Goto

Collaborating Authors

 undiscounted


Causal Coordinated Concurrent Reinforcement Learning

arXiv.org Artificial Intelligence

In this work, we propose a novel algorithmic framework for data sharing and coordinated exploration for the purpose of learning more data-efficient and better performing policies under a concurrent reinforcement learning (CRL) setting. In contrast to other work which make the assumption that all agents act under identical environments, we relax this restriction and instead consider the formulation where each agent acts within an environment which shares a global structure but also exhibits individual variations. Our algorithm leverages a causal inference algorithm in the form of Additive Noise Model - Mixture Model (ANM-MM) in extracting model parameters governing individual differentials via independence enforcement. We propose a new data sharing scheme based on a similarity measure of the extracted model parameters and demonstrate superior learning speeds on a set of autoregressive, pendulum and cart-pole swing-up tasks and finally, we show the effectiveness of diverse action selection between common agents under a sparse reward setting. To the best of our knowledge, this is the first work in considering non-identical environments in CRL and one of the few works which seek to integrate causal inference with reinforcement learning (RL).


Planning to Go Out-of-Distribution in Offline-to-Online Reinforcement Learning

arXiv.org Artificial Intelligence

Offline pretraining with a static dataset followed by online fine-tuning (offline-to-online, or OtO) is a paradigm that is well matched to a real-world RL deployment process: in few real settings would one deploy an offline policy with no test runs and tuning. In this scenario, we aim to find the best-performing policy within a limited budget of online interactions. Previous work in the OtO setting has focused on correcting for bias introduced by the policy-constraint mechanisms of offline RL algorithms. Such constraints keep the learned policy close to the behavior policy that collected the dataset, but this unnecessarily limits policy performance if the behavior policy is far from optimal. Instead, we forgo policy constraints and frame OtO RL as an exploration problem: we must maximize the benefit of the online data-collection. We study major online RL exploration paradigms, adapting them to work well with the OtO setting. These adapted methods contribute several strong baselines. Also, we introduce an algorithm for planning to go out of distribution (PTGOOD), which targets online exploration in relatively high-reward regions of the state-action space unlikely to be visited by the behavior policy. By leveraging concepts from the Conditional Entropy Bottleneck, PTGOOD encourages data collected online to provide new information relevant to improving the final deployment policy. In that way the limited interaction budget is used effectively. We show that PTGOOD significantly improves agent returns during online fine-tuning and finds the optimal policy in as few as 10k online steps in Walker and in as few as 50k in complex control tasks like Humanoid. Also, we find that PTGOOD avoids the suboptimal policy convergence that many of our baselines exhibit in several environments.