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MetaAnchor: Learning to Detect Objects with Customized Anchors

Neural Information Processing Systems

We propose a novel and flexible anchor mechanism named MetaAnchor for object detection frameworks. Unlike many previous detectors model anchors via a predefined manner, in MetaAnchor anchor functions could be dynamically generated from the arbitrary customized prior boxes. Taking advantage of weight prediction, MetaAnchor is able to work with most of the anchor-based object detection systems such as RetinaNet. Compared with the predefined anchor scheme, we empirically find that MetaAnchor is more robust to anchor settings and bounding box distributions; in addition, it also shows the potential on the transfer task. Our experiment on COCO detection task shows MetaAnchor consistently outperforms the counterparts in various scenarios.


On Multiplicative Integration with Recurrent Neural Networks

Neural Information Processing Systems

We introduce a general simple structural design called "Multiplicative Integration" (MI) to improve recurrent neural networks (RNNs). MI changes the way of how the information flow gets integrated in the computational building block of an RNN, while introducing almost no extra parameters. The new structure can be easily embedded into many popular RNN models, including LSTMs and GRUs. We empirically analyze its learning behaviour and conduct evaluations on several tasks using different RNN models. Our experimental results demonstrate that Multiplicative Integration can provide a substantial performance boost over many of the existing RNN models.


Professor Forcing: A New Algorithm for Training Recurrent Networks

Neural Information Processing Systems

The Teacher Forcing algorithm trains recurrent networks by supplying observed sequence values as inputs during training and using the network's own one-step-ahead predictions to do multi-step sampling. We introduce the Professor Forcing algorithm, which uses adversarial domain adaptation to encourage the dynamics of the recurrent network to be the same when training the network and when sampling from the network over multiple time steps. We apply Professor Forcing to language modeling, vocal synthesis on raw waveforms, handwriting generation, and image generation. Empirically we find that Professor Forcing acts as a regularizer, improving test likelihood on character level Penn Treebank and sequential MNIST. We also find that the model qualitatively improves samples, especially when sampling for a large number of time steps. This is supported by human evaluation of sample quality. Trade-offs between Professor Forcing and Scheduled Sampling are discussed. We produce T-SNEs showing that Professor Forcing successfully makes the dynamics of the network during training and sampling more similar.


Removing the Feature Correlation Effect of Multiplicative Noise

Neural Information Processing Systems

Multiplicative noise, including dropout, is widely used to regularize deep neural networks (DNNs), and is shown to be effective in a wide range of architectures and tasks. From an information perspective, we consider injecting multiplicative noise into a DNN as training the network to solve the task with noisy information pathways, which leads to the observation that multiplicative noise tends to increase the correlation between features, so as to increase the signal-to-noise ratio of information pathways. However, high feature correlation is undesirable, as it increases redundancy in representations. In this work, we propose non-correlating multiplicative noise (NCMN), which exploits batch normalization to remove the correlation effect in a simple yet effective way. We show that NCMN significantly improves the performance of standard multiplicative noise on image classification tasks, providing a better alternative to dropout for batch-normalized networks. Additionally, we present a unified view of NCMN and shake-shake regularization, which explains the performance gain of the latter.


Visual Object Networks: Image Generation with Disentangled 3D Representations

Neural Information Processing Systems

Recent progress in deep generative models has led to tremendous breakthroughs in image generation. While being able to synthesize photorealistic images, existing models lack an understanding of our underlying 3D world. Different from previous works built on 2D datasets and models, we present a new generative model, Visual Object Networks (VONs), synthesizing natural images of objects with a disentangled 3D representation. Inspired by classic graphics rendering pipelines, we unravel the image formation process into three conditionally independent factors---shape, viewpoint, and texture---and present an end-to-end adversarial learning framework that jointly models 3D shape and 2D texture. Our model first learns to synthesize 3D shapes that are indistinguishable from real shapes. It then renders the object's 2.5D sketches (i.e., silhouette and depth map) from its shape under a sampled viewpoint. Finally, it learns to add realistic textures to these 2.5D sketches to generate realistic images. The VON not only generates images that are more realistic than the state-of-the-art 2D image synthesis methods but also enables many 3D operations such as changing the viewpoint of a generated image, shape and texture editing, linear interpolation in texture and shape space, and transferring appearance across different objects and viewpoints.


