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A first-order formalisation of knowledge and action and action for a multi-agent planning system

AI Classics

We are interested in constructing a computer agent whose behaviour will be intelligent enough to perform cooperative tasks involving other agents like itself. The construction of such agents has been a major goal of artificial intelligence research. One of the key tasks such an agent must perform is to form plans to carry out its intentions in a complex world in which other planning agents also exist. To construct such agents, it will be necessary to address a number of issues that concern the interaction of knowledge, actions, and planning. Briefly stated, an agent at planning time must take into account what his future states of knowledge will be if he is to form plans that he can execute; and if he must incorporate the plans of other agents into his own, then he must also be able to reason about the knowledge and plans of other agents in an appropriate way.


Knowledge-based programming self-applied C. Green* and S. J. Westfold*t

AI Classics

A knowledge-based programming system can utilize a very-high-level self description to rewrite and improve itself. This paper presents a specification, in the very-high-level language V, of the rule compiler component of the CIII knowledgebased programming system. From this specification of part of itself, CIII produces an efficient program satisfying the specification. This represents a modest application of a machine intelligence system to a real programming problem, namely improving one of the programming environment's tools -- the rule compiler. The high-level description and the use of a programming knowledge base provide potential for system performance to improve with added knowledge.


XSEL: a computer sales person's assistant

AI Classics

R1, a knowledge-based configurer of VAX-11 computer systems, began to be used over a year ago by Digital Equipment Corporation's manufacturing organization. The success of this program and the existence at DEC of a newly formed group capable of supporting knowledge-based programs has led other groups at DEC to support the development of programs that can be used in conjunction with RI. This paper describes XSEL, a program being developed at Carnegie-Mellon University that will assist salespeople in tailoring computer systems to fit the needs of customers. XSEL will have two kinds of expertise: it will know how to select hardware and software components that fulfil the requirements of particular sets of applications, and it will know how to provide satisfying explanations in the computer system sales domain.


Application of the PROSPECTOR system to geological exploration problernst

AI Classics

This paper describes an evaluation and several applications of a knowledge-based system, the PROSPECTOR consultant for mineral exploration. PROSPECTOR is a rule-based judgmental reasoning system that evaluates the mineral potential of a site or region with respect to inference network models of specific classes of ore deposits. Knowledge about a particular type of ore deposit is encoded in a computational model representing observable geological features and the relative significance thereof.


New research on expert systems

AI Classics

All Al programs are essentially reasoning programs. And, to the extent that they reason well about a problem area, all exhibit some expertise at problem solving. Programs that solve the Tower of Hanoi puzzle, for example, reason about the goal state and the initial state in order to find'expert-level' solutions. Unlike other programs, however, the claims about expert systems are related to questions of usefulness and understandability as well as performance. We can distinguish expert systems from other Al programs in the following respects: Utility Performance Transparency Designers of expert systems are motivated to build useful tools in addition to constructing programs that serve as vehicles for AI research.


Practical machine intelligence E. D. Sacerdoti

AI Classics

Machine intelligence, more commonly known by the misnomer artifical intelligence, is now about twenty-five years old as a scientific field. In contrast with early predictions, its practical applicability has been frustratingly slow to develop. It appears, however, that we are now (finally!) on the verge of practicality in a number of specialities within machine intelligence more or less simultaneously. This can be expected to result in the short term in a qualitative shift in the nature of the field itself, and to result in the longer term in a shift in the way certain industries go about their business. Machine Intelligence Corporation (MIC) was founded in 1978 as a vehicle for bringing the more practical aspects of the field into widespread use.


11 Interpreting line-drawings as 3 -- dimensional surfaces

AI Classics

We propose a computational model for interpreting line drawings as threedimensional surfaces, based on constraints on local surface orientation along extremal and discontinuity boundaries. Specific techniques are described for two key processes: recovering the three-dimensional conformation of a space curve (e.g., a surface boundary) from its two-dimensional projection in an image, and interpolating smooth surfaces from orientation constraints along extremal boundaries.




r (Xi)), where

AI Classics

A technique that has proved useful in shortest path and other discrete optimization computations has been bi-directional search. The method has been well tested in the two-node shortest-path problem providing substantial computational savings. A natural impulse is to extend its benefits to heuristic search. In the uni-directional algorithms, the search proceeds from an initial node forward until the goal node is encountered. Problems for which the goal node is explicitly known can be searched backward from the goal node. An algorithm combining both search directions is bi-directional. This method has not seen much use because book-keeping problems were thought to outweigh the possible search reduction. The use of hashing functions to partition the search space provides a solution to some of these implementation problems.