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BGTplanner: Maximizing Training Accuracy for Differentially Private Federated Recommenders via Strategic Privacy Budget Allocation

arXiv.org Artificial Intelligence

To mitigate the rising concern about privacy leakage, the federated recommender (FR) paradigm emerges, in which decentralized clients co-train the recommendation model without exposing their raw user-item rating data. The differentially private federated recommender (DPFR) further enhances FR by injecting differentially private (DP) noises into clients. Yet, current DPFRs, suffering from noise distortion, cannot achieve satisfactory accuracy. Various efforts have been dedicated to improving DPFRs by adaptively allocating the privacy budget over the learning process. However, due to the intricate relation between privacy budget allocation and model accuracy, existing works are still far from maximizing DPFR accuracy. To address this challenge, we develop BGTplanner (Budget Planner) to strategically allocate the privacy budget for each round of DPFR training, improving overall training performance. Specifically, we leverage the Gaussian process regression and historical information to predict the change in recommendation accuracy with a certain allocated privacy budget. Additionally, Contextual Multi-Armed Bandit (CMAB) is harnessed to make privacy budget allocation decisions by reconciling the current improvement and long-term privacy constraints. Our extensive experimental results on real datasets demonstrate that \emph{BGTplanner} achieves an average improvement of 6.76\% in training performance compared to state-of-the-art baselines.


WebRL: Training LLM Web Agents via Self-Evolving Online Curriculum Reinforcement Learning

arXiv.org Artificial Intelligence

Large language models (LLMs) have shown remarkable potential as autonomous agents, particularly in web-based tasks. However, existing LLM web agents heavily rely on expensive proprietary LLM APIs, while open LLMs lack the necessary decision-making capabilities. This paper introduces WebRL, a self-evolving online curriculum reinforcement learning framework designed to train high-performance web agents using open LLMs. WebRL addresses three key challenges in building LLM web agents, including the scarcity of training tasks, sparse feedback signals, and policy distribution drift in online learning. Specifically, WebRL incorporates 1) a self-evolving curriculum that generates new tasks from unsuccessful attempts, 2) a robust outcome-supervised reward model (ORM), and 3) adaptive reinforcement learning strategies to ensure consistent improvements. We apply WebRL to transform open Llama-3.1 and GLM-4 models into proficient web agents. On WebArena-Lite, WebRL improves the success rate of Llama-3.1-8B from 4.8% to 42.4%, and from 6.1% to 43% for GLM-4-9B. These open models significantly surpass the performance of GPT-4-Turbo (17.6%) and GPT-4o (13.9%) and outperform previous state-of-the-art web agents trained on open LLMs (AutoWebGLM, 18.2%). Our findings demonstrate WebRL's effectiveness in bridging the gap between open and proprietary LLM-based web agents, paving the way for more accessible and powerful autonomous web interaction systems.


SA-GNAS: Seed Architecture Expansion for Efficient Large-scale Graph Neural Architecture Search

arXiv.org Artificial Intelligence

GNAS (Graph Neural Architecture Search) has demonstrated great effectiveness in automatically designing the optimal graph neural architectures for multiple downstream tasks, such as node classification and link prediction. However, most existing GNAS methods cannot efficiently handle large-scale graphs containing more than million-scale nodes and edges due to the expensive computational and memory overhead. To scale GNAS on large graphs while achieving better performance, we propose SA-GNAS, a novel framework based on seed architecture expansion for efficient large-scale GNAS. Similar to the cell expansion in biotechnology, we first construct a seed architecture and then expand the seed architecture iteratively. Specifically, we first propose a performance ranking consistency-based seed architecture selection method, which selects the architecture searched on the subgraph that best matches the original large-scale graph. Then, we propose an entropy minimization-based seed architecture expansion method to further improve the performance of the seed architecture. Extensive experimental results on five large-scale graphs demonstrate that the proposed SA-GNAS outperforms human-designed state-of-the-art GNN architectures and existing graph NAS methods. Moreover, SA-GNAS can significantly reduce the search time, showing better search efficiency. For the largest graph with billion edges, SA-GNAS can achieve 2.8 times speedup compared to the SOTA large-scale GNAS method GAUSS. Additionally, since SA-GNAS is inherently parallelized, the search efficiency can be further improved with more GPUs. SA-GNAS is available at https://github.com/PasaLab/SAGNAS.


