Oceania
Water-Based Metaheuristics: How Water Dynamics Can Help Us to Solve NP-Hard Problems
Rubio, Fernando, Rodríguez, Ismael
Many water-based optimization metaheuristics have been introduced during the last decade, both for combinatorial and for continuous optimization. Despite the strong similarities of these methods in terms of their underlying natural metaphors (most of them emulate, in some way or another, how drops collaboratively form paths down to the sea), in general the resulting algorithms are quite different in terms of their searching approach or their solution construction approach. For instance, each entity may represent a solution by itself or, alternatively, entities may construct solutions by modifying the landscape while moving. A researcher or practitioner could assume that the degree of similarity between two water-based metaheuristics heavily depends on the similarity of the natural water mechanics they emulate, but this is not the case. In order to bring some clarity to this mosaic of apparently related metaheuristics, in this paper we introduce them, explain their mechanics, and highlight their differences.
Bridging State and History Representations: Understanding Self-Predictive RL
Ni, Tianwei, Eysenbach, Benjamin, Seyedsalehi, Erfan, Ma, Michel, Gehring, Clement, Mahajan, Aditya, Bacon, Pierre-Luc
Representations are at the core of all deep reinforcement learning (RL) methods for both Markov decision processes (MDPs) and partially observable Markov decision processes (POMDPs). Many representation learning methods and theoretical frameworks have been developed to understand what constitutes an effective representation. However, the relationships between these methods and the shared properties among them remain unclear. In this paper, we show that many of these seemingly distinct methods and frameworks for state and history abstractions are, in fact, based on a common idea of self-predictive abstraction. Furthermore, we provide theoretical insights into the widely adopted objectives and optimization, such as the stop-gradient technique, in learning self-predictive representations. These findings together yield a minimalist algorithm to learn self-predictive representations for states and histories. We validate our theories by applying our algorithm to standard MDPs, MDPs with distractors, and POMDPs with sparse rewards. These findings culminate in a set of practical guidelines for RL practitioners.
The Impact of Differential Feature Under-reporting on Algorithmic Fairness
Akpinar, Nil-Jana, Lipton, Zachary C., Chouldechova, Alexandra
Predictive risk models in the public sector are commonly developed using administrative data that is more complete for subpopulations that more greatly rely on public services. In the United States, for instance, information on health care utilization is routinely available to government agencies for individuals supported by Medicaid and Medicare, but not for the privately insured. Critiques of public sector algorithms have identified such differential feature under-reporting as a driver of disparities in algorithmic decision-making. Yet this form of data bias remains understudied from a technical viewpoint. While prior work has examined the fairness impacts of additive feature noise and features that are clearly marked as missing, the setting of data missingness absent indicators (i.e. differential feature under-reporting) has been lacking in research attention. In this work, we present an analytically tractable model of differential feature under-reporting which we then use to characterize the impact of this kind of data bias on algorithmic fairness. We demonstrate how standard missing data methods typically fail to mitigate bias in this setting, and propose a new set of methods specifically tailored to differential feature under-reporting. Our results show that, in real world data settings, under-reporting typically leads to increasing disparities. The proposed solution methods show success in mitigating increases in unfairness.
EgoGen: An Egocentric Synthetic Data Generator
Li, Gen, Zhao, Kaifeng, Zhang, Siwei, Lyu, Xiaozhong, Dusmanu, Mihai, Zhang, Yan, Pollefeys, Marc, Tang, Siyu
Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered third-person-view vision models, but its application to embodied egocentric perception tasks remains largely unexplored. A critical challenge lies in simulating natural human movements and behaviors that effectively steer the embodied cameras to capture a faithful egocentric representation of the 3D world. To address this challenge, we introduce EgoGen, a new synthetic data generator that can produce accurate and rich ground-truth training data for egocentric perception tasks. At the heart of EgoGen is a novel human motion synthesis model that directly leverages egocentric visual inputs of a virtual human to sense the 3D environment. Combined with collision-avoiding motion primitives and a two-stage reinforcement learning approach, our motion synthesis model offers a closed-loop solution where the embodied perception and movement of the virtual human are seamlessly coupled. Compared to previous works, our model eliminates the need for a pre-defined global path, and is directly applicable to dynamic environments. Combined with our easy-to-use and scalable data generation pipeline, we demonstrate EgoGen's efficacy in three tasks: mapping and localization for head-mounted cameras, egocentric camera tracking, and human mesh recovery from egocentric views. EgoGen will be fully open-sourced, offering a practical solution for creating realistic egocentric training data and aiming to serve as a useful tool for egocentric computer vision research. Refer to our project page: https://ego-gen.github.io/.
AgentMixer: Multi-Agent Correlated Policy Factorization
Li, Zhiyuan, Zhao, Wenshuai, Wu, Lijun, Pajarinen, Joni
Centralized training with decentralized execution (CTDE) is widely employed to stabilize partially observable multi-agent reinforcement learning (MARL) by utilizing a centralized value function during training. However, existing methods typically assume that agents make decisions based on their local observations independently, which may not lead to a correlated joint policy with sufficient coordination. Inspired by the concept of correlated equilibrium, we propose to introduce a \textit{strategy modification} to provide a mechanism for agents to correlate their policies. Specifically, we present a novel framework, AgentMixer, which constructs the joint fully observable policy as a non-linear combination of individual partially observable policies. To enable decentralized execution, one can derive individual policies by imitating the joint policy. Unfortunately, such imitation learning can lead to \textit{asymmetric learning failure} caused by the mismatch between joint policy and individual policy information. To mitigate this issue, we jointly train the joint policy and individual policies and introduce \textit{Individual-Global-Consistency} to guarantee mode consistency between the centralized and decentralized policies. We then theoretically prove that AgentMixer converges to an $\epsilon$-approximate Correlated Equilibrium. The strong experimental performance on three MARL benchmarks demonstrates the effectiveness of our method.
