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Classifying Single Trial EEG: Towards Brain Computer Interfacing

Neural Information Processing Systems

Driven by the progress in the field of single-trial analysis of EEG, there is a growing interest in brain computer interfaces (BCIs), i.e., systems that enable human subjects to control a computer only by means of their brain signals. In a pseudo-online simulation our BCI detects upcoming finger movements in a natural keyboard typing condition and predicts their laterality. This can be done on average 100-230 ms before the respective key is actually pressed, i.e., long before the onset of EMG. Our approach is appealing for its short response time and high classification accuracy ( 96%) in a binary decision where no human training is involved. We compare discriminative classifiers like Support Vector Machines (SVMs) and different variants of Fisher Discriminant that possess favorable regularization properties for dealing with high noise cases (inter-trial variablity).


A Quantitative Model of Counterfactual Reasoning

Neural Information Processing Systems

In this paper we explore two quantitative approaches to the modelling of counterfactual reasoning - a linear and a noisy-OR model - based on information contained in conceptual dependency networks. Empirical data is acquired in a study and the fit of the models compared to it. We conclude by considering the appropriateness of nonparametric approaches to counterfactual reasoning, and examining the prospects for other parametric approaches in the future.


Estimating the Reliability of ICA Projections

Neural Information Processing Systems

When applying unsupervised learning techniques like ICA or temporal decorrelation, a key question is whether the discovered projections are reliable. In other words: can we give error bars or can we assess the quality of our separation? We use resampling methods to tackle these questions and show experimentally that our proposed variance estimations are strongly correlated to the separation error. We demonstrate that this reliability estimation can be used to choose the appropriate ICA-model, to enhance significantly the separation performance, and, most important, to mark the components that have a actual physical meaning.


ACh, Uncertainty, and Cortical Inference

Neural Information Processing Systems

Acetylcholine (ACh) has been implicated in a wide variety of tasks involving attentional processes and plasticity. Following extensive animal studies, it has previously been suggested that ACh reports on uncertainty and controls hippocampal, cortical and cortico-amygdalar plasticity. We extend this view and consider its effects on cortical representational inference, arguing that ACh controls the balance between bottom-up inference, influenced by input stimuli, and top-down inference, influenced by contextual information. We illustrate our proposal using a hierarchical hidden Markov model.


EM-DD: An Improved Multiple-Instance Learning Technique

Neural Information Processing Systems

In this model, each training example is a set (or bag) of instances along with a single label equal to the maximum label among all instances in the bag. The individual instances within the bag are not given labels. The goal is to learn to accurately predict the label of previously unseen bags. Standard supervised learning can be viewed as a special case of MI learning where each bag holds a single instance. The MI learning model was originally motivated by the drug activity prediction problem where each instance is a possible conformation (or shape) of a molecule and each bag contains all likely low-energy conformations for the molecule.


A Natural Policy Gradient

Neural Information Processing Systems

We provide a natural gradient method that represents the steepest descent direction based on the underlying structure of the parameter space. Although gradient methods cannot make large changes in the values of the parameters, we show that the natural gradient is moving toward choosing a greedy optimal action rather than just a better action. These greedy optimal actions are those that would be chosen under one improvement step of policy iteration with approximate, compatible value functions, as defined by Sutton et al. [9]. We then show drastic performance improvements in simple MDPs and in the more challenging MDP of Tetris. 1 Introduction There has been a growing interest in direct policy-gradient methods for approximate planning in large Markov decision problems (MDPs). Unfortunately, the standard gradient descent rule is noncovariant.


Multi Dimensional ICA to Separate Correlated Sources

Neural Information Processing Systems

There are two linear transformations to be considered, one operating inside the channels (0) and one operating between the different channels (W). The two transformations are estimated in two adjacent leA steps. There are mainly two advantages, that can be taken from the first transformation: (i) By arranging independence among the columns of the transformed patches, the average transinformation between different channels is decreased.


Learning Lateral Interactions for Feature Binding and Sensory Segmentation

Neural Information Processing Systems

We present a new approach to the supervised learning of lateral interactions for the competitive layer model (CLM) dynamic feature binding architecture. The method is based on consistency conditions, which were recently shown to characterize the attractor states of this linear threshold recurrent network. For a given set of training examples the learning problem is formulated as a convex quadratic optimization problem in the lateral interaction weights. An efficient dimension reduction of the learning problem can be achieved by using a linear superposition of basis interactions. We show the successful application of the method to a medical image segmentation problem of fluorescence microscope cell images.


Matching Free Trees with Replicator Equations

Neural Information Processing Systems

Motivated by our recent work on rooted tree matching, in this paper we provide a solution to the problem of matching two free (i.e., unrooted) trees by constructing an association graph whose maximal cliques are in one-to-one correspondence with maximal common subtrees. We then solve the problem using simple replicator dynamics from evolutionary game theory. Experiments on hundreds of uniformly random trees are presented. The results are impressive: despite the inherent inability of these simple dynamics to escape from local optima, they always returned a globally optimal solution.