Asia
SoPo Text to Motion Generation Using Semi Online Preference Optimization
Text-to-motion generation is essential for advancing the creative industry but often presents challenges in producing consistent, realistic motions. To address this, we focus on fine-tuning text-to-motion models to consistently favor highquality, human-preferred motions--a critical yet largely unexplored problem. In this work, we theoretically investigate the DPO under both online and offline settings, and reveal their respective limitation: overfitting in offline DPO, and biased sampling in online DPO. Building on our theoretical insights, we introduce Semi-online Preference Optimization (SoPo), a DPO-based method for training text-to-motion models using "semi-online" data pair, consisting of unpreferred motion from online distribution and preferred motion in offline datasets. This method leverages both online and offline DPO, allowing each to compensate for the other's limitations. Extensive experiments demonstrate that SoPo outperforms other preference alignment methods, with an MM-Dist of 3.25% (vs e.g.
Erasing Conceptual Knowledge from Language Models
In this work, we introduce Erasure of Language Memory (ELM), a principled approach to concept-level unlearning that operates by matching distributions defined by the model's own introspective classification capabilities. Our key insight is that effective unlearning should leverage the model's ability to evaluate its own knowledge, using the language model itself as a classifier to identify and reduce the likelihood of generating content related to undesired concepts. ELM applies this framework to create targeted low-rank updates that reduce generation probabilities for concept-specific content while preserving the model's broader capabilities. We demonstrate ELM's efficacy on biosecurity, cybersecurity, and literary domain erasure tasks. Comparative evaluation reveals that ELM-modified models achieve near-random performance on assessments targeting erased concepts, while simultaneously preserving generation coherence, maintaining benchmark performance on unrelated tasks, and exhibiting strong robustness to adversarial attacks. Our code, data, and trained models are available at elm.baulab.info
Predicted Rendered RLRF Training ProgressAutoregressive
Recent advances in vision-language models (VLMs) have enabled high-quality SVG generation by framing the problem as a code generation task and leveraging large-scale pretraining. VLMs are particularly suitable for this task as they capture both global semantics and fine-grained visual patterns, while transferring knowledge across vision, natural language, and code domains. However, existing VLM approaches often struggle to produce faithful and efficient SVGs because they never observe the rendered images during training. Although differentiable rendering for autoregressive SVG code generation remains unavailable, rendered outputs can still be compared to original inputs, enabling evaluative feedback suitable for reinforcement learning (RL). We introduce RLRF (Reinforcement Learning from Rendering Feedback), an RL method that enhances SVG generation in autoregressive VLMs by leveraging feedback from rendered SVG outputs. Given an input image, the model generates SVG roll-outs that are rendered and compared to the original image to compute a reward.
Optimization Inspired Few-Shot Adaptation for Large Language Models
Large Language Models (LLMs) have demonstrated remarkable performance in real-world applications. However, adapting LLMs to novel tasks via finetuning often requires substantial training data and computational resources that are impractical in few-shot scenarios. Existing approaches, such as In-context learning and Parameter-Efficient Fine-Tuning (PEFT), face key limitations: Incontext learning introduces additional inference computational overhead with limited performance gains, while PEFT models are prone to overfitting on the few demonstration examples.
Autoregressive Motion Generation with Gaussian Mixture-Guided Latent Sampling
Existing efforts in motion synthesis typically utilize either generative transformers with discrete representations or diffusion models with continuous representations. However, the discretization process in generative transformers can introduce motion errors, while the sampling process in diffusion models tends to be slow. In this paper, we propose a novel text-to-motion synthesis method GMMotion that combines a continuous motion representation with an autoregressive model, using the Gaussian mixture model (GMM) to represent the conditional probability distribution. Unlike prior autoregressive approaches relying on residual vector quantization, our model employs continuous motion representations derived from the VAE's latent space. This choice streamlines both the training and the inference processes while mitigating discretization errors. Specifically, we utilize a causal transformer to learn the distributions of continuous motion representations, which are modeled with a learnable Gaussian mixture model. Extensive experiments demonstrate that our model surpasses existing state-of-the-art models in the motion synthesis task.
56bdf726a96d43ee1e66172d14c63a61-Supplemental-Datasets_and_Benchmarks_Track.pdf
By leveraging neural rendering technologies based on NeRF and 3DGS, we create a wide array of realistic 3D scene representations and generate a multitude of synthesized 2D images from different perspectives. Moreover, through the combination of generative models with these advanced neural rendering methods, we generate highly sophisticated but fake images that incorporate combined artifacts. Unlike other existing datasets that largely focus on fake images generated by traditional generative models such as GANs or diffusion models, our NeuroRenderedFake dataset significantly extends the boundaries of a much-needed dataset for sophisticated fake image detection. This benchmark consists of over 2 million images, i.e., 512,972 authentic images and 1,653,881 highly sophisticated fake images. Therefore, it can serve as the largest collection of diverse images generated through advanced synthesis and neural rendering techniques. This work is expected to have a significant positive societal impact, particularly benefiting the forensic community and media outlets. Our method can enhance the accurate and timely identification of real-look-like but fake images that are often found in our mailboxes or social media platforms. The development of accurate techniques to detect these images is crucial for addressing concerns related to security, privacy, and preserving harmony within our community.
