Education
Weaving Pathways for Justice with GPT: LLM-driven automated drafting of interactive legal applications
Steenhuis, Quinten, Colarusso, David, Willey, Bryce
Can generative AI help us speed up the authoring of tools to help self-represented litigants? In this paper, we describe 3 approaches to automating the completion of court forms: a generative AI approach that uses GPT-3 to iteratively prompt the user to answer questions, a constrained template-driven approach that uses GPT-4-turbo to generate a draft of questions that are subject to human review, and a hybrid method. We use the open source Docassemble platform in all 3 experiments, together with a tool created at Suffolk University Law School called the Assembly Line Weaver. We conclude that the hybrid model of constrained automated drafting with human review is best suited to the task of authoring guided interviews.
Split-Ensemble: Efficient OOD-aware Ensemble via Task and Model Splitting
Chen, Anthony, Yang, Huanrui, Gan, Yulu, Gudovskiy, Denis A, Dong, Zhen, Wang, Haofan, Okuno, Tomoyuki, Nakata, Yohei, Zhang, Shanghang, Keutzer, Kurt
Uncertainty estimation is crucial for machine learning models to detect out-of-distribution (OOD) inputs. However, the conventional discriminative deep learning classifiers produce uncalibrated closed-set predictions for OOD data. A more robust classifiers with the uncertainty estimation typically require a potentially unavailable OOD dataset for outlier exposure training, or a considerable amount of additional memory and compute to build ensemble models. In this work, we improve on uncertainty estimation without extra OOD data or additional inference costs using an alternative Split-Ensemble method. Specifically, we propose a novel subtask-splitting ensemble training objective, where a common multiclass classification task is split into several complementary subtasks. Then, each subtask's training data can be considered as OOD to the other subtasks. Diverse submodels can therefore be trained on each subtask with OOD-aware objectives. The subtask-splitting objective enables us to share low-level features across submodels to avoid parameter and computational overheads. In particular, we build a tree-like Split-Ensemble architecture by performing iterative splitting and pruning from a shared backbone model, where each branch serves as a submodel corresponding to a subtask. This leads to improved accuracy and uncertainty estimation across submodels under a fixed ensemble computation budget. Empirical study with ResNet-18 backbone shows Split-Ensemble, without additional computation cost, improves accuracy over a single model by 0.8%, 1.8%, and 25.5% on CIFAR-10, CIFAR-100, and Tiny-ImageNet, respectively. OOD detection for the same backbone and in-distribution datasets surpasses a single model baseline by, correspondingly, 2.2%, 8.1%, and 29.6% mean AUROC. Codes will be publicly available at https://antonioo-c.github.io/projects/split-ensemble
Holodeck: Language Guided Generation of 3D Embodied AI Environments
Yang, Yue, Sun, Fan-Yun, Weihs, Luca, VanderBilt, Eli, Herrasti, Alvaro, Han, Winson, Wu, Jiajun, Haber, Nick, Krishna, Ranjay, Liu, Lingjie, Callison-Burch, Chris, Yatskar, Mark, Kembhavi, Aniruddha, Clark, Christopher
3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that generates 3D environments to match a user-supplied prompt fully automatedly. Holodeck can generate diverse scenes, e.g., arcades, spas, and museums, adjust the designs for styles, and can capture the semantics of complex queries such as "apartment for a researcher with a cat" and "office of a professor who is a fan of Star Wars". Holodeck leverages a large language model (GPT-4) for common sense knowledge about what the scene might look like and uses a large collection of 3D assets from Objaverse to populate the scene with diverse objects. To address the challenge of positioning objects correctly, we prompt GPT-4 to generate spatial relational constraints between objects and then optimize the layout to satisfy those constraints. Our large-scale human evaluation shows that annotators prefer Holodeck over manually designed procedural baselines in residential scenes and that Holodeck can produce high-quality outputs for diverse scene types. We also demonstrate an exciting application of Holodeck in Embodied AI, training agents to navigate in novel scenes like music rooms and daycares without human-constructed data, which is a significant step forward in developing general-purpose embodied agents.
