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Back to the feudal: Assassin's Creed Shadows is the most beautiful game I've ever seen

The Guardian

I have played many Assassin's Creed games over the years, but I've rarely loved them. Ubisoft's historical fiction is perennially almost-great. A lot of players would say it reached its peak in the late 2000s, with the trio of renaissance Italy games beginning with Assassin's Creed 2, and their charismatic hero, Ezio Auditore. Since then, the series has become bloated, offering hundreds of hours of repetitive open-world exploration and assassination in ancient Greece, Egypt and even Viking Britain. Odyssey (the Greek one) was the last I played seriously; I found the setting exquisite, the gameplay somewhat irritating and the scale completely overwhelming.


Assassin's Creed Shadows review: An ambitious and captivating world that's stuck in the past

Engadget

It's unlikely that the fate of a company as large as Ubisoft will hinge on the success of one tentpole single-player game. But the company cannot afford another major error anytime soon after the likes of Star Wars: Outlaws and XDefiant failed to set the world alight. Ubisoft desperately needs a big hit (and for the Rainbow Six Siege X overhaul to go well). The good news for the company is that Assassin's Creed Shadows is poised to deliver on that. On the surface, it's exactly what you'd expect: a massive Assassin's Creed game that takes dozens of hours to beat. There's so much to do beyond the core story, given all the missions and sidequests that the game constantly points you towards.


Assassin's Creed: Shadows – a historic frolic through feudal Japan

The Guardian

Japan, 1581: Iga province is burning down around you. You watch on, injured and helpless as the Oda Nobunaga - the warlord responsible for numerous civil wars and the eventual unification of the country - smirks from a nearby hill. You draw your katana, the blade shining in the flickering light of the flames. This is Assassin's Creed: Shadows – part exciting ninja game, part history lesson. It's an odd combination but it comes together in a sprawling historical-fiction adventure full of discovery and deception.


'It's been a challenge': Assassin's Creed Shadows and the quest to bring feudal Japan to life

The Guardian

More than four years after its announcement and after two last-minute delays, the latest title in Ubisoft's historical fiction series Assassin's Creed will finally be released on Thursday. Set in Japan in 1579, a time of intense civil war dominated by the feudal lord Oda Nobunaga, it follows two characters navigating their way through the bloody chaos: a female shinobi named Fujibayashi Naoe, and Yasuke, an African slave turned samurai. Japan has been the series' most-requested setting for years, Ubisoft says. "I've been on [this] franchise for 16 years and I think every time we start a new game, Japan comes up and we ask, is this the time?" says executive producer Marc-Alexis Coté. "We've never pushed beyond the conception phase with Japan until this one." The game comes at a crucial time for Ubisoft after the disappointing performance of last year's titles Star Wars Outlaws, Skull and Bones and Prince of Persia: The Lost Crown, and the expensive closure of live service shooter XDefiant.


Can Assassin's Creed Shadows save Ubisoft?

The Guardian

It's no secret that the video game industry is struggling. The last two years have seen more than 25,000 redundancies and more than 40 studio closures. Thanks to game development's spiralling costs (blockbuster titles now cost hundreds of millions to make), overinvestment during the Covid-19 pandemic, and a series of failed bets to create the next money-printing "forever game", the pressure for blockbuster games to succeed is now higher than ever. It's a predicament that feels especially pertinent for Ubisoft. Employing in the region of 20,000 people across 45 studios in 30 countries, its most recent big licensed games Avatar: Frontiers of Pandora and Star Wars Outlaws underperformed commercially.


Assassin's Creed Shadows preview: a few steps in the right direction

Engadget

The publisher had a rough 2024, with Star Wars Outlaws failing to meet sales expectations and word of XDefiant's demise coming around six months after the tactical shooter debuted. Skull and Bones finally arrived too, but it was a bit of a damp squib. Amid rumors of the company being sold or spinning out some of its assets into a joint venture with Tencent, Ubisoft really needs a win. It's not going to have a better chance to do that anytime soon than with Assassin's Creed Shadows. After a couple of delays, the latest entry in the company's flagship series is set to arrive on March 20.


Assassin's Creed Shadows is a tale of two very different assassins

Engadget

The long-running Assassin's Creed video game industrial complex has finally reached Japan – and I've been waiting. Assassin's Creed Shadows is set in feudal Japan, in the late 16th century, to be precise, at a time of political upheaval that birthed the ninja. While I didn't get to play Shadows, at Summer Game Fest 2024, Ubisoft offered a hands-off gameplay demo, revealing how the game will play with two different but equal protagonists. If you missed the initial reveal, Shadows' protagonists are Yasuke, a powerful outsider samurai who can strike the armor off enemies, and Naoe, an assassin/ninja with a killer "sickle on-chain" kusarigama and those traditional AC killing methods -- she has a wrist blade. Instead of choosing a single character to play the entire game, you can switch between the characters for assassination runs and exploration segments.