turret
Characterizing Language Use in a Collaborative Situated Game
Tomlin, Nicholas, Zhou, Naitian, Fleisig, Eve, Chen, Liangyuan, Wright, Tรฉa, Vinh, Lauren, Ma, Laura X., Eisape, Seun, French, Ellie, Du, Tingting, Zhang, Tianjiao, Koller, Alexander, Suhr, Alane
Cooperative video games, where multiple participants must coordinate by communicating and reasoning under uncertainty in complex environments, yield a rich source of language data. We collect the Portal Dialogue Corpus: a corpus of 11.5 hours of spoken human dialogue in the co-op mode of the popular Portal 2 virtual puzzle game, comprising 24.5K total utterances. We analyze player language and behavior, identifying a number of linguistic phenomena that rarely appear in most existing chitchat or task-oriented dialogue corpora, including complex spatial reference, clarification and repair, and ad-hoc convention formation. To support future analyses of language use in complex, situated, collaborative problem-solving scenarios, we publicly release the corpus, which comprises player videos, audio, transcripts, game state data, and both manual and automatic annotations of language data.
A Appendix
T eleportation System is an exceptional strategy. The Skill I can send teammates back to the spring, and Skill II can teleport teammates to Da Qiao's vicinity. We use the teleport ratio to evaluate the regional intention's Skill I and Skill II's teleport rates increase by 0.76 and 0.92, respectively. Baseline and MGG agents also each play 30 games against human players.Method Experience Money Damage Kill/D eath/A ssist Player 14573.92 Due to confidentiality agreements, we can't reveal any more The core of the system is that teammates give more resources to the marksman in the early stage to quickly open the money gap with opponents.
Advances in Hybrid Modular Climbing Robots: Design Principles and Refinement Strategies
This paper explores the design strategies for hybrid pole- or trunk-climbing robots, focusing on methods to inform design decisions and assess metrics such as adaptability and performance. A wheeled-grasping hybrid robot with modular, tendon-driven grasping arms and a wheeled drive system mounted on a turret was developed to climb columns of varying diameters. Here, the key innovation is the underactuated arms that can be adjusted to different column sizes by adding or removing modular linkages, though the robot also features capabilities like self-locking (the ability of the robot to stay on the column by friction without power), autonomous grasping, and rotation around the column axis. Mathematical models describe conditions for self-locking and vertical climbing. Experimental results demonstrate the robot's efficacy in climbing and self-locking, validating the proposed models and highlighting the potential for fully automated solutions in industrial applications. This work provides a comprehensive framework for evaluating and designing hybrid climbing robots, contributing to advancements in autonomous robotics for environments where climbing tall structures is critical.
Reinforcement Learning-based Threat Assessment
Sun, Wuzhou, Li, Siyi, Zou, Qingxiang, Liao, Zixing
In some game scenarios, due to the uncertainty of the number of enemy units and the priority of various attributes, the evaluation of the threat level of enemy units as well as the screening has been a challenging research topic, and the core difficulty lies in how to reasonably set the priority of different attributes in order to achieve quantitative evaluation of the threat. In this paper, we innovatively transform the problem of threat assessment into a reinforcement learning problem, and through systematic reinforcement learning training, we successfully construct an efficient neural network evaluator. The evaluator can not only comprehensively integrate the multidimensional attribute features of the enemy, but also effectively combine our state information, thus realizing a more accurate and scientific threat assessment.
A Novel Twisted-Winching String Actuator for Robotic Applications: Design and Validation
Poon, Ryan, Padia, Vineet, Hunter, Ian W.
This paper presents a novel actuator system combining a twisted string actuator (TSA) with a winch mechanism. Relative to traditional hydraulic and pneumatic systems in robotics, TSAs are compact and lightweight but face limitations in stroke length and force-transmission ratios. Our integrated TSA-winch system overcomes these constraints by providing variable transmission ratios through dynamic adjustment. It increases actuator stroke by winching instead of overtwisting, and it improves force output by twisting. The design features a rotating turret that houses a winch, which is mounted on a bevel gear assembly driven by a through-hole drive shaft. Mathematical models are developed for the combined displacement and velocity control of this system. Experimental validation demonstrates the actuator's ability to achieve a wide range of transmission ratios and precise movement control. We present performance data on movement precision and generated forces, discussing the results in the context of existing literature. This research contributes to the development of more versatile and efficient actuation systems for advanced robotic applications and improved automation solutions.
