ue4-nerf
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
- Oceania > Australia > Western Australia (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- (4 more...)
UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene
Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs. However, its real-time rendering capability, especially for interactive real-time rendering of large-scale scenes, still has significant limitations. To address these challenges, in this paper, we propose a novel neural rendering system called UE4-NeRF, specifically designed for real-time rendering of large-scale scenes.
Supplementary Material
Figure 1: Five large-scale scenes rendered in real-time using UE4-NeRF . Each scene can be rendered in real-time using UE4-NeRF. In Figure 2, we have provided additional qualitative comparisons with MVS. MVS utilizes sparse reconstruction to extract feature points, which are then expanded based on morphological and color differences to generate a dense point cloud. This dense point cloud is further used for surface reconstruction, resulting in triangulated meshes.
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
- Oceania > Australia > Western Australia (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- (4 more...)
UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene
Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs. However, its real-time rendering capability, especially for interactive real-time rendering of large-scale scenes, still has significant limitations. To address these challenges, in this paper, we propose a novel neural rendering system called UE4-NeRF, specifically designed for real-time rendering of large-scale scenes. In order to represent the partitioned independent scene, we initialize polygonal meshes by constructing multiple regular octahedra within the scene and the vertices of the polygonal faces are continuously optimized during the training process.
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Architecture > Real Time Systems (1.00)