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Hyperphantasia: ABenchmark for Evaluating the Mental Visualization Capabilities of Multimodal LLMs

Neural Information Processing Systems

Mental visualization, the ability to construct and manipulate visual representations internally, is a core component of human cognition and plays a vital role in tasks involving reasoning, prediction, and abstraction. Despite the rapid progress of Multimodal Large Language Models (MLLMs), current benchmarks primarily assess passive visual perception, offering limited insight into the more active capability of internally constructing visual patterns to support problem solving. Yet mental visualization is a critical cognitive skill in humans, supporting abilities such as spatial navigation, predicting physical trajectories, and solving complex visual problems through imaginative simulation. To bridge this gap, we introduce Hyperphantasia, a synthetic benchmark designed to evaluate the mental visualization abilities of MLLMs through four carefully constructed puzzles. Each puzzle is procedurally generated and presented at three difficulty levels, enabling controlled analysis of model performance across increasing complexity. Our comprehensive evaluation of state-of-the-art models reveals a substantial gap between the performance of humans and MLLMs. Additionally, we explore the potential of reinforcement learning to improve visual simulation capabilities. Our findings suggest that while some models exhibit partial competence in recognizing visual patterns, robust mental visualization remains an open challenge for current MLLMs.


an irregular a right an isosceles a square

Neural Information Processing Systems

Local modify geometry-controllable local parts of CAD models computer automatically -aided design, enhancing (CAD) design generation efficienc aims y. to It also geometric ensures instructions that the shapes (e.g., of an ne isosceles wly generated right triangle local parts or a follo rectangle w user with -specific one corner this goal.


ATRIANGLE Enables Multimodal Alignment Beyond Cosine Similarity

Neural Information Processing Systems

Multimodal learning plays a pivotal role in advancing artificial intelligence systems by incorporating information from multiple modalities to build a more comprehensive representation. Despite its importance, current state-of-the-art models still suffer from severe limitations that prevent the successful development of a fully multimodal model. Such methods may not provide indicators that all the involved modalities are effectively aligned. As a result, some modalities may not be aligned, undermining the effectiveness of the model in downstream tasks where multiple modalities should provide additional information that the model fails to exploit. In this paper, we present TRIANGLE: TRI-modAl Neural Geometric LEarning, the novel proposed similarity measure that is directly computed in the higher-dimensional space spanned by the modality embeddings. TRIANGLE improves the joint alignment of three modalities via a triangle-area similarity, avoiding additional fusion layers or pairwise similarities. When incorporated in contrastive losses replacing cosine similarity, TRIANGLE significantly boosts the performance of multimodal modeling, while yielding interpretable alignment rationales. Extensive evaluation in three-modal tasks such as video-text and audio-text retrieval or audio-video classification, demonstrates that TRIANGLE achieves state-of-the-art results across different datasets improving the performance of cosine-based methods up to 9 points of Recall@1.


Beyond Accuracy: Dissecting Mathematical Reasoning for LLMs Under Reinforcement Learning

Neural Information Processing Systems

Reinforcement learning (RL) has become the dominant paradigm for improving the performance of language models on complex reasoning tasks. Despite the substantial empirical gains demonstrated by RL-based training methods like GRPO, a granular understanding of why and how RL enhances performance is still lacking. To bridge this gap, we introduce SPARKLE, a fine-grained analytic framework to dissect the effects of RL across three key dimensions: (1) plan following and execution, (2) knowledge integration, and (3) chain of subproblems. Using this framework, we gain insights beyond mere accuracy.


SOLIDGEO: Measuring Multimodal Spatial Math Reasoning in Solid Geometry

Neural Information Processing Systems

Geometry is a fundamental branch of mathematics and plays a crucial role in evaluating the reasoning capabilities of multimodal large language models (MLLMs). However, existing multimodal mathematics benchmarks mainly focus on plane geometry and largely ignore solid geometry, which requires spatial reasoning and is more challenging than plane geometry. To address this critical gap, we introduce SOLIDGEO, the first large-scale benchmark specifically designed to evaluate the performance of MLLMs on mathematical reasoning tasks in solid geometry.


Graph Construction

Neural Information Processing Systems

Point cloud registration is a fundamental task in 3D computer vision. Recent advances have shown that graph-based methods are effective for outlier rejection in this context. However, existing clique-based methods impose overly strict constraints and are NP-hard, making it difficult to achieve both robustness and efficiency. While the k-core reduces computational complexity, which only considers node degree and ignores higher-order topological structures such as triangles, limiting its effectiveness in complex scenarios. To overcome these limitations, we introduce the k-truss from graph theory into point cloud registration, leveraging triangle support as a constraint for inlier selection. We further propose a consensus voting-based low-scale sampling strategy to efficiently extract the structural skeleton of the point cloud prior to k-truss decomposition. Additionally, we design a spatial distribution score that balances coverage and uniformity of inliers, preventing selections that concentrate on sparse local clusters. Extensive experiments on KITTI, 3DMatch, and 3DLoMatch demonstrate that our method consistently outperforms both traditional and learning-based approaches in various indoor and outdoor scenarios, achieving state-of-the-art results.


