Europe
Model Learning and Real-Time Tracking Using Multi-Resolution Surfel Maps
Stückler, Jörg (University of Bonn) | Behnke, Sven (University of Bonn)
For interaction with its environment, a robot is required to learn models of objects and to perceive these models in the livestreams from its sensors. In this paper, we propose a novel approach to model learning and real-time tracking. We extract multi-resolution 3D shape and texture representations from RGB-D images at high frame-rates. An efficient variant of the iterative closest points algorithm allows for registering maps in real-time on a CPU. Our approach learns full-view models of objects in a probabilistic optimization framework in which we find the best alignment between multiple views. Finally, we track the pose of the camera with respect to the learned model by registering the current sensor view to the model. We evaluate our approach on RGB-D benchmarks and demonstrate its accuracy, efficiency, and robustness in model learning and tracking. We also report on the successful public demonstration of our approach in a mobile manipulation task.
Searching for Optimal Off-Line Exploration Paths in Grid Environments for a Robot with Limited Visibility
Li, Alberto Quattrini (Politecnico di Milano) | Amigoni, Francesco (Politecnico di Milano) | Basilico, Nicola (University of California, Merced)
Robotic exploration is an on-line problem in which autonomous mobile robots incrementally discover and map the physical structure of initially unknown environments. Usually, the performance of exploration strategies used to decide where to go next is not compared against the optimal performance obtainable in the test environments, because the latter is generally unknown. In this paper, we present a method to calculate an approximation of the optimal (shortest) exploration path in an arbitrary environment. We consider a mobile robot with limited visibility, discretize a two-dimensional environment with a regular grid, and formulate a search problem for finding the optimal exploration path in the grid, which is solved using A*. Experimental results show the viability of our approach for realistically large environments and its potential for better assessing the performance of on-line exploration strategies.
Occupancy Grid Models for Robot Mapping in Changing Environments
Meyer-Delius, Daniel (KUKA Laboratories GmbH) | Beinhofer, Maximilian (University of Freiburg) | Burgard, Wolfram (University of Freiburg)
The majority of existing approaches to mobile robot mapping assumes that the world is static, which is generally not justified in real-world applications. However, in many navigation tasks including trajectory planning, surveillance, and coverage, accurate maps are essential for the effective behavior of the robot. In this paper we present a probabilistic grid-based approach for modeling changing environments. Our method represents both, the occupancy and its changes in the corresponding area where the dynamics are characterized by the state transition probabilities of a Hidden Markov Model. We apply an offline and an online technique to learn the parameters from observed data. The advantage of the online approach is that it can dynamically adapt the parameters and at the same time does not require storing the complete observation sequences. Experimental results obtained with data acquired by real robots demonstrate that our model is well-suited for representing changing environments. Further results show that our technique can be used to substantially improve the effectiveness of path planning procedures.
Coordinated Multi-Robot Exploration Under Communication Constraints Using Decentralized Markov Decision Processes
Matignon, Laetitia (Université de Caen Basse-Normandie) | Jeanpierre, Laurent (Université de Caen Basse-Normandie) | Mouaddib, Abdel-Illah (Université de Caen Basse-Normandie)
Recent works on multi-agent sequential decision making using decentralized partially observable Markov decision processes have been concerned with interaction-oriented resolution techniques and provide promising results. These techniques take advantage of local interactions and coordination. In this paper, we propose an approach based on an interaction-oriented resolution of decentralized decision makers. To this end, distributed value functions (DVF) have been used by decoupling the multi-agent problem into a set of individual agent problems. However existing DVF techniques assume permanent and free communication between the agents. In this paper, we extend the DVF methodology to address full local observability, limited share of information and communication breaks. We apply our new DVF in a real-world application consisting of multi-robot exploration where each robot computes locally a strategy that minimizes the interactions between the robots and maximizes the space coverage of the team even under communication constraints. Our technique has been implemented and evaluated in simulation and in real-world scenarios during a robotic challenge for the exploration and mapping of an unknown environment. Experimental results from real-world scenarios and from the challenge are given where our system was vice-champion.
Mirror Perspective-Taking with a Humanoid Robot
Hart, Justin Wildrick (Yale University) | Scassellati, Brian ( Yale University )
The ability to use a mirror as an instrument for spatial reasoning enables an agent to make meaningful inferences about the positions of objects in space based on the appearance of their reflections in mirrors. The model presented in this paper enables a robot to infer the perspective from which objects reflected in a mirror appear to be observed, allowing the robot to use this perspective as a virtual camera. Prior work by our group presented an architecture through which a robot learns the spatial relationship between its body and visual sense, mimicking an early form of self-knowledge in which infants learn about their bodies and senses through their interactions with each other. In this work, this self-knowledge is utilized in order to determine the mirror's perspective. Witnessing the position of its end-effector in a mirror in several distinct poses, the robot determines a perspective that is consistent with these observations. The system is evaluated by measuring how well the robot's predictions of its end-effector's position in 3D, relative to the robot's egocentric coordinate system, and in 2D, as projected onto it's cameras, match measurements of a marker tracked by its stereo vision system. Reconstructions of the 3D position end-effector, as computed from the perspective of the mirror, are found to agree with the forward kinematic model within a mean of 31.55mm. When observed directly by the robot's cameras, reconstructions agree within 5.12mm. Predictions of the 2D position of the end-effector in the visual field agree with visual measurements within a mean of 18.47 pixels, when observed in the mirror, or 5.66 pixels, when observed directly by the robot's cameras.
