct demonstrations of loss of plasticity using the MNIST and ImageNet datasets repurposed for continual learning as sequences of tasks. In ImageNet, binary classification performance dropped from 89\% accuracy on an early task down to 77\%, about the level of a linear network, on the 2000th task. Loss of plasticity occurred with a wide range of deep network architectures, optimizers, activation functions, batch normalization, dropout, but was substantially eased by $L^2$-regularization, particularly when combined with weight perturbation. Further, we introduce a new algorithm -- continual backpropagation -- which slightly modifies conventional backpropagation to reinitialize a small fraction of less-used units after each example and appears to maintain plasticity indefinitely.