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Combinatorial Logistic Bandits

arXiv.org Artificial Intelligence

We introduce a novel framework called combinatorial logistic bandits (CLogB), where in each round, a subset of base arms (called the super arm) is selected, with the outcome of each base arm being binary and its expectation following a logistic parametric model. The feedback is governed by a general arm triggering process. Our study covers CLogB with reward functions satisfying two smoothness conditions, capturing application scenarios such as online content delivery, online learning to rank, and dynamic channel allocation. We first propose a simple yet efficient algorithm, CLogUCB, utilizing a variance-agnostic exploration bonus. Under the 1-norm triggering probability modulated (TPM) smoothness condition, CLogUCB achieves a regret bound of $\tilde{O}(d\sqrt{\kappa KT})$, where $\tilde{O}$ ignores logarithmic factors, $d$ is the dimension of the feature vector, $\kappa$ represents the nonlinearity of the logistic model, and $K$ is the maximum number of base arms a super arm can trigger. This result improves on prior work by a factor of $\tilde{O}(\sqrt{\kappa})$. We then enhance CLogUCB with a variance-adaptive version, VA-CLogUCB, which attains a regret bound of $\tilde{O}(d\sqrt{KT})$ under the same 1-norm TPM condition, improving another $\tilde{O}(\sqrt{\kappa})$ factor. VA-CLogUCB shows even greater promise under the stronger triggering probability and variance modulated (TPVM) condition, achieving a leading $\tilde{O}(d\sqrt{T})$ regret, thus removing the additional dependency on the action-size $K$. Furthermore, we enhance the computational efficiency of VA-CLogUCB by eliminating the nonconvex optimization process when the context feature map is time-invariant while maintaining the tight $\tilde{O}(d\sqrt{T})$ regret. Finally, experiments on synthetic and real-world datasets demonstrate the superior performance of our algorithms compared to benchmark algorithms.


CRoP: Context-wise Robust Static Human-Sensing Personalization

arXiv.org Artificial Intelligence

The advancement in deep learning and internet-of-things have led to diverse human sensing applications. However, distinct patterns in human sensing, influenced by various factors or contexts, challenge the generic neural network model's performance due to natural distribution shifts. To address this, personalization tailors models to individual users. Yet most personalization studies overlook intra-user heterogeneity across contexts in sensory data, limiting intra-user generalizability. This limitation is especially critical in clinical applications, where limited data availability hampers both generalizability and personalization. Notably, intra-user sensing attributes are expected to change due to external factors such as treatment progression, further complicating the challenges. To address the intra-user generalization challenge, this work introduces CRoP, a novel static personalization approach. CRoP leverages off-the-shelf pre-trained models as generic starting points and captures user-specific traits through adaptive pruning on a minimal sub-network while preserving generic knowledge in the remaining parameters. CRoP demonstrates superior personalization effectiveness and intra-user robustness across four human-sensing datasets, including two from real-world health domains, underscoring its practical and social impact. Additionally, to support CRoP's generalization ability and design choices, we provide empirical justification through gradient inner product analysis, ablation studies, and comparisons against state-of-the-art baselines.


Plurals: A System for Guiding LLMs Via Simulated Social Ensembles

arXiv.org Artificial Intelligence

Recent debates raised concerns that language models may favor certain viewpoints. But what if the solution is not to aim for a 'view from nowhere' but rather to leverage different viewpoints? We introduce Plurals, a system and Python library for pluralistic AI deliberation. Plurals consists of Agents (LLMs, optionally with personas) which deliberate within customizable Structures, with Moderators overseeing deliberation. Plurals is a generator of simulated social ensembles. Plurals integrates with government datasets to create nationally representative personas, includes deliberation templates inspired by deliberative democracy, and allows users to customize both information-sharing structures and deliberation behavior within Structures. Six case studies demonstrate fidelity to theoretical constructs and efficacy. Three randomized experiments show simulated focus groups produced output resonant with an online sample of the relevant audiences (chosen over zero-shot generation in 75% of trials). Plurals is both a paradigm and a concrete system for pluralistic AI. The Plurals library is available at https://github.com/josh-ashkinaze/plurals and will be continually updated.


TransDreamer: Reinforcement Learning with Transformer World Models

arXiv.org Artificial Intelligence

The Dreamer agent provides various benefits of Model-Based Reinforcement Learning (MBRL) such as sample efficiency, reusable knowledge, and safe planning. However, its world model and policy networks inherit the limitations of recurrent neural networks and thus an important question is how an MBRL framework can benefit from the recent advances of transformers and what the challenges are in doing so. In this paper, we propose a transformer-based MBRL agent, called TransDreamer. We first introduce the Transformer State-Space Model, a world model that leverages a transformer for dynamics predictions. We then share this world model with a transformer-based policy network and obtain stability in training a transformer-based RL agent. In experiments, we apply the proposed model to 2D visual RL and 3D first-person visual RL tasks both requiring long-range memory access for memory-based reasoning. We show that the proposed model outperforms Dreamer in these complex tasks.