TETRIS: TilE-matching the TRemendous Irregular Sparsity

Neural Information Processing Systems

Compressing neural networks by pruning weights with small magnitudes can significantly reduce the computation and storage cost. Although pruning makes the model smaller, it is difficult to get practical speedup in modern computing platforms such as CPU and GPU due to the irregularity. Structural pruning has attract a lot of research interest to make sparsity hardware-friendly. Increasing the sparsity granularity can lead to better hardware utilization, but it will compromise the sparsity for maintaining accuracy. In this work, we propose a novel method, TETRIS, to achieve both better hardware utilization and higher sparsity. Just like a tile-matching game, we cluster the irregularly distributed weights with small value into structured groups by reordering the input/output dimension and structurally prune them. Results show that it can achieve comparable sparsity with the irregular element-wise pruning and demonstrate negligible accuracy loss. The experiments also shows ideal speedup, which is proportional to the sparsity, on GPU platforms. Our proposed method provides a new solution toward algorithm and architecture co-optimization for accuracy-efficiency trade-off.


Fast Rates of ERM and Stochastic Approximation: Adaptive to Error Bound Conditions

Neural Information Processing Systems

Error bound conditions (EBC) are properties that characterize the growth of an objective function when a point is moved away from the optimal set. They have recently received increasing attention in the field of optimization for developing optimization algorithms with fast convergence. However, the studies of EBC in statistical learning are hitherto still limited. The main contributions of this paper are two-fold. First, we develop fast and intermediate rates of empirical risk minimization (ERM) under EBC for risk minimization with Lipschitz continuous, and smooth convex random functions. Second, we establish fast and intermediate rates of an efficient stochastic approximation (SA) algorithm for risk minimization with Lipschitz continuous random functions, which requires only one pass of $n$ samples and adapts to EBC. For both approaches, the convergence rates span a full spectrum between $\widetilde O(1/\sqrt{n})$ and $\widetilde O(1/n)$ depending on the power constant in EBC, and could be even faster than $O(1/n)$ in special cases for ERM. Moreover, these convergence rates are automatically adaptive without using any knowledge of EBC. Overall, this work not only strengthens the understanding of ERM for statistical learning but also brings new fast stochastic algorithms for solving a broad range of statistical learning problems.


Sparse DNNs with Improved Adversarial Robustness

Neural Information Processing Systems

By converting dense models into sparse ones, pruning appears to be a promising solution to reducing the computation/memory cost. This paper studies classification models, especially DNN-based ones, to demonstrate that there exists intrinsic relationships between their sparsity and adversarial robustness. Our analyses reveal, both theoretically and empirically, that nonlinear DNN-based classifiers behave differently under $l_2$ attacks from some linear ones. We further demonstrate that an appropriately higher model sparsity implies better robustness of nonlinear DNNs, whereas over-sparsified models can be more difficult to resist adversarial examples.


Communication Compression for Decentralized Training

Neural Information Processing Systems

Optimizing distributed learning systems is an art of balancing between computation and communication. There have been two lines of research that try to deal with slower networks: {\em communication compression} for low bandwidth networks, and {\em decentralization} for high latency networks. In this paper, We explore a natural question: {\em can the combination of both techniques lead to a system that is robust to both bandwidth and latency?} Although the system implication of such combination is trivial, the underlying theoretical principle and algorithm design is challenging: unlike centralized algorithms, simply compressing {\rc exchanged information, even in an unbiased stochastic way, within the decentralized network would accumulate the error and cause divergence.} In this paper, we develop a framework of quantized, decentralized training and propose two different strategies, which we call {\em extrapolation compression} and {\em difference compression}. We analyze both algorithms and prove both converge at the rate of $O(1/\sqrt{nT})$ where $n$ is the number of workers and $T$ is the number of iterations, matching the convergence rate for full precision, centralized training. We validate our algorithms and find that our proposed algorithm outperforms the best of merely decentralized and merely quantized algorithm significantly for networks with {\em both} high latency and low bandwidth.


Learning to Reconstruct Shapes from Unseen Classes

Neural Information Processing Systems

From a single image, humans are able to perceive the full 3D shape of an object by exploiting learned shape priors from everyday life. Contemporary single-image 3D reconstruction algorithms aim to solve this task in a similar fashion, but often end up with priors that are highly biased by training classes. Here we present an algorithm, Generalizable Reconstruction (GenRe), designed to capture more generic, class-agnostic shape priors. We achieve this with an inference network and training procedure that combine 2.5D representations of visible surfaces (depth and silhouette), spherical shape representations of both visible and non-visible surfaces, and 3D voxel-based representations, in a principled manner that exploits the causal structure of how 3D shapes give rise to 2D images. Experiments demonstrate that GenRe performs well on single-view shape reconstruction, and generalizes to diverse novel objects from categories not seen during training.