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Engadget Podcast: Why the Windows 11 2024 update is all about Copilot AI

Engadget

This week, Microsoft started rolling out the Windows 11 2024 update, but it quickly became clear that the company was far more eager to unveil new features for its Copilot AI and Copilot AI PCs. In this episode, Devindra and Cherlynn chat about Microsoft's current AI priorities, and what it means for people with older PCs. Also, we discuss the death of HoloLens and Microsoft giving up on AR as Meta, Apple and even Snap build for an augmented reality future. Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News! Tech debt led to Sonos' disastrous app relaunch, will they be able to win users back? Google is making Gmail summaries more useful and adding a "happening soon" tab to your inbox โ€“ 41:11 Harvard students hack together facial recognition for Meta's smart glasses that instantly doxes strangers โ€“ 44:00 ...


Neural Expectation Maximization

Neural Information Processing Systems

Many real world tasks such as reasoning and physical interaction require identification and manipulation of conceptual entities. A first step towards solving these tasks is the automated discovery of distributed symbol-like representations. In this paper, we explicitly formalize this problem as inference in a spatial mixture model where each component is parametrized by a neural network. Based on the Expectation Maximization framework we then derive a differentiable clustering method that simultaneously learns how to group and represent individual entities. We evaluate our method on the (sequential) perceptual grouping task and find that it is able to accurately recover the constituent objects. We demonstrate that the learned representations are useful for next-step prediction.


On Uncertainty In Natural Language Processing

arXiv.org Artificial Intelligence

The last decade in deep learning has brought on increasingly capable systems that are deployed on a wide variety of applications. In natural language processing, the field has been transformed by a number of breakthroughs including large language models, which are used in increasingly many user-facing applications. In order to reap the benefits of this technology and reduce potential harms, it is important to quantify the reliability of model predictions and the uncertainties that shroud their development. This thesis studies how uncertainty in natural language processing can be characterized from a linguistic, statistical and neural perspective, and how it can be reduced and quantified through the design of the experimental pipeline. We further explore uncertainty quantification in modeling by theoretically and empirically investigating the effect of inductive model biases in text classification tasks. The corresponding experiments include data for three different languages (Danish, English and Finnish) and tasks as well as a large set of different uncertainty quantification approaches. Additionally, we propose a method for calibrated sampling in natural language generation based on non-exchangeable conformal prediction, which provides tighter token sets with better coverage of the actual continuation. Lastly, we develop an approach to quantify confidence in large black-box language models using auxiliary predictors, where the confidence is predicted from the input to and generated output text of the target model alone.


Latent Action Priors From a Single Gait Cycle Demonstration for Online Imitation Learning

arXiv.org Artificial Intelligence

Deep Reinforcement Learning (DRL) in simulation often results in brittle and unrealistic learning outcomes. To push the agent towards more desirable solutions, prior information can be injected in the learning process through, for instance, reward shaping, expert data, or motion primitives. We propose an additional inductive bias for robot learning: latent actions learned from expert demonstration as priors in the action space. We show that these action priors can be learned from only a single open-loop gait cycle using a simple autoencoder. Using these latent action priors combined with established style rewards for imitation in DRL achieves above expert demonstration level of performance and leads to more desirable gaits. Further, action priors substantially improve the performance on transfer tasks, even leading to gait transitions for higher target speeds. Videos and code are available at https://sites.google.com/view/latent-action-priors.


A Tutorial on the Design, Experimentation and Application of Metaheuristic Algorithms to Real-World Optimization Problems

arXiv.org Artificial Intelligence

In the last few years, the formulation of real-world optimization problems and their efficient solution via metaheuristic algorithms has been a catalyst for a myriad of research studies. In spite of decades of historical advancements on the design and use of metaheuristics, large difficulties still remain in regards to the understandability, algorithmic design uprightness, and performance verifiability of new technical achievements. A clear example stems from the scarce replicability of works dealing with metaheuristics used for optimization, which is often infeasible due to ambiguity and lack of detail in the presentation of the methods to be reproduced. Additionally, in many cases, there is a questionable statistical significance of their reported results. This work aims at providing the audience with a proposal of good practices which should be embraced when conducting studies about metaheuristics methods used for optimization in order to provide scientific rigor, value and transparency. To this end, we introduce a step by step methodology covering every research phase that should be followed when addressing this scientific field. Specifically, frequently overlooked yet crucial aspects and useful recommendations will be discussed in regards to the formulation of the problem, solution encoding, implementation of search operators, evaluation metrics, design of experiments, and considerations for real-world performance, among others. Finally, we will outline important considerations, challenges, and research directions for the success of newly developed optimization metaheuristics in their deployment and operation over real-world application environments.


