Education
Random Walks with Tweedie: A Unified Framework for Diffusion Models
Park, Chicago Y., McCann, Michael T., Garcia-Cardona, Cristina, Wohlberg, Brendt, Kamilov, Ulugbek S.
We present a simple template for designing generative diffusion model algorithms based on an interpretation of diffusion sampling as a sequence of random walks. Score-based diffusion models are widely used to generate high-quality images. Diffusion models have also been shown to yield state-of-the-art performance in many inverse problems. While these algorithms are often surprisingly simple, the theory behind them is not, and multiple complex theoretical justifications exist in the literature. Here, we provide a simple and largely self-contained theoretical justification for score-based-diffusion models that avoids using the theory of Markov chains or reverse diffusion, instead centering the theory of random walks and Tweedie's formula. This approach leads to unified algorithmic templates for network training and sampling. In particular, these templates cleanly separate training from sampling, e.g., the noise schedule used during training need not match the one used during sampling. We show that several existing diffusion models correspond to particular choices within this template and demonstrate that other, more straightforward algorithmic choices lead to effective diffusion models. The proposed framework has the added benefit of enabling conditional sampling without any likelihood approximation.
Investigating Plausibility of Biologically Inspired Bayesian Learning in ANNs
Catastrophic forgetting has been the leading issue in the domain of lifelong learning in artificial systems. Current artificial systems are reasonably good at learning domains they have seen before; however, as soon as they encounter something new, they either go through a significant performance deterioration or if you try to teach them the new distribution of data, they forget what they have learned before. Additionally, they are also prone to being overly confident when performing inference on seen as well as unseen data, causing significant reliability issues when lives are at stake. Therefore, it is extremely important to dig into this problem and formulate an approach that will be continually adaptable as well as reliable. If we move away from the engineering domain of such systems and look into biological systems, we can realize that these very systems are very efficient at computing the reliance as well as the uncertainty of accurate predictions that further help them refine the inference in a life-long setting. These systems are not perfect; however, they do give us a solid understanding of the reasoning under uncertainty which takes us to the domain of Bayesian reasoning. We incorporate this Bayesian inference with thresholding mechanism as to mimic more biologically inspired models, but only at spatial level. Further, we reproduce a recent study on Bayesian Inference with Spiking Neural Networks for Continual Learning to compare against it as a suitable biologically inspired Bayesian framework. Overall, we investigate the plausibility of biologically inspired Bayesian Learning in artificial systems on a vision dataset, MNIST, and show relative performance improvement under the conditions when the model is forced to predict VS when the model is not.
Task Arithmetic Through The Lens Of One-Shot Federated Learning
Tao, Zhixu, Mason, Ian, Kulkarni, Sanjeev, Boix, Xavier
Task Arithmetic is a model merging technique that enables the combination of multiple models' capabilities into a single model through simple arithmetic in the weight space, without the need for additional fine-tuning or access to the original training data. However, the factors that determine the success of Task Arithmetic remain unclear. In this paper, we examine Task Arithmetic for multi-task learning by framing it as a one-shot Federated Learning problem. We demonstrate that Task Arithmetic is mathematically equivalent to the commonly used algorithm in Federated Learning, called Federated Averaging (FedAvg). By leveraging well-established theoretical results from FedAvg, we identify two key factors that impact the performance of Task Arithmetic: data heterogeneity and training heterogeneity. To mitigate these challenges, we adapt several algorithms from Federated Learning to improve the effectiveness of Task Arithmetic. Our experiments demonstrate that applying these algorithms can often significantly boost performance of the merged model compared to the original Task Arithmetic approach. This work bridges Task Arithmetic and Federated Learning, offering new theoretical perspectives on Task Arithmetic and improved practical methodologies for model merging.