The use of large language models to enhance cancer clinical trial educational materials

arXiv.org Artificial Intelligence

Cancer clinical trials often face challenges in recruitment and engagement due to a lack of participant-facing informational and educational resources. This study investigated the potential of Large Language Models (LLMs), specifically GPT4, in generating patient-friendly educational content from clinical trial informed consent forms. Using data from ClinicalTrials.gov, we employed zero-shot learning for creating trial summaries and one-shot learning for developing multiple-choice questions, evaluating their effectiveness through patient surveys and crowdsourced annotation. Results showed that GPT4-generated summaries were both readable and comprehensive, and may improve patients' understanding and interest in clinical trials. The multiple-choice questions demonstrated high accuracy and agreement with crowdsourced annotators. For both resource types, hallucinations were identified that require ongoing human oversight. The findings demonstrate the potential of LLMs "out-of-the-box" to support the generation of clinical trial education materials with minimal trial-specific engineering, but implementation with a human-in-the-loop is still needed to avoid misinformation risks.


Multi-objective Deep Learning: Taxonomy and Survey of the State of the Art

arXiv.org Artificial Intelligence

Simultaneously considering multiple objectives in machine learning has been a popular approach for several decades, with various benefits for multi-task learning, the consideration of secondary goals such as sparsity, or multicriteria hyperparameter tuning. However - as multi-objective optimization is significantly more costly than single-objective optimization - the recent focus on deep learning architectures poses considerable additional challenges due to the very large number of parameters, strong nonlinearities and stochasticity. This survey covers recent advancements in the area of multi-objective deep learning. We introduce a taxonomy of existing methods - based on the type of training algorithm as well as the decision maker's needs - before listing recent advancements, and also successful applications. All three main learning paradigms supervised learning, unsupervised learning and reinforcement learning are covered, and we also address the recently very popular area of generative modeling.


Decoupling Dark Knowledge via Block-wise Logit Distillation for Feature-level Alignment

arXiv.org Artificial Intelligence

Knowledge Distillation (KD), a learning manner with a larger teacher network guiding a smaller student network, transfers dark knowledge from the teacher to the student via logits or intermediate features, with the aim of producing a well-performed lightweight model. Notably, many subsequent feature-based KD methods outperformed the earliest logit-based KD method and iteratively generated numerous state-of-the-art distillation methods. Nevertheless, recent work has uncovered the potential of the logit-based method, bringing the simple KD form based on logits back into the limelight. Features or logits? They partially implement the KD with entirely distinct perspectives; therefore, choosing between logits and features is not straightforward. This paper provides a unified perspective of feature alignment in order to obtain a better comprehension of their fundamental distinction. Inheriting the design philosophy and insights of feature-based and logit-based methods, we introduce a block-wise logit distillation framework to apply implicit logit-based feature alignment by gradually replacing teacher's blocks as intermediate stepping-stone models to bridge the gap between the student and the teacher. Our method obtains comparable or superior results to state-of-the-art distillation methods. This paper demonstrates the great potential of combining logit and features, and we hope it will inspire future research to revisit KD from a higher vantage point.


SPORTU: A Comprehensive Sports Understanding Benchmark for Multimodal Large Language Models

arXiv.org Artificial Intelligence

Multimodal Large Language Models (MLLMs) are advancing the ability to reason about complex sports scenarios by integrating textual and visual information. To comprehensively evaluate their capabilities, we introduce SPORTU, a benchmark designed to assess MLLMs across multi-level sports reasoning tasks. SPORTU comprises two key components: SPORTU-text, featuring 900 multiple-choice questions with human-annotated explanations for rule comprehension and strategy understanding. This component focuses on testing models' ability to reason about sports solely through question-answering (QA), without requiring visual inputs; SPORTU-video, consisting of 1,701 slow-motion video clips across 7 different sports and 12,048 QA pairs, designed to assess multi-level reasoning, from simple sports recognition to complex tasks like foul detection and rule application. We evaluate four prevalent LLMs mainly utilizing few-shot learning paradigms supplemented by chain-of-thought (CoT) prompting on the SPORTU-text part. We evaluate four LLMs using few-shot learning and chain-of-thought (CoT) prompting on SPORTU-text. GPT-4o achieves the highest accuracy of 71%, but still falls short of human-level performance, highlighting room for improvement in rule comprehension and reasoning. The evaluation for the SPORTU-video part includes 7 proprietary and 6 open-source MLLMs. Experiments show that models fall short on hard tasks that require deep reasoning and rule-based understanding. Claude-3.5-Sonnet performs the best with only 52.6% accuracy on the hard task, showing large room for improvement. We hope that SPORTU will serve as a critical step toward evaluating models' capabilities in sports understanding and reasoning.