HierSFL: Local Differential Privacy-aided Split Federated Learning in Mobile Edge Computing
Quan, Minh K., Nguyen, Dinh C., Nguyen, Van-Dinh, Wijayasundara, Mayuri, Setunge, Sujeeva, Pathirana, Pubudu N.
Federated Learning is a promising approach for learning from user data while preserving data privacy. However, the high requirements of the model training process make it difficult for clients with limited memory or bandwidth to participate. To tackle this problem, Split Federated Learning is utilized, where clients upload their intermediate model training outcomes to a cloud server for collaborative server-client model training. This methodology facilitates resource-constrained clients' participation in model training but also increases the training time and communication overhead. To overcome these limitations, we propose a novel algorithm, called Hierarchical Split Federated Learning (HierSFL), that amalgamates models at the edge and cloud phases, presenting qualitative directives for determining the best aggregation timeframes to reduce computation and communication expenses. By implementing local differential privacy at the client and edge server levels, we enhance privacy during local model parameter updates. Our experiments using CIFAR-10 and MNIST datasets show that HierSFL outperforms standard FL approaches with better training accuracy, training time, and communication-computing trade-offs. HierSFL offers a promising solution to mobile edge computing's challenges, ultimately leading to faster content delivery and improved mobile service quality.
A Telerehabilitation System for the Selection, Evaluation and Remote Management of Therapies
Anton, David, Berges, Idoia, Bermúdez, Jesús, Goñi, Alfredo, Illarramendi, Arantza
Telerehabilitation systems that support physical therapy sessions anywhere can help save healthcare costs while also improving the quality of life of the users that need rehabilitation. The main contribution of this paper is to present, as a whole, all the features supported by the innovative Kinect-based Telerehabilitation System (KiReS). In addition to the functionalities provided by current systems, it handles two new ones that could be incorporated into them, in order to give a step forward towards a new generation of telerehabilitation systems. The knowledge extraction functionality handles knowledge about the physical therapy record of patients and treatment protocols described in an ontology, named TRHONT, to select the adequate exercises for the rehabilitation of patients. The teleimmersion functionality provides a convenient, effective and user-friendly experience when performing the telerehabilitation, through a two-way real-time multimedia communication. The ontology contains about 2300 classes and 100 properties, and the system allows a reliable transmission of Kinect video depth, audio and skeleton data, being able to adapt to various network conditions. Moreover, the system has been tested with patients who suffered from shoulder disorders or total hip replacement.
AboutMe: Using Self-Descriptions in Webpages to Document the Effects of English Pretraining Data Filters
Lucy, Li, Gururangan, Suchin, Soldaini, Luca, Strubell, Emma, Bamman, David, Klein, Lauren, Dodge, Jesse
Large language models' (LLMs) abilities are drawn from their pretraining data, and model development begins with data curation. However, decisions around what data is retained or removed during this initial stage is under-scrutinized. In our work, we ground web text, which is a popular pretraining data source, to its social and geographic contexts. We create a new dataset of 10.3 million self-descriptions of website creators, and extract information about who they are and where they are from: their topical interests, social roles, and geographic affiliations. Then, we conduct the first study investigating how ten "quality" and English language identification (langID) filters affect webpages that vary along these social dimensions. Our experiments illuminate a range of implicit preferences in data curation: we show that some quality classifiers act like topical domain filters, and langID can overlook English content from some regions of the world. Overall, we hope that our work will encourage a new line of research on pretraining data curation practices and its social implications.
Ask the experts: sourcing high-quality datasets for nutritional counselling through Human-AI collaboration
Balloccu, Simone, Reiter, Ehud, Kumar, Vivek, Recupero, Diego Reforgiato, Riboni, Daniele
Large Language Models (LLMs), with their flexible generation abilities, can be powerful data sources in domains with few or no available corpora. However, problems like hallucinations and biases limit such applications. In this case study, we pick nutrition counselling, a domain lacking any public resource, and show that high-quality datasets can be gathered by combining LLMs, crowd-workers and nutrition experts. We first crowd-source and cluster a novel dataset of diet-related issues, then work with experts to prompt ChatGPT into producing related supportive text. Finally, we let the experts evaluate the safety of the generated text. We release HAI-coaching, the first expert-annotated nutrition counselling dataset containing ~2.4K dietary struggles from crowd workers, and ~97K related supportive texts generated by ChatGPT. Extensive analysis shows that ChatGPT while producing highly fluent and human-like text, also manifests harmful behaviours, especially in sensitive topics like mental health, making it unsuitable for unsupervised use.
Interrogating AI: Characterizing Emergent Playful Interactions with ChatGPT
Nikghalb, Mohammad Ronagh, Cheng, Jinghui
In an era of AI's growing capabilities and influences, recent advancements are reshaping HCI and CSCW's view of AI as mere tools. Playful interactions with AI systems naturally emerged as a way for users to make sense of the ever-changing technology. However, these emergent and playful interactions are underexamined. We target this gap by investigating playful interactions exhibited by users of a recently trending powerful AI technology, ChatGPT. Through a thematic analysis of 372 user-generated posts on the ChatGPT subreddit, we found that a substantial portion of user discourse revolves around playful interactions. The analysis further allowed us to construct a preliminary taxonomy to describe these interactions, categorizing them into six types: reflecting, jesting, imitating, challenging, tricking, and contriving; each included sub-categories. Overall, this study contributes to the field of HCI and CSCW by illuminating the multifaceted nature of playful interactions with AI, underlining their significance in shaping the human-AI relationship.