NeuroRenderedFake: AChallenging Benchmark to Detect Fake Images Generated by Advanced Neural Rendering Methods
The remarkable progress in neural-network-driven visual data generation, especially with neural rendering techniques like Neural Radiance Fields and 3DGaussian splatting, offers a powerful alternative to GANs and diffusion models. These methods can generate high-fidelity images and lifelike avatars, highlighting the need for robust detection methods. However, the lack of any large dataset containing images from neural rendering methods becomes a bottleneck for the detection of such sophisticated fake images. To address this limitation, we introduce NeuroRenderedFake, a comprehensive benchmark for evaluating emerging fake image detection methods. Our key contributions are threefold: (1) A large-scale dataset of fake images synthesized using state-of-the-art neural rendering techniques, significantly expanding the scope of fake image detection beyond generative models; (2) A cross-domain evaluation protocol designed to assess the domain gap and common artifacts between generative and neural rendering-based fake images; and (3) An in-depth spectral energy analysis that reveals how frequency domain characteristics influence the performance of fake image detectors. We train representative detectors, based on spatial, spectral, and multimodal architectures, on fake images generated by both generative and neural rendering models. We evaluate these detectors on 15 groups of fake images synthesized by cutting-edge neural rendering models, generative models, and combined methods that can exhibit artifacts from both domains. Additionally, we provide insightful findings through detailed experiments on degraded fake image detection and the impact of spectral features, aiming to advance research in this critical area.
SPACE Noise Contrastive Estimation Stabilizes
Self-play fine-tuning has demonstrated promising abilities in adapting large language models (LLMs) to downstream tasks with limited real-world data. The basic principle is to iteratively refine the model with real samples and synthetic ones generated from itself. However, the existing methods primarily focus on the relative gaps between the rewards for two types of data, neglecting their absolute values. Through theoretical analysis, we identify that the gap-based methods suffer from unstable evolution, due to the potentially degenerated objectives. To address this limitation, we introduce a novel self-play fine-tuning method, namely SelfPlAy via Noise Contrastive Estimation (SPACE), which leverages noise contrastive estimation to capture the real-world data distribution. Specifically, SPACE treats synthetic samples as auxiliary components, and discriminates them from the real ones in a binary classification manner.
Mitigating Hallucination in VideoLLMs via Temporal-Aware Activation Engineering
Multimodal large language models (MLLMs) have achieved remarkable progress in video understanding. However, hallucination, where the model generates plausible yet incorrect outputs, persists as a significant and under-addressed challenge in the video domain. Among existing solutions, activation engineering has proven successful in mitigating hallucinations in LLMs and ImageLLMs, yet its applicability to VideoLLMs remains largely unexplored. In this work, we are the first to systematically investigate the effectiveness and underlying mechanisms of activation engineering for mitigating hallucinations in VideoLLMs. We initially conduct an investigation of the key factors affecting the performance of activation engineering and find that a model's sensitivity to hallucination depends on temporal variation rather than task type. Moreover, selecting appropriate internal modules and dataset for activation engineering is critical for reducing hallucination. Guided by these findings, we propose a temporal-aware activation engineering framework for VideoLLMs, which adaptively identifies and manipulates hallucination-sensitive modules based on the temporal variation characteristic, substantially mitigating hallucinations without additional LLM fine-tuning. Experiments across multiple models and benchmarks demonstrate that our method markedly reduces hallucination in VideoLLMs, thereby validating the robustness of our findings2.
For Iran's Athletes, There Is No Separating Sports From Politics
For Iran's Athletes, There Is No Separating Sports From Politics From defections and protests to moments of national pride, the 2026 World Cup arrives amid decades of tension between identity and the state. Iran's national soccer team has made its 2026 World Cup debut amid a tumultuous backdrop: an abrupt and tentative ceasefire after months of war, an extraordinary set-up in Mexico after the US prevented the team from residing in-country between matches, and political uncertainty that has now expanded to the international stage. But for many Iranians, professional sports have always sat at an intersection between athleticism, identity, and politics. From sporting defections and political activism to moments of immense national sporting pride, the trajectory of Iranian sports underscores what's at stake this World Cup. The Iranian team, on Tuesday morning, drew 2-2 in their debut against New Zealand and will next face Belgium and Egypt, traveling to and from Mexico in between.