visibility
- Asia > Middle East > Israel (0.04)
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Machine Learning (1.00)
- Information Technology > Graphics (0.93)
- Information Technology > Security & Privacy (1.00)
- Transportation (0.70)
- Government (0.67)
- Information Technology (0.94)
- Law (0.93)
- Media (1.00)
- Information Technology > Services (0.93)
- Law (0.67)
- Information Technology > Communications > Social Media (0.93)
- Information Technology > Artificial Intelligence > Machine Learning (0.92)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Personal Assistant Systems (0.68)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Optimization (0.48)
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.14)
- Europe > Russia > Central Federal District > Moscow Oblast > Moscow (0.05)
- Asia > Russia (0.04)
- North America > Canada (0.04)
0a630402ee92620dc2de3b704181de9b-Paper-Conference.pdf
Inthispaper,weaddress the"dual problem" ofmulti-viewscene reconstruction in which we utilize single-view images captured under different point lights to learnaneural scene representation. Different fromexisting single-viewmethods which can only recover a 2.5D scene representation (i.e., a normal / depth map for the visible surface), our method learns a neural reflectance field to represent the3Dgeometry andBRDFsofascene.
- Asia > China > Guangdong Province > Shenzhen (0.04)
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
CamoPatch: An Evolutionary Strategy for Generating Camoflauged Adversarial Patches
Deep neural networks (DNNs) have demonstrated vulnerabilities to adversarial examples, which raises concerns about their reliability in safety-critical applications. While the majority of existing methods generate adversarial examples by making small modifications to the entire image, recent research has proposed a practical alternative known as adversarial patches. Adversarial patches have shown to be highly effective in causing DNNs to misclassify by distorting a localized area (patch) of the image. However, existing methods often produce clearly visible distortions since they do not consider the visibility of the patch. To address this, we propose a novel method for constructing adversarial patches that approximates the appearance of the area it covers. We achieve this by using a set of semi-transparent, RGB-valued circles, drawing inspiration from the computational art community. We utilize an evolutionary strategy to optimize the properties of each shape, and employ a simulated annealing approach to optimize the patch's location. Our approach achieves better or comparable performance to state-of-the-art methods on ImageNet DNN classifiers while achieving a lower $l_2$ distance from the original image. By minimizing the visibility of the patch, this work further highlights the vulnerabilities of DNNs to adversarial patches.
SCONE: Surface Coverage Optimization in Unknown Environments by Volumetric Integration
Next Best View computation (NBV) is a long-standing problem in robotics, and consists in identifying the next most informative sensor position(s) for reconstructing a 3D object or scene efficiently and accurately. Like most current methods, we consider NBV prediction from a depth sensor like Lidar systems. Learning-based methods relying on a volumetric representation of the scene are suitable for path planning, but have lower accuracy than methods using a surface-based representation. However, the latter do not scale well with the size of the scene and constrain the camera to a small number of poses. To obtain the advantages of both representations, we show that we can maximize surface metrics by Monte Carlo integration over a volumetric representation.