The PRISM Alignment Dataset: What Participatory, Representative and Individualised Human Feedback Reveals About the Subjective and Multicultural Alignment of Large Language Models

arXiv.org Artificial Intelligence

Human feedback is central to the alignment of Large Language Models (LLMs). However, open questions remain about methods (how), domains (where), people (who) and objectives (to what end) of feedback processes. To navigate these questions, we introduce PRISM, a dataset that maps the sociodemographics and stated preferences of 1,500 diverse participants from 75 countries, to their contextual preferences and fine-grained feedback in 8,011 live conversations with 21 LLMs. With PRISM, we contribute (i) wider geographic and demographic participation in feedback; (ii) census-representative samples for two countries (UK, US); and (iii) individualised ratings that link to detailed participant profiles, permitting personalisation and attribution of sample artefacts. We target subjective and multicultural perspectives on value-laden and controversial issues, where we expect interpersonal and cross-cultural disagreement. We use PRISM in three case studies to demonstrate the need for careful consideration of which humans provide what alignment data.


Improved Complexity for Smooth Nonconvex Optimization: A Two-Level Online Learning Approach with Quasi-Newton Methods

arXiv.org Machine Learning

We study the problem of finding an $\epsilon$-first-order stationary point (FOSP) of a smooth function, given access only to gradient information. The best-known gradient query complexity for this task, assuming both the gradient and Hessian of the objective function are Lipschitz continuous, is ${O}(\epsilon^{-7/4})$. In this work, we propose a method with a gradient complexity of ${O}(d^{1/4}\epsilon^{-13/8})$, where $d$ is the problem dimension, leading to an improved complexity when $d = {O}(\epsilon^{-1/2})$. To achieve this result, we design an optimization algorithm that, underneath, involves solving two online learning problems. Specifically, we first reformulate the task of finding a stationary point for a nonconvex problem as minimizing the regret in an online convex optimization problem, where the loss is determined by the gradient of the objective function. Then, we introduce a novel optimistic quasi-Newton method to solve this online learning problem, with the Hessian approximation update itself framed as an online learning problem in the space of matrices. Beyond improving the complexity bound for achieving an $\epsilon$-FOSP using a gradient oracle, our result provides the first guarantee suggesting that quasi-Newton methods can potentially outperform gradient descent-type methods in nonconvex settings.


VisScience: An Extensive Benchmark for Evaluating K12 Educational Multi-modal Scientific Reasoning

arXiv.org Artificial Intelligence

Multi-modal large language models (MLLMs) have demonstrated promising capabilities across various tasks by integrating textual and visual information to achieve visual understanding in complex scenarios. Despite the availability of several benchmarks aims to evaluating MLLMs in tasks from visual question answering to complex problem-solving, most focus predominantly on mathematics or general visual understanding tasks. This reveals a critical gap in current benchmarks, which often overlook the inclusion of other key scientific disciplines such as physics and chemistry. To address this gap, we meticulously construct a comprehensive benchmark, named VisScience, which is utilized to assess the multi-modal scientific reasoning across the three disciplines of mathematics, physics, and chemistry. This benchmark comprises 3,000 questions drawn from K12 education - spanning elementary school through high school - equally distributed across three disciplines, with 1,000 questions per discipline. The questions within VisScience span 21 distinct subjects and are categorized into five difficulty levels, offering a broad spectrum of topics within each discipline. With VisScience, we present a detailed evaluation of the performance of 25 representative MLLMs in scientific reasoning. Experimental results demonstrate that closed-source MLLMs generally outperform open-source models. The best performance observed include a 53.4\% accuracy in mathematics by Claude3.5-Sonnet, 38.2\% in physics by GPT-4o, and 47.0\% in chemistry by Gemini-1.5-Pro. These results underscore the strengths and limitations of MLLMs, suggesting areas for future improvement and highlighting the importance of developing models that can effectively handle the diverse demands of multi-modal scientific reasoning.