wander
Profile of a Winner: Georgia Tech
CLARK's arm was ripped off midway NOMAD 150 robots (shown in the photograph). From left to right: Tucker Balch, Juan Carlos Santamaria, and Tom Collins. Noise helps move the robot out of any local minima it encounters. In this manner, behaviors were developed for each stage of the task, for example, wander, acquire_red, acquire_blue, predock_red, predock_blue, deliver_red, and deliver_blue. The control systems sequence from one behavior to another based on perceptual cues provided by the sensors.
Wander through 'Dear Esther' on PS4 and Xbox One next month
Before Everybody's Gone to the Rapture, indie developer The Chinese Room (TCR) wowed people with Dear Esther. The first-person narrative started as a mod for Half-life 2 in 2008 before the team released it as a standalone game in 2012. At that point, the game sold 16,000 copies on Steam in its first five-and-a-half hours and the team recouped its development costs ( 55,000) in one fell swoop. Fun fact: Original financier Indie Fund proposed releasing the game on PlayStation Network instead of Steam. So this is kind of a four-years-in-the-making homecoming for the game.