Linear Quadratic Guidance Law for Joint Motion Planning of a Pursuer-Turret Assembly
Jha, Bhargav, Bopardikar, Shaunak, Von Moll, Alexander, Casbeer, David
A ship with a firing turret, mobile air-defense system, surveillance aircraft, and military vehicles with directed sensors are all examples of moving pursuers with rotating platforms installed onboard. The rotating platforms can be a turret, a missile launcher, or a gimballed camera or sensor. Various aspects of such systems have been studied in works such as [1-4]. Recently, such systems have become increasingly fast and autonomous, thereby driving advancements in guidance and control of such vehicles. Classical guidance laws such as pure-pursuit, proportional navigation (PN), and line-of-sight guidance implement an underlying geometrical rule that is guaranteed to lead to interception.
Autonomous Mapping and Navigation using Fiducial Markers and Pan-Tilt Camera for Assisting Indoor Mobility of Blind and Visually Impaired People
Adapa, Dharmateja, Shekhawat, Virendra Singh, Gautam, Avinash, Mohan, Sudeept
Large indoor spaces have complex layouts making them difficult to navigate. Indoor spaces in hospitals, universities, shopping complexes, etc., carry multi-modal information in the form of text and symbols. Hence, it is difficult for Blind and Visually Impaired (BVI) people to independently navigate such spaces. Indoor environments are usually GPS-denied; therefore, Bluetooth-based, WiFi-based, or Range-based methods are used for localization. These methods have high setup costs, lesser accuracy, and sometimes need special sensing equipment. We propose a Visual Assist (VA) system for the indoor navigation of BVI individuals using visual Fiducial markers for localization. State-of-the-art (SOTA) approaches for visual localization using Fiducial markers use fixed cameras having a narrow field of view. These approaches stop tracking the markers when they are out of sight. We employ a Pan-Tilt turret-mounted camera which enhances the field of view to 360{\deg} for enhanced marker tracking. We, therefore, need fewer markers for mapping and navigation. The efficacy of the proposed VA system is measured on three metrics, i.e., RMSE (Root Mean Square Error), ADNN (Average Distance to Nearest Neighbours), and ATE (Absolute Trajectory Error). Our system outperforms Hector-SLAM, ORB-SLAM3, and UcoSLAM. The proposed system achieves localization accuracy within $\pm8cm$ compared to $\pm12cm$ and $\pm10cm$ for ORB-SLAM3 and UcoSLAM, respectively.
Click: Controllable Text Generation with Sequence Likelihood Contrastive Learning
Zheng, Chujie, Ke, Pei, Zhang, Zheng, Huang, Minlie
It has always been an important yet challenging problem to control language models to avoid generating texts with undesirable attributes, such as toxic language and unnatural repetition. We introduce Click for controllable text generation, which needs no modification to the model architecture and facilitates out-of-the-box use of trained models. It employs a contrastive loss on sequence likelihood, which fundamentally decreases the generation probability of negative samples (i.e., generations with undesirable attributes). It also adopts a novel likelihood ranking-based strategy to construct contrastive samples from model generations. On the tasks of language detoxification, sentiment steering, and repetition reduction, we show that Click outperforms strong baselines of controllable text generation and demonstrate the superiority of Click's sample construction strategy.
How a High school sophomore built an autonomous nerf turret
Back when I still used to play with the popular Hasbro Nerf blaster as a kid, I always wondered if it would be possible to somehow increase the range just slightly because the darts would often not quite be able to reach the targets that I wanted to hit. It was entirely irrelevant whether I was aiming at a chair or at my friends, if the dart would not be able to reach what I was aiming at in the first place. I remedied this in my early teen-years by completely taking apart the toy and soldering the wires connecting the battery pack and motors such that they would either increase the output voltage or use one or ideally two 9v batteries instead. When increasing the output voltage of the original battery pack of the Nerf gun, all that needed to be done was to have the batteries running in parallel instead of in series. The problem with this however was that most Nerf guns where already wired this way from the factory.