Subset Selection and Summarization in Sequential Data

Neural Information Processing Systems

Subset selection, which is the task of finding a small subset of representative items from a large ground set, finds numerous applications in different areas. Sequential data, including time-series and ordered data, contain important structural relationships among items, imposed by underlying dynamic models of data, that should play a vital role in the selection of representatives. However, nearly all existing subset selection techniques ignore underlying dynamics of data and treat items independently, leading to incompatible sets of representatives. In this paper, we develop a new framework for sequential subset selection that finds a set of representatives compatible with the dynamic models of data. To do so, we equip items with transition dynamic models and pose the problem as an integer binary optimization over assignments of sequential items to representatives, that leads to high encoding, diversity and transition potentials. Our formulation generalizes the well-known facility location objective to deal with sequential data, incorporating transition dynamics among facilities. As the proposed formulation is non-convex, we derive a max-sum message passing algorithm to solve the problem efficiently. Experiments on synthetic and real data, including instructional video summarization, show that our sequential subset selection framework not only achieves better encoding and diversity than the state of the art, but also successfully incorporates dynamics of data, leading to compatible representatives.


Convergent Block Coordinate Descent for Training Tikhonov Regularized Deep Neural Networks

Neural Information Processing Systems

By lifting the ReLU function into a higher dimensional space, we develop a smooth multi-convex formulation for training feed-forward deep neural networks (DNNs). This allows us to develop a block coordinate descent (BCD) training algorithm consisting of a sequence of numerically well-behaved convex optimizations. Using ideas from proximal point methods in convex analysis, we prove that this BCD algorithm will converge globally to a stationary point with R-linear convergence rate of order one. In experiments with the MNIST database, DNNs trained with this BCD algorithm consistently yielded better test-set error rates than identical DNN architectures trained via all the stochastic gradient descent (SGD) variants in the Caffe toolbox.


Online Reinforcement Learning in Stochastic Games

Neural Information Processing Systems

We study online reinforcement learning in average-reward stochastic games (SGs). An SG models a two-player zero-sum game in a Markov environment, where state transitions and one-step payoffs are determined simultaneously by a learner and an adversary. We propose the UCSG algorithm that achieves a sublinear regret compared to the game value when competing with an arbitrary opponent. This result improves previous ones under the same setting. The regret bound has a dependency on the diameter, which is an intrinsic value related to the mixing property of SGs. If we let the opponent play an optimistic best response to the learner, UCSG finds an ฮต-maximin stationary policy with a sample complexity of ร• (poly(1/ฮต)), where ฮต is the gap to the best policy.


Efficient Second-Order Online Kernel Learning with Adaptive Embedding

Neural Information Processing Systems

Online kernel learning (OKL) is a flexible framework for prediction problems, since the large approximation space provided by reproducing kernel Hilbert spaces often contains an accurate function for the problem. Nonetheless, optimizing over this space is computationally expensive. Not only first order methods accumulate O( T) more loss than the optimal function, but the curse of kernelization results in a O(t) per-step complexity.


Transforming Teachers' Roles and Agencies in the Era of Generative AI: Perceptions, Acceptance, Knowledge, and Practices

arXiv.org Artificial Intelligence

This paper explores the transformative impact of Generative Artificial Intelligence (GenAI) on teachers' roles and agencies in education, presenting a comprehensive framework that addresses teachers' perceptions, knowledge, acceptance, and practices of GenAI. As GenAI technologies, such as ChatGPT, become increasingly integrated into educational settings, teachers are required to adapt to evolving classroom dynamics, where AI plays a significant role in content creation, personalized learning, and student engagement. However, existing literature often treats these factors in isolation, overlooking how they collectively influence teachers' ability to effectively integrate GenAI into their pedagogical practices. This paper fills this gap by proposing a framework that categorizes teachers into four roles -- Observer, Adopter, Collaborator, and Innovator -- each representing different levels of GenAI engagement, outlining teachers' agencies in GenAI classrooms. By highlighting the need for continuous professional development and institutional support, we demonstrate how teachers can evolve from basic GenAI users to co-creators of knowledge alongside GenAI systems. The findings emphasize that for GenAI to reach its full educational potential, teachers must not only accept and understand its capabilities but also integrate it deeply into their teaching strategies. This study contributes to the growing literature on GenAI in education, offering practical implications for supporting teachers in navigating the complexities of GenAI adoption.