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Subgaussian and Differentiable Importance Sampling for Off-Policy Evaluation and Learning

Neural Information Processing Systems

Importance Sampling (IS) is a widely used building block for a large variety of off-policy estimation and learning algorithms. However, empirical and theoretical studies have progressively shown that vanilla IS leads to poor estimations whenever the behavioral and target policies are too dissimilar. In this paper, we analyze the theoretical properties of the IS estimator by deriving a novel anticoncentration bound that formalizes the intuition behind its undesired behavior. Then, we propose a new class of IS transformations, based on the notion of power mean. To the best of our knowledge, the resulting estimator is the first to achieve, under certain conditions, two key properties: (i) it displays a subgaussian concentration rate; (ii) it preserves the differentiability in the target distribution. Finally, we provide numerical simulations on both synthetic examples and contextual bandits, in comparison with off-policy evaluation and learning baselines.


Adaptable Agent Populations via a Generative Model of Policies

Neural Information Processing Systems

In the natural world, life has found innumerable ways to survive and often thrive. Between and even within species, each individual is in some manner unique, and this diversity lends adaptability and robustness to life. In this work, we aim to learn a space of diverse and high-reward policies in a given environment. To this end, we introduce a generative model of policies for reinforcement learning, which maps a low-dimensional latent space to an agent policy space. Our method enables learning an entire population of agent policies, without requiring the use of separate policy parameters. Just as real world populations can adapt and evolve via natural selection, our method is able to adapt to changes in our environment solely by selecting for policies in latent space. We test our generative model's capabilities in a variety of environments, including an open-ended grid-world and a two-player soccer environment. Code, visualizations, and additional experiments can be found at https://kennyderek.github.io/adap/.







eddc3427c5d77843c2253f1e799fe933-Paper.pdf

Neural Information Processing Systems

Whileprevious work tackles this issue by using explicit labeling on the spuriously correlated attributes or presuming a particular bias type, we instead utilize a cheaper, yet generic form of human knowledge, which can be widely applicable to various types ofbias.



Supplementary Distrib for Imbalanced

Neural Information Processing Systems

Tothis coordinate (1), and necessaryand solutionof (1). We usethemodeltrainedusing MixMatch [5] under 3 cases: (1) l = 100, u =1 , (2) = l = u = 100(reverse) and (3) = 100.