A Talent-infused Policy-gradient Approach to Efficient Co-Design of Morphology and Task Allocation Behavior of Multi-Robot Systems
KrisshnaKumar, Prajit, Paul, Steve, Chowdhury, Souma
Interesting and efficient collective behavior observed in multi-robot or swarm systems emerges from the individual behavior of the robots. The functional space of individual robot behaviors is in turn shaped or constrained by the robot's morphology or physical design. Thus the full potential of multi-robot systems can be realized by concurrently optimizing the morphology and behavior of individual robots, informed by the environment's feedback about their collective performance, as opposed to treating morphology and behavior choices disparately or in sequence (the classical approach). This paper presents an efficient concurrent design or co-design method to explore this potential and understand how morphology choices impact collective behavior, particularly in an MRTA problem focused on a flood response scenario, where the individual behavior is designed via graph reinforcement learning. Computational efficiency in this case is attributed to a new way of near exact decomposition of the co-design problem into a series of simpler optimization and learning problems. This is achieved through i) the identification and use of the Pareto front of Talent metrics that represent morphology-dependent robot capabilities, and ii) learning the selection of Talent best trade-offs and individual robot policy that jointly maximizes the MRTA performance. Applied to a multi-unmanned aerial vehicle flood response use case, the co-design outcomes are shown to readily outperform sequential design baselines. Significant differences in morphology and learned behavior are also observed when comparing co-designed single robot vs. co-designed multi-robot systems for similar operations.
Active partitioning: inverting the paradigm of active learning
Tacke, Marius, Busch, Matthias, Linka, Kevin, Cyron, Christian J., Aydin, Roland C.
Datasets often incorporate various functional patterns related to different aspects or regimes, which are typically not equally present throughout the dataset. We propose a novel, general-purpose partitioning algorithm that utilizes competition between models to detect and separate these functional patterns. This competition is induced by multiple models iteratively submitting their predictions for the dataset, with the best prediction for each data point being rewarded with training on that data point. This reward mechanism amplifies each model's strengths and encourages specialization in different patterns. The specializations can then be translated into a partitioning scheme. The amplification of each model's strengths inverts the active learning paradigm: while active learning typically focuses the training of models on their weaknesses to minimize the number of required training data points, our concept reinforces the strengths of each model, thus specializing them. We validate our concept -- called active partitioning -- with various datasets with clearly distinct functional patterns, such as mechanical stress and strain data in a porous structure. The active partitioning algorithm produces valuable insights into the datasets' structure, which can serve various further applications. As a demonstration of one exemplary usage, we set up modular models consisting of multiple expert models, each learning a single partition, and compare their performance on more than twenty popular regression problems with single models learning all partitions simultaneously. Our results show significant improvements, with up to 54% loss reduction, confirming our partitioning algorithm's utility.
Self-Training Meets Consistency: Improving LLMs' Reasoning With Consistency-Driven Rationale Evaluation
Lee, Jaehyeok, Sakaguchi, Keisuke, Bak, JinYeong
Self-training approach for large language models (LLMs) improves reasoning abilities by training the models on their self-generated rationales. Previous approaches have labeled rationales that produce correct answers for a given question as appropriate for training. However, a single measure risks misjudging rationale quality, leading the models to learn flawed reasoning patterns. To address this issue, we propose CREST (Consistency-driven Rationale Evaluation for Self-Training), a self-training framework that further evaluates each rationale through follow-up questions and leverages this evaluation to guide its training. Specifically, we introduce two methods: (1) filtering out rationales that frequently result in incorrect answers on follow-up questions and (2) preference learning based on mixed preferences from rationale evaluation results of both original and follow-up questions. Experiments on three question-answering datasets using open LLMs show that CREST not only improves the logical robustness and correctness of rationales but also improves reasoning abilities compared to previous self-training approaches.
On Designing Effective RL Reward at Training Time for LLM Reasoning
Gao, Jiaxuan, Xu, Shusheng, Ye, Wenjie, Liu, Weilin, He, Chuyi, Fu, Wei, Mei, Zhiyu, Wang, Guangju, Wu, Yi
Reward models have been increasingly critical for improving the reasoning capability of LLMs. Existing research has shown that a well-trained reward model can substantially improve model performances at inference time via search. However, the potential of reward models during RL training time still remains largely under-explored. It is currently unclear whether these reward models can provide additional training signals to enhance the reasoning capabilities of LLMs in RL training that uses sparse success rewards, which verify the correctness of solutions. In this work, we evaluate popular reward models for RL training, including the Outcome-supervised Reward Model (ORM) and the Process-supervised Reward Model (PRM), and train a collection of LLMs for math problems using RL by combining these learned rewards with success rewards. Surprisingly, even though these learned reward models have strong inference-time performances, they may NOT help or even hurt RL training, producing worse performances than LLMs trained with the success reward only. Our analysis reveals that an LLM can receive high rewards from some of these reward models by repeating correct but unnecessary reasoning steps, leading to a severe reward hacking issue. Therefore, we introduce two novel reward refinement techniques, including Clipping and Delta. The key idea is to ensure the accumulative reward of any reasoning trajectory is upper-bounded to keep a learned reward model effective without being exploited. We evaluate our techniques with multiple reward models over a set of 1.5B and 7B LLMs on MATH and GSM8K benchmarks and demonstrate that with a carefully designed reward function, RL training without any additional supervised tuning can improve all the evaluated LLMs, including the state-of-the-art 7B LLM Qwen2.5-Math-7B-Instruct on MATH and GSM8K benchmarks.