Visibility Induction for Discretized Pursuit-Evasion Games
Abdelrazek, Ahmed Abdelkader (Alexandria University) | El-Alfy, Hazem M (Alexandria University)
We study a two-player pursuit-evasion game, in which an agent moving amongst obstacles is to be maintained within ``sight" of a pursuing robot. Using a discretization of the environment, our main contribution is to design an efficient algorithm that decides, given initial positions of both pursuer and evader, if the evader can take any moving strategy to go out of sight of the pursuer at any time instant. If that happens, we say that the evader wins the game. We analyze the algorithm, present several optimizations and show results for different environments. For situations where the evader cannot win, we compute, in addition, a pursuit strategy that keeps the evader within sight, for every strategy the evader can take. Finally, if it is determined that the evader wins, we compute its optimal escape trajectory and the corresponding optimal pursuit trajectory.
Belief Functions on Distributive Lattices
Zhou, Chunlai (Renmin University of China)
The Dempster-Shafer theory of belief functions is an important approach to deal with uncertainty in AI.In the theory, belief functions are defined on Boolean algebras of events. In many applications of belief functions in real world problems, however, the objects that we manipulateis no more a Boolean algebra but a distributive lattice. In this paper, we extend the Dempster-Shafer theory to the setting of distributive lattices, which has a mathematical theory as attractive as in that of Boolean algebras.Moreover, we apply this more general theory to a simple epistemic logic the first-degree-entailment fragment of relevance logic R , provide a sound and complete axiomatization for reasoning about belief functions for this logic and show that the complexity of the satisfiability problem of a belief formula with respect to the class of the corresponding Dempster-Shafer structures is NP-complete.
Conditioning in First-Order Knowledge Compilation and Lifted Probabilistic Inference
Broeck, Guy Van den (KU Leuven) | Davis, Jesse (KU Leuven)
Knowledge compilation is a powerful technique for compactly representing and efficiently reasoning about logical knowledge bases. It has been successfully applied to numerous problems in artificial intelligence, such as probabilistic inference and conformant planning. Conditioning, which updates a knowledge base with observed truth values for some propositions, is one of the fundamental operations employed for reasoning. In the propositional setting, conditioning can be efficiently applied in all cases. Recently, people have explored compilation for first-order knowledge bases. The majority of this work has centered around using first-order d-DNNF circuits as the target compilation language. However, conditioning has not been studied in this setting. This paper explores how to condition a first-order d-DNNF circuit. We show that it is possible to efficiently condition these circuits on unary relations. However, we prove that conditioning on higher arity relations is #P-hard. We study the implications of these findings on the application of performing lifted inference for first-order probabilistic models.This leads to a better understanding of which types of queries lifted inference can address.
Time-Consistency of Optimization Problems
Osogami, Takayuki (IBM Research - Tokyo) | Morimura, Tetsuro (IBM Research - Tokyo)
We study time-consistency of optimization problems, where we say that an optimization problem is time-consistent if its optimal solution, or the optimal policy for choosing actions, does not depend on when the optimization problem is solved. Time-consistency is a minimal requirement on an optimization problem for the decisions made based on its solution to be rational. We show that the return that we can gain by taking "optimal" actions selected by solving a time-inconsistent optimization problem can be surely dominated by that we could gain by taking "suboptimal" actions. We establish sufficient conditions on the objective function and on the constraints for an optimization problem to be time-consistent. We also show when the sufficient conditions are necessary. Our results are relevant in stochastic settings particularly when the objective function is a risk measure other than expectation or when there is a constraint on a risk measure.
Modeling Context Aware Dynamic Trust Using Hidden Markov Model
Liu, Xin (École Polytechnique Fédérale de Lausanne EPFL) | Datta, Anwitaman (Nanyang Technological University)
Modeling trust in complex dynamic environments is an important yet challenging issue since an intelligent agent may strategically change its behavior to maximize its profits. In thispaper, we propose a context aware trust model to predict dynamic trust by using a Hidden Markov Model (HMM) to model an agent's interactions. Although HMMs have already been applied in the past to model an agent's dynamic behavior to greatly improve the traditional static probabilistic trust approaches, most HMM based trust models only focus on outcomes of the past interactions without considering interaction context, which we believe, reflects immensely on the dynamic behavior or intent of an agent. Interaction contextual information is comprehensively studied and integrated into the model to more precisely approximate an agent's dynamic behavior. Evaluation using real auction data and synthetic data demonstrates the efficacy of our approach in comparison with previous state-of-the-art trust mechanisms.