CMOSE: Comprehensive Multi-Modality Online Student Engagement Dataset with High-Quality Labels
Wu, Chi-hsuan, Liu, Shih-yang, Huang, Xijie, Wang, Xingbo, Zhang, Rong, Minciullo, Luca, Yiu, Wong Kai, Kwan, Kenny, Cheng, Kwang-Ting
Online learning is a rapidly growing industry due to its convenience. However, a major challenge in online learning is whether students are as engaged as they are in face-to-face classes. An engagement recognition system can significantly improve the learning experience in online classes. Current challenges in engagement detection involve poor label quality in the dataset, intra-class variation, and extreme data imbalance. To address these problems, we present the CMOSE dataset, which contains a large number of data in different engagement levels and high-quality labels generated according to the psychological advice. We demonstrate the advantage of transferability by analyzing the model performance on other engagement datasets. We also developed a training mechanism, MocoRank, to handle the intra-class variation, the ordinal relationship between different classes, and the data imbalance problem. MocoRank outperforms prior engagement detection losses, achieving a 1.32% enhancement in overall accuracy and 5.05% improvement in average accuracy. We further demonstrate the effectiveness of multi-modality by conducting ablation studies on features such as pre-trained video features, high-level facial features, and audio features.
STaR: Distilling Speech Temporal Relation for Lightweight Speech Self-Supervised Learning Models
Jang, Kangwook, Kim, Sungnyun, Kim, Hoirin
Albeit great performance of Transformer-based speech selfsupervised learning (SSL) models, their large parameter size and computational cost make them unfavorable to utilize. In this study, we propose to compress the speech SSL models by distilling speech temporal relation (STaR). Unlike previous works that directly match the representation for each speech frame, STaR distillation transfers temporal relation between speech frames, which is more suitable for lightweight student with limited capacity. We explore three STaR distillation objectives and select the best combination as the final STaR loss. Our model distilled from HuBERT BASE achieves an overall score of 79.8 on SUPERB benchmark, the best performance among models with up to 27 million parameters. We show that our method is applicable across different speech SSL models and maintains robust performance with further reduced parameters.
LiFT: Unsupervised Reinforcement Learning with Foundation Models as Teachers
Nam, Taewook, Lee, Juyong, Zhang, Jesse, Hwang, Sung Ju, Lim, Joseph J., Pertsch, Karl
We propose a framework that leverages foundation models as teachers, guiding a reinforcement learning agent to acquire semantically meaningful behavior without human feedback. In our framework, the agent receives task instructions grounded in a training environment from large language models. Then, a vision-language model guides the agent in learning the multi-task language-conditioned policy by providing reward feedback. We demonstrate that our method can learn semantically meaningful skills in a challenging open-ended MineDojo environment while prior unsupervised skill discovery methods struggle. Additionally, we discuss observed challenges of using off-the-shelf foundation models as teachers and our efforts to address them.
EAT: Towards Long-Tailed Out-of-Distribution Detection
Wei, Tong, Wang, Bo-Lin, Zhang, Min-Ling
Despite recent advancements in out-of-distribution (OOD) detection, most current studies assume a class-balanced in-distribution training dataset, which is rarely the case in real-world scenarios. This paper addresses the challenging task of long-tailed OOD detection, where the in-distribution data follows a long-tailed class distribution. The main difficulty lies in distinguishing OOD data from samples belonging to the tail classes, as the ability of a classifier to detect OOD instances is not strongly correlated with its accuracy on the in-distribution classes. To overcome this issue, we propose two simple ideas: (1) Expanding the in-distribution class space by introducing multiple abstention classes. This approach allows us to build a detector with clear decision boundaries by training on OOD data using virtual labels. (2) Augmenting the context-limited tail classes by overlaying images onto the context-rich OOD data. This technique encourages the model to pay more attention to the discriminative features of the tail classes. We provide a clue for separating in-distribution and OOD data by analyzing gradient noise. Through extensive experiments, we demonstrate that our method outperforms the current state-of-the-art on various benchmark datasets. Moreover, our method can be used as an add-on for existing long-tail learning approaches, significantly enhancing their OOD detection performance. Code is available at: https://github.com/Stomach-ache/Long-Tailed-OOD-Detection .