G-Designer: Architecting Multi-agent Communication Topologies via Graph Neural Networks
Zhang, Guibin, Yue, Yanwei, Sun, Xiangguo, Wan, Guancheng, Yu, Miao, Fang, Junfeng, Wang, Kun, Cheng, Dawei
Recent advancements in large language model (LLM)-based agents have demonstrated that collective intelligence can significantly surpass the capabilities of individual agents, primarily due to well-crafted inter-agent communication topologies. Despite the diverse and high-performing designs available, practitioners often face confusion when selecting the most effective pipeline for their specific task: \textit{Which topology is the best choice for my task, avoiding unnecessary communication token overhead while ensuring high-quality solution?} In response to this dilemma, we introduce G-Designer, an adaptive, efficient, and robust solution for multi-agent deployment, which dynamically designs task-aware, customized communication topologies. Specifically, G-Designer models the multi-agent system as a multi-agent network, leveraging a variational graph auto-encoder to encode both the nodes (agents) and a task-specific virtual node, and decodes a task-adaptive and high-performing communication topology. Extensive experiments on six benchmarks showcase that G-Designer is: \textbf{(1) high-performing}, achieving superior results on MMLU with accuracy at $84.50\%$ and on HumanEval with pass@1 at $89.90\%$; \textbf{(2) task-adaptive}, architecting communication protocols tailored to task difficulty, reducing token consumption by up to $95.33\%$ on HumanEval; and \textbf{(3) adversarially robust}, defending against agent adversarial attacks with merely $0.3\%$ accuracy drop.
Synatra: Turning Indirect Knowledge into Direct Demonstrations for Digital Agents at Scale
Ou, Tianyue, Xu, Frank F., Madaan, Aman, Liu, Jiarui, Lo, Robert, Sridhar, Abishek, Sengupta, Sudipta, Roth, Dan, Neubig, Graham, Zhou, Shuyan
LLMs can now act as autonomous agents that interact with digital environments and complete specific objectives (e.g., arranging an online meeting). However, accuracy is still far from satisfactory, partly due to a lack of large-scale, direct demonstrations for digital tasks. Obtaining supervised data from humans is costly, and automatic data collection through exploration or reinforcement learning relies on complex environmental and content setup, resulting in datasets that lack comprehensive coverage of various scenarios. On the other hand, there is abundant knowledge that may indirectly assist task completion, such as online tutorials that were created for human consumption. In this work, we present Synatra, an approach that effectively transforms this indirect knowledge into direct supervision at scale. We define different types of indirect knowledge, and carefully study the available sources to obtain it, methods to encode the structure of direct demonstrations, and finally methods to transform indirect knowledge into direct demonstrations. We use 100k such synthetically-created demonstrations to finetune a 7B CodeLlama, and demonstrate that the resulting agent surpasses all comparably sized models on three web-based task benchmarks Mind2Web, MiniWoB++ and WebArena, as well as surpassing GPT-3.5 on WebArena and Mind2Web. In addition, while synthetic demonstrations prove to be only 3% the cost of human demonstrations (at $0.031 each), we show that the synthetic demonstrations can be more effective than an identical number of human demonstrations collected from limited domains.
Multiple Choice Learning for Efficient Speech Separation with Many Speakers
Perera, David, Derrida, François, Mariotte, Théo, Richard, Gaël, Essid, Slim
Training speech separation models in the supervised setting raises a permutation problem: finding the best assignation between the model predictions and the ground truth separated signals. This inherently ambiguous task is customarily solved using Permutation Invariant Training (PIT). In this article, we instead consider using the Multiple Choice Learning (MCL) framework, which was originally introduced to tackle ambiguous tasks. We demonstrate experimentally on the popular WSJ0-mix and LibriMix benchmarks that MCL matches the performances of PIT, while being computationally advantageous. This opens the door to a promising research direction, as MCL can be naturally extended to handle a variable number of speakers, or to tackle speech separation in the unsupervised setting.