Topological Neural Tangent Kernel

arXiv.org Machine Learning

Graph neural tangent kernels give a principled infinite-width theory for graph neural networks, but inherit a basic limitation of graph models: they see only pairwise structure. Many relational systems contain higher-order interactions that are more naturally represented by simplicial complexes. We introduce the Topological Neural Tangent Kernel (TopoNTK), an infinite-width kernel for simplicial message passing on edge features. TopoNTK combines lower Hodge interactions, capturing graph-like coupling through shared vertices, with upper Hodge interactions, capturing coupling through filled simplices. This makes the kernel sensitive to topology invisible to graph kernels, allowing complexes with the same graph but different filled simplices to induce different kernels. Beyond expressivity, the Hodge structure gives the kernel an interpretable learning geometry. Edge signals decompose into gradient-like, harmonic, and local circulation components, and the spectrum of the TopoNTK determines how quickly each component is learned. This yields a topological form of spectral bias: components aligned with large-eigenvalue modes are learned quickly, while global harmonic modes, retained through the residual channel, often lie at smaller eigenvalues and are learned more slowly. We prove expressivity, Hodge-alignment, spectral learning, and stability properties, and validate them on synthetic simplicial tasks and DBLP higher-order link prediction. The results show that topology is not merely extra structure; it can provide coordinates that make relational learning more faithful, interpretable, and effective.


Faster approximate subgraph counts with privacy

Neural Information Processing Systems

One of the most common problems studied in the context of differential privacy for graph data is counting the number of non-induced embeddings of a subgraph in a given graph. These counts have very high global sensitivity. Therefore, adding noise based on powerful alternative techniques, such as smooth sensitivity and higher-order local sensitivity have been shown to give significantly better accuracy. However, all these alternatives to global sensitivity become computationally very expensive, and to date efficient polynomial time algorithms are known only for few selected subgraphs, such as triangles, k-triangles, and k-stars. In this paper, we show that good approximations to these sensitivity metrics can be still used to get private algorithms. Using this approach, we much faster algorithms for privately counting the number of triangles in real-world social networks, which can be easily parallelized. We also give a private polynomial time algorithm for counting any constant size subgraph using less noise than the global sensitivity; we show this can be improved significantly for counting paths in special classes of graphs.


Denoising distances beyond the volumetric barrier

arXiv.org Machine Learning

We study the problem of reconstructing the latent geometry of a $d$-dimensional Riemannian manifold from a random geometric graph. While recent works have made significant progress in manifold recovery from random geometric graphs, and more generally from noisy distances, the precision of pairwise distance estimation has been fundamentally constrained by the volumetric barrier, namely the natural sample-spacing scale $n^{-1/d}$ coming from the fact that a generic point of the manifold typically lies at distance of order $n^{-1/d}$ from the nearest sampled point. In this paper, we introduce a novel approach, Orthogonal Ring Distance Estimation Routine (ORDER), which achieves a pointwise distance estimation precision of order $n^{-2/(d+5)}$ up to polylogarithmic factors in $n$ in polynomial time. This strictly beats the volumetric barrier for dimensions $d > 5$. As a consequence of obtaining pointwise precision better than $n^{-1/d}$, we prove that the Gromov--Wasserstein distance between the reconstructed metric measure space and the true latent manifold is of order $n^{-1/d}$. This matches the Wasserstein convergence rate of empirical measures, demonstrating that our reconstructed graph metric is asymptotically as good as having access to the full pairwise distance matrix of the sampled points. Our results are proven in a very general setting which includes general models of noisy pairwise distances, sparse random geometric graphs, and unknown connection probability functions.


Crowdsourced Clustering: Querying Edges vs Triangles

Neural Information Processing Systems

We consider the task of clustering items using answers from non-expert crowd workers. In such cases, the workers are often not able to label the items directly, however, it is reasonable to assume that they can compare items and judge whether they are similar or not. An important question is what queries to make, and we compare two types: random edge queries, where a pair of items is revealed, and random triangles, where a triple is. Since it is far too expensive to query all possible edges and/or triangles, we need to work with partial observations subject to a fixed query budget constraint. When a generative model for the data is available (and we consider a few of these) we determine the cost of a query by its entropy; when such models do not exist we use the average response time per query of the workers as a surrogate for the cost. In addition to theoretical justification, through several simulations and experiments on two real data sets on Amazon Mechanical Turk, we empirically demonstrate that, for a fixed budget, triangle queries uniformly outperform edge queries. Even though, in contrast to edge queries, triangle queries reveal dependent edges, they provide more reliable edges and, for a fixed budget, many more of them. We also provide a sufficient condition on the number of observations, edge densities inside and outside the clusters and the minimum cluster size required for the exact recovery of the true adjacency matrix via triangle queries using a convex optimization-based clustering algorithm.