RdimKD: Generic Distillation Paradigm by Dimensionality Reduction
Guo, Yi, He, Yiqian, Li, Xiaoyang, Qin, Haotong, Pham, Van Tung, Zhang, Yang, Liu, Shouda
Knowledge Distillation (KD) emerges as one of the most promising compression technologies to run advanced deep neural networks on resource-limited devices. In order to train a small network (student) under the guidance of a large network (teacher), the intuitive method is regularizing the feature maps or logits of the student using the teacher's information. However, existing methods either over-restrict the student to learn all information from the teacher, which lead to some bad local minimum, or use various fancy and elaborate modules to process and align features, which are complex and lack generality. In this work, we proposed an abstract and general paradigm for the KD task, referred to as DIMensionality Reduction KD (RdimKD), which solely relies on dimensionality reduction, with a very minor modification to naive L2 loss. RdimKD straightforwardly utilizes a projection matrix to project both the teacher's and student's feature maps onto a low-dimensional subspace, which are then optimized during training. RdimKD achieves the goal in the simplest way that not only does the student get valuable information from the teacher, but it also ensures sufficient flexibility to adapt to the student's low-capacity reality. Our extensive empirical findings indicate the effectiveness of RdimKD across various learning tasks and diverse network architectures.
Adaptive Shortcut Debiasing for Online Continual Learning
Kim, Doyoung, Park, Dongmin, Shin, Yooju, Bang, Jihwan, Song, Hwanjun, Lee, Jae-Gil
We propose a novel framework DropTop that suppresses the shortcut bias in online continual learning (OCL) while being adaptive to the varying degree of the shortcut bias incurred by continuously changing environment. By the observed high-attention property of the shortcut bias, highly-activated features are considered candidates for debiasing. More importantly, resolving the limitation of the online environment where prior knowledge and auxiliary data are not ready, two novel techniques -- feature map fusion and adaptive intensity shifting -- enable us to automatically determine the appropriate level and proportion of the candidate shortcut features to be dropped. Extensive experiments on five benchmark datasets demonstrate that, when combined with various OCL algorithms, DropTop increases the average accuracy by up to 10.4% and decreases the forgetting by up to 63.2%.
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
Grauman, Kristen, Westbury, Andrew, Torresani, Lorenzo, Kitani, Kris, Malik, Jitendra, Afouras, Triantafyllos, Ashutosh, Kumar, Baiyya, Vijay, Bansal, Siddhant, Boote, Bikram, Byrne, Eugene, Chavis, Zach, Chen, Joya, Cheng, Feng, Chu, Fu-Jen, Crane, Sean, Dasgupta, Avijit, Dong, Jing, Escobar, Maria, Forigua, Cristhian, Gebreselasie, Abrham, Haresh, Sanjay, Huang, Jing, Islam, Md Mohaiminul, Jain, Suyog, Khirodkar, Rawal, Kukreja, Devansh, Liang, Kevin J, Liu, Jia-Wei, Majumder, Sagnik, Mao, Yongsen, Martin, Miguel, Mavroudi, Effrosyni, Nagarajan, Tushar, Ragusa, Francesco, Ramakrishnan, Santhosh Kumar, Seminara, Luigi, Somayazulu, Arjun, Song, Yale, Su, Shan, Xue, Zihui, Zhang, Edward, Zhang, Jinxu, Castillo, Angela, Chen, Changan, Fu, Xinzhu, Furuta, Ryosuke, Gonzalez, Cristina, Gupta, Prince, Hu, Jiabo, Huang, Yifei, Huang, Yiming, Khoo, Weslie, Kumar, Anush, Kuo, Robert, Lakhavani, Sach, Liu, Miao, Luo, Mi, Luo, Zhengyi, Meredith, Brighid, Miller, Austin, Oguntola, Oluwatumininu, Pan, Xiaqing, Peng, Penny, Pramanick, Shraman, Ramazanova, Merey, Ryan, Fiona, Shan, Wei, Somasundaram, Kiran, Song, Chenan, Southerland, Audrey, Tateno, Masatoshi, Wang, Huiyu, Wang, Yuchen, Yagi, Takuma, Yan, Mingfei, Yang, Xitong, Yu, Zecheng, Zha, Shengxin Cindy, Zhao, Chen, Zhao, Ziwei, Zhu, Zhifan, Zhuo, Jeff, Arbelaez, Pablo, Bertasius, Gedas, Crandall, David, Damen, Dima, Engel, Jakob, Farinella, Giovanni Maria, Furnari, Antonino, Ghanem, Bernard, Hoffman, Judy, Jawahar, C. V., Newcombe, Richard, Park, Hyun Soo, Rehg, James M., Sato, Yoichi, Savva, Manolis, Shi, Jianbo, Shou, Mike Zheng, Wray, Michael
We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). More than 800 participants from 13 cities worldwide performed these activities in 131 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,422 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources will be open sourced to fuel new research in the community.