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Supplementary Information: TrackingWithout Re-recognitioninHumansandMachines
In this work we tested a relatively small number ofPathTracker versions. We mostly focused on small variations to the number of distractors and video length, but in future work we hope to incorporate other variations like speed and velocity manipulations, and generalization across temporalvariations[1]. One potential issue is determining when a visual system should rely on appearance-based vs. appearance-free features for tracking. Our solution is two-pronged and potentially insufficient. The first strategy is for top-down feedback from the TransT into the InT,which we aligns tracks between the two models.
Supplementary Information: Tracking Without Re-recognition in Humans and Machines
In this work we tested a relatively small number of PathTracker versions. One potential issue is determining when a visual system should rely on appearance-based vs. appearance-free features for tracking. Our solution is two-pronged and potentially insufficient. The first strategy is for top-down feedback from the TransT into the InT, which we aligns tracks between the two models. Additional work is needed to identify better approaches.
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WebUOT-1M: Advancing Deep Underwater Object Tracking with A Million-Scale Benchmark
Zhang, Chunhui, Liu, Li, Huang, Guanjie, Wen, Hao, Zhou, Xi, Wang, Yanfeng
Underwater object tracking (UOT) is a foundational task for identifying and tracing submerged entities in underwater video sequences. However, current UOT datasets suffer from limitations in scale, diversity of target categories and scenarios covered, hindering the training and evaluation of modern tracking algorithms. To bridge this gap, we take the first step and introduce WebUOT-1M, \ie, the largest public UOT benchmark to date, sourced from complex and realistic underwater environments. It comprises 1.1 million frames across 1,500 video clips filtered from 408 target categories, largely surpassing previous UOT datasets, \eg, UVOT400. Through meticulous manual annotation and verification, we provide high-quality bounding boxes for underwater targets. Additionally, WebUOT-1M includes language prompts for video sequences, expanding its application areas, \eg, underwater vision-language tracking. Most existing trackers are tailored for open-air environments, leading to performance degradation when applied to UOT due to domain gaps. Retraining and fine-tuning these trackers are challenging due to sample imbalances and limited real-world underwater datasets. To tackle these challenges, we propose a novel omni-knowledge distillation framework based on WebUOT-1M, incorporating various strategies to guide the learning of the student Transformer. To the best of our knowledge, this framework is the first to effectively transfer open-air domain knowledge to the UOT model through knowledge distillation, as demonstrated by results on both existing UOT datasets and the newly proposed WebUOT-1M. Furthermore, we comprehensively evaluate WebUOT-1M using 30 deep trackers, showcasing its value as a benchmark for UOT research by presenting new challenges and opportunities for future studies. The complete dataset, codes and tracking results, will be made publicly available.
Federated Learning Hyper-Parameter Tuning from a System Perspective
Zhang, Huanle, Fu, Lei, Zhang, Mi, Hu, Pengfei, Cheng, Xiuzhen, Mohapatra, Prasant, Liu, Xin
Federated learning (FL) is a distributed model training paradigm that preserves clients' data privacy. It has gained tremendous attention from both academia and industry. FL hyper-parameters (e.g., the number of selected clients and the number of training passes) significantly affect the training overhead in terms of computation time, transmission time, computation load, and transmission load. However, the current practice of manually selecting FL hyper-parameters imposes a heavy burden on FL practitioners because applications have different training preferences. In this paper, we propose FedTune, an automatic FL hyper-parameter tuning algorithm tailored to applications' diverse system requirements in FL training. FedTune iteratively adjusts FL hyper-parameters during FL training and can be easily integrated into existing FL systems. Through extensive evaluations of FedTune for diverse applications and FL aggregation algorithms, we show that FedTune is lightweight and effective, achieving 8.48%-26.75% system overhead reduction compared to using fixed FL hyper-parameters. This paper assists FL practitioners in designing high-performance FL training solutions. The source code of FedTune is available at https://github.com/DataSysTech/FedTune.
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FedTune: Automatic Tuning of Federated Learning Hyper-Parameters from System Perspective
Zhang, Huanle, Zhang, Mi, Liu, Xin, Mohapatra, Prasant, DeLucia, Michael
Federated learning (FL) hyper-parameters significantly affect the training overheads in terms of computation time, transmission time, computation load, and transmission load. However, the current practice of manually selecting FL hyper-parameters puts a high burden on FL practitioners since various applications prefer different training preferences. In this paper, we propose FedTune, an automatic FL hyper-parameter tuning algorithm tailored to applications' diverse system requirements of FL training. FedTune is lightweight and flexible, achieving 8.48%-26.75% improvement for different datasets compared to fixed FL hyper-parameters.
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Tracking Without Re-recognition in Humans and Machines
Linsley, Drew, Malik, Girik, Kim, Junkyung, Govindarajan, Lakshmi N, Mingolla, Ennio, Serre, Thomas
Imagine trying to track one particular fruitfly in a swarm of hundreds. Higher biological visual systems have evolved to track moving objects by relying on both appearance and motion features. We investigate if state-of-the-art deep neural networks for visual tracking are capable of the same. For this, we introduce PathTracker, a synthetic visual challenge that asks human observers and machines to track a target object in the midst of identical-looking "distractor" objects. While humans effortlessly learn PathTracker and generalize to systematic variations in task design, state-of-the-art deep networks struggle. To address this limitation, we identify and model circuit mechanisms in biological brains that are implicated in tracking objects based on motion cues. When instantiated as a recurrent network, our circuit model learns to solve PathTracker with a robust visual strategy that rivals human performance and explains a significant proportion of their decision-making on the challenge. We also show that the success of this circuit model extends to object tracking in natural videos. Adding it to a transformer-based architecture for object tracking builds tolerance to visual nuisances that affect object appearance, resulting in a new state-of-the-art performance on the large-scale TrackingNet object tracking challenge. Our work highlights the importance of building artificial vision models that can help us better understand human vision and improve computer vision.
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