tuple
Title
A common approach to create more expressive GNNs is to change the message passing function of MPNNs. If a GNN is more expressive than MPNNs by adapting the message passing function, we call this non-standard message passing . Examples of this are message passing variants that operate on subgraphs [Frasca et al., 2022, Bevilacqua
- North America > United States > Minnesota > Hennepin County > Minneapolis (0.04)
- Asia > China > Chongqing Province > Chongqing (0.04)
- North America > United States > California > Los Angeles County > Long Beach (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Asia > China (0.04)
Scene-agnostic Hierarchical Bimanual Task Planning via Visual Affordance Reasoning
Lee, Kwang Bin, Kang, Jiho, Lee, Sung-Hee
Embodied agents operating in open environments must translate high-level instructions into grounded, executable behaviors, often requiring coordinated use of both hands. While recent foundation models offer strong semantic reasoning, existing robotic task planners remain predominantly unimanual and fail to address the spatial, geometric, and coordination challenges inherent to bimanual manipulation in scene-agnostic settings. We present a unified framework for scene-agnostic bimanual task planning that bridges high-level reasoning with 3D-grounded two-handed execution. Our approach integrates three key modules. Visual Point Grounding (VPG) analyzes a single scene image to detect relevant objects and generate world-aligned interaction points. Bimanual Subgoal Planner (BSP) reasons over spatial adjacency and cross-object accessibility to produce compact, motion-neutralized subgoals that exploit opportunities for coordinated two-handed actions. Interaction-Point-Driven Bimanual Prompting (IPBP) binds these subgoals to a structured skill library, instantiating synchronized unimanual or bimanual action sequences that satisfy hand-state and affordance constraints. Together, these modules enable agents to plan semantically meaningful, physically feasible, and parallelizable two-handed behaviors in cluttered, previously unseen scenes. Experiments show that it produces coherent, feasible, and compact two-handed plans, and generalizes to cluttered scenes without retraining, demonstrating robust scene-agnostic affordance reasoning for bimanual tasks.
- Workflow (0.67)
- Research Report (0.41)
Ensembling LLM-Induced Decision Trees for Explainable and Robust Error Detection
Wang, Mengqi, Wang, Jianwei, Liu, Qing, Xu, Xiwei, Xing, Zhenchang, Zhu, Liming, Zhang, Wenjie
Error detection (ED), which aims to identify incorrect or inconsistent cell values in tabular data, is important for ensuring data quality. Recent state-of-the-art ED methods leverage the pre-trained knowledge and semantic capability embedded in large language models (LLMs) to directly label whether a cell is erroneous. However, this LLM-as-a-labeler pipeline (1) relies on the black box, implicit decision process, thus failing to provide explainability for the detection results, and (2) is highly sensitive to prompts, yielding inconsistent outputs due to inherent model stochasticity, therefore lacking robustness. To address these limitations, we propose an LLM-as-an-inducer framework that adopts LLM to induce the decision tree for ED (termed TreeED) and further ensembles multiple such trees for consensus detection (termed ForestED), thereby improving explainability and robustness. Specifically, based on prompts derived from data context, decision tree specifications and output requirements, TreeED queries the LLM to induce the decision tree skeleton, whose root-to-leaf decision paths specify the stepwise procedure for evaluating a given sample. Each tree contains three types of nodes: (1) rule nodes that perform simple validation checks (e.g., format or range), (2) Graph Neural Network (GNN) nodes that capture complex patterns (e.g., functional dependencies), and (3) leaf nodes that output the final decision types (error or clean). Furthermore, ForestED employs uncertainty-based sampling to obtain multiple row subsets, constructing a decision tree for each subset using TreeED. It then leverages an Expectation-Maximization-based algorithm that jointly estimates tree reliability and optimizes the consensus ED prediction. Extensive xperiments demonstrate that our methods are accurate, explainable and robust, achieving an average F1-score improvement of 16.1% over the best baseline.
Realizable Abstractions: Near-Optimal Hierarchical Reinforcement Learning
Cipollone, Roberto, Iocchi, Luca, Leonetti, Matteo
The main focus of Hierarchical Reinforcement Learning (HRL) is studying how large Markov Decision Processes (MDPs) can be more efficiently solved when addressed in a modular way, by combining partial solutions computed for smaller subtasks. Despite their very intuitive role for learning, most notions of MDP abstractions proposed in the HRL literature have limited expressive power or do not possess formal efficiency guarantees. This work addresses these fundamental issues by defining Realizable Abstractions, a new relation between generic low-level MDPs and their associated high-level decision processes. The notion we propose avoids non-Markovianity issues and has desirable near-optimality guarantees. Indeed, we show that any abstract policy for Realizable Abstractions can be translated into near-optimal policies for the low-level MDP, through a suitable composition of options. As demonstrated in the paper, these options can be expressed as solutions of specific constrained MDPs. Based on these findings, we propose RARL, a new HRL algorithm that returns compositional and near-optimal low-level policies, taking advantage of the Realizable Abstraction given in the input. We show that RARL is Probably Approximately Correct, it converges in a polynomial number of samples, and it is robust to inaccuracies in the abstraction.
- Information Technology > Artificial Intelligence > Representation & Reasoning > Optimization (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.34)
- Oceania > New Zealand > South Island > Canterbury Region > Christchurch (0.04)
- Oceania > Australia (0.04)
- North America > United States > California > Los Angeles County > Long Beach (0.04)
- (2 more...)
- Europe > Spain > Catalonia > Barcelona Province > Barcelona (0.04)
- Europe > Portugal > Lisbon > Lisbon (0.04)
- Europe > Germany > Baden-Württemberg > Karlsruhe Region > Heidelberg (0.04)
A Position Paper on the Automatic Generation of Machine Learning Leaderboards
Timmer, Roelien C, Hou, Yufang, Wan, Stephen
An important task in machine learning (ML) research is comparing prior work, which is often performed via ML leaderboards: a tabular overview of experiments with comparable conditions (e.g., same task, dataset, and metric). However, the growing volume of literature creates challenges in creating and maintaining these leaderboards. To ease this burden, researchers have developed methods to extract leaderboard entries from research papers for automated leaderboard curation. Yet, prior work varies in problem framing, complicating comparisons and limiting real-world applicability. In this position paper, we present the first overview of Automatic Leaderboard Generation (ALG) research, identifying fundamental differences in assumptions, scope, and output formats. We propose an ALG unified conceptual framework to standardise how the ALG task is defined. We offer ALG benchmarking guidelines, including recommendations for datasets and metrics that promote fair, reproducible evaluation. Lastly, we outline challenges and new directions for ALG, such as, advocating for broader coverage by including all reported results and richer metadata.
- North America > United States > Minnesota > Hennepin County > Minneapolis (0.14)
- Europe > Austria > Vienna (0.14)
- South America > Chile > Santiago Metropolitan Region > Santiago Province > Santiago (0.04)
- (13 more...)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- (3 more...)