variance
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- Oceania > Australia > New South Wales > Sydney (0.04)
- North America > Canada > British Columbia > Vancouver (0.04)
- (5 more...)
- Europe > Switzerland > Zürich > Zürich (0.14)
- North America > United States (0.14)
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- Europe > Spain > Basque Country > Biscay Province > Bilbao (0.04)
- Asia > Middle East > Jordan (0.04)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.68)
Supplementary Material 1 Decoding using automatic differentiation inference ADVI
In the method section of our paper, we describe the general encoding-decoding paradigm. We provide a brief overview of our data preprocessing pipeline, which involves the following steps. We employ the method of Boussard et al. (2021) to estimate the location of Decentralized registration (Windolf et al., 2022) is applied to track and correct Figure 6: Motion drift in "good" and "bad" sorting recordings. "bad" sorting example, which is still affected by drift even after registration. To decode binary behaviors, such as the mouse's left or right choices, we utilize In this section, we provide visualizations to gain insights into the effectiveness of our proposed decoder.
The Best of Both Worlds in Network Population Games: Reaching Consensus & Convergence to Equilibrium
Reaching consensus and convergence to equilibrium are two major challenges of multi-agent systems. Although each has attracted significant attention, relatively few studies address both challenges at the same time. This paper examines the connection between the notions of consensus and equilibrium in a multi-agent system where multiple interacting sub-populations coexist. We argue that consensus can be seen as an intricate component of intra-population stability, whereas equilibrium can be seen as encoding inter-population stability. We show that smooth fictitious play, a well-known learning model in game theory, can achieve both consensus and convergence to equilibrium in diverse multi-agent settings. Moreover, we show that the consensus formation process plays a crucial role in the seminal thorny problem of equilibrium selection in multi-agent learning.
- Asia > Singapore (0.04)
- South America > Argentina > Patagonia > Río Negro Province > Viedma (0.04)
- North America > United States > Massachusetts (0.04)
- Asia > China > Shanghai > Shanghai (0.04)
Doubly Robust Augmented Transfer for Meta-Reinforcement Learning
RL problems through the idea of "learning to learn". Current meta-RL methods can be classified in to two categories. These methods mainly differ in their ways of inference [3, 4, 20]. The other line follows the technique of relabeling that enables sample reuse across tasks, i.e., learning a task Packer et al. apply hindsight relabeling for meta-RL, and propose hindsight task relabeling (HTR) to relabel the trajectories Taking a step further than hindsight relabelling, Wan et al. introduce additionally foresight Huang et al. derive a general form of policy gradient from DR value estimator [29], whereas a DR off-policy actor-critic Kallus et al. propose the doubly robust method to find a robust policy that can Depending on the knowledge to be transferred, these methods in RL can be roughly divided into classes including sampled transitions [32, 33], learned policies or value networks [34, 35, 36, 37], features [38, 39, 40], and skills [41, 42]. Doubly Robust Property for Direct Use of Doubly Robust Estimator We show the doubly robust property of the DR estimator for value function in Eq. (5) in the main text, as follows.
- Information Technology > Artificial Intelligence > Representation & Reasoning (0.93)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (0.46)
- Information Technology > Artificial Intelligence > Machine Learning > Transfer Learning (0.34)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.30)
- Europe > Germany > Saarland > Saarbrücken (0.14)
- North America > United States > Arizona > Maricopa County > Tempe (0.04)
- Asia (0.04)
- North America > United States > Massachusetts > Suffolk County > Boston (0.04)
- Research Report > New Finding (0.46)
- Research Report > Experimental Study (0.46)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Speech (1.00)
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)