uilder
DesCartes Builder: A Tool to Develop Machine-Learning Based Digital Twins
de Conto, Eduardo, Genest, Blaise, Easwaran, Arvind, Ng, Nicholas, Menon, Shweta
Digital twins (DTs) are increasingly utilized to monitor, manage, and optimize complex systems across various domains, including civil engineering. A core requirement for an effective DT is to act as a fast, accurate, and maintainable surrogate of its physical counterpart, the physical twin (PT). To this end, machine learning (ML) is frequently employed to (i) construct real-time DT prototypes using efficient reduced-order models (ROMs) derived from high-fidelity simulations of the PT's nominal behavior, and (ii) specialize these prototypes into DT instances by leveraging historical sensor data from the target PT. Despite the broad applicability of ML, its use in DT engineering remains largely ad hoc. Indeed, while conventional ML pipelines often train a single model for a specific task, DTs typically require multiple, task- and domain-dependent models. Thus, a more structured approach is required to design DTs. In this paper, we introduce DesCartes Builder, an open-source tool to enable the systematic engineering of ML-based pipelines for real-time DT prototypes and DT instances. The tool leverages an open and flexible visual data flow paradigm to facilitate the specification, composition, and reuse of ML models. It also integrates a library of parameterizable core operations and ML algorithms tailored for DT design. We demonstrate the effectiveness and usability of DesCartes Builder through a civil engineering use case involving the design of a real-time DT prototype to predict the plastic strain of a structure.
- Asia > Singapore > Central Region > Singapore (0.05)
- South America > Brazil (0.04)
- Europe > France (0.04)
- Europe > Austria > Upper Austria > Linz (0.04)
Policy Learning with a Language Bottleneck
Srivastava, Megha, Colas, Cedric, Sadigh, Dorsa, Andreas, Jacob
Modern AI systems such as self-driving cars and game-playing agents achieve superhuman performance, but often lack human-like features such as generalization, interpretability and human inter-operability. Inspired by the rich interactions between language and decision-making in humans, we introduce Policy Learning with a Language Bottleneck (PLLB), a framework enabling AI agents to generate linguistic rules that capture the strategies underlying their most rewarding behaviors. PLLB alternates between a rule generation step guided by language models, and an update step where agents learn new policies guided by rules. In a two-player communication game, a maze solving task, and two image reconstruction tasks, we show that PLLB agents are not only able to learn more interpretable and generalizable behaviors, but can also share the learned rules with human users, enabling more effective human-AI coordination.
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- North America > United States > Illinois > Cook County > Chicago (0.04)
- (2 more...)
- Research Report > Experimental Study (0.46)
- Research Report > New Finding (0.46)
- Health & Medicine > Therapeutic Area (0.47)
- Information Technology (0.34)
Don't Read Too Much into It: Adaptive Computation for Open-Domain Question Answering
Wu, Yuxiang, Riedel, Sebastian, Minervini, Pasquale, Stenetorp, Pontus
Most approaches to Open-Domain Question Answering consist of a light-weight retriever that selects a set of candidate passages, and a computationally expensive reader that examines the passages to identify the correct answer. Previous works have shown that as the number of retrieved passages increases, so does the performance of the reader. However, they assume all retrieved passages are of equal importance and allocate the same amount of computation to them, leading to a substantial increase in computational cost. To reduce this cost, we propose the use of adaptive computation to control the computational budget allocated for the passages to be read. We first introduce a technique operating on individual passages in isolation which relies on anytime prediction and a per-layer estimation of an early exit probability. We then introduce SkylineBuilder, an approach for dynamically deciding on which passage to allocate computation at each step, based on a resource allocation policy trained via reinforcement learning. Our results on SQuAD-Open show that adaptive computation with global prioritisation improves over several strong static and adaptive methods, leading to a 4.3x reduction in computation while retaining 95% performance of the full model.