Reward Modeling with Ordinal Feedback: Wisdom of the Crowd

arXiv.org Machine Learning

Learning a reward model (RM) from human preferences has been an important component in aligning large language models (LLMs). The canonical setup of learning RMs from pairwise preference data is rooted in the classic Bradley-Terry (BT) model that accepts binary feedback, i.e., the label being either Response 1 is better than Response 2, or the opposite. Such a setup inevitably discards potentially useful samples (such as "tied" between the two responses) and loses more fine-grained information (such as "slightly better"). In this paper, we propose a framework for learning RMs under ordinal feedback which generalizes the case of binary preference feedback to any arbitrary granularity. Specifically, we first identify a marginal unbiasedness condition, which generalizes the assumption of the BT model in the existing binary feedback setting. The condition validates itself via the sociological concept of the wisdom of the crowd. Under the condition, we develop a natural probability model for pairwise preference data under ordinal feedback and analyze its properties. We prove the statistical benefits of ordinal feedback in terms of reducing the Rademacher complexity compared to the case of binary feedback. The proposed learning objective and the theory also extend to hinge loss and direct policy optimization (DPO). In particular, the theoretical analysis may be of independent interest when applying to a seemingly unrelated problem of knowledge distillation to interpret the bias-variance trade-off therein. The framework also sheds light on writing guidance for human annotators. Our numerical experiments validate that fine-grained feedback leads to better reward learning for both in-distribution and out-of-distribution settings. Further experiments show that incorporating a certain proportion of samples with tied preference boosts RM learning.


Off-policy estimation with adaptively collected data: the power of online learning

arXiv.org Machine Learning

We consider estimation of a linear functional of the treatment effect using adaptively collected data. This task finds a variety of applications including the off-policy evaluation (\textsf{OPE}) in contextual bandits, and estimation of the average treatment effect (\textsf{ATE}) in causal inference. While a certain class of augmented inverse propensity weighting (\textsf{AIPW}) estimators enjoys desirable asymptotic properties including the semi-parametric efficiency, much less is known about their non-asymptotic theory with adaptively collected data. To fill in the gap, we first establish generic upper bounds on the mean-squared error of the class of AIPW estimators that crucially depends on a sequentially weighted error between the treatment effect and its estimates. Motivated by this, we also propose a general reduction scheme that allows one to produce a sequence of estimates for the treatment effect via online learning to minimize the sequentially weighted estimation error. To illustrate this, we provide three concrete instantiations in (\romannumeral 1) the tabular case; (\romannumeral 2) the case of linear function approximation; and (\romannumeral 3) the case of general function approximation for the outcome model. We then provide a local minimax lower bound to show the instance-dependent optimality of the \textsf{AIPW} estimator using no-regret online learning algorithms.


Training Bilingual LMs with Data Constraints in the Targeted Language

arXiv.org Artificial Intelligence

Large language models are trained on massive scrapes of the web, as required by current scaling laws. Most progress is made for English, given its abundance of high-quality pretraining data. For most other languages, however, such high quality pretraining data is unavailable. In this work, we study how to boost pretrained model performance in a data constrained target language by enlisting data from an auxiliary language for which high quality data is available. We study this by quantifying the performance gap between training with data in a data-rich auxiliary language compared with training in the target language, exploring the benefits of translation systems, studying the limitations of model scaling for data constrained languages, and proposing new methods for upsampling data from the auxiliary language. Our results show that stronger auxiliary datasets result in performance gains without modification to the model or training objective for close languages, and, in particular, that performance gains due to the development of more information-rich English pretraining datasets can extend to targeted language settings with limited data.


The why, what, and how of AI-based coding in scientific research

arXiv.org Artificial Intelligence

Computer programming (coding) is indispensable for researchers across disciplines, yet it remains challenging to learn and time-consuming to carry out. Generative AI, particularly large language models (LLMs), has the potential to transform coding into intuitive conversations, but best practices and effective workflows are only emerging. We dissect AI-based coding through three key lenses: the nature and role of LLMs in coding (why), six types of coding assistance they provide (what), and a five-step workflow in action with practical implementation strategies (how). Additionally, we address the limitations and future outlook of AI in coding. By offering actionable insights, this framework helps to guide researchers in effectively leveraging AI to enhance coding practices and education, accelerating scientific progress.


SkillTree: Explainable Skill-Based Deep Reinforcement Learning for Long-Horizon Control Tasks

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) has achieved remarkable success in various research domains. However, its reliance on neural networks results in a lack of transparency, which limits its practical applications. To achieve explainability, decision trees have emerged as a popular and promising alternative to neural networks. Nonetheless, due to their limited expressiveness, traditional decision trees struggle with high-dimensional long-horizon continuous control tasks. In this paper, we proposes SkillTree, a novel framework that reduces complex continuous action spaces into discrete skill spaces. Our hierarchical approach integrates a differentiable decision tree within the high-level policy to generate skill embeddings, which subsequently guide the low-level policy in executing skills. By making skill decisions explainable, we achieve skill-level explainability, enhancing the understanding of the decision-making process in complex tasks. Experimental results demonstrate that our method achieves performance comparable to skill-based neural networks in complex robotic arm control domains. Furthermore, SkillTree offers explanations at the skill level, thereby increasing the transparency of the decision-making process.


Automating Autograding: Large Language Models as Test Suite Generators for Introductory Programming

arXiv.org Artificial Intelligence

Automatically graded programming assignments provide instant feedback to students and significantly reduce manual grading time for instructors. However, creating comprehensive suites of test cases for programming problems within automatic graders can be time-consuming and complex. The effort needed to define test suites may deter some instructors from creating additional problems or lead to inadequate test coverage, potentially resulting in misleading feedback on student solutions. Such limitations may reduce student access to the well-documented benefits of timely feedback when learning programming. In this work, we evaluate the effectiveness of using Large Language Models (LLMs), as part of a larger workflow, to automatically generate test suites for CS1-level programming problems. Each problem's statement and reference solution are provided to GPT-4 to produce a test suite that can be used by an autograder. We evaluate our proposed approach using a sample of 26 problems, and more than 25,000 attempted solutions to those problems, submitted by students in an introductory programming course. We compare the performance of the LLM-generated test suites against the instructor-created test suites for each problem. Our findings reveal that LLM-generated test suites can correctly identify most valid solutions, and for most problems are at least as comprehensive as the instructor test suites. Additionally, the LLM-generated test suites exposed ambiguities in some problem statements, underscoring their potential to improve both autograding and instructional design.