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From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications
The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the day-to-day behavior of the learning dynamics. While many algorithms are known to converge in the average-iterate, achieving last-iterate convergence typically requires considerably more effort in both the design and the analysis of the algorithm. Somewhat surprisingly, we show in this paper that for a large family of games, there exists a simple black-box reduction that transforms the average iterates of an uncoupled learning dynamics into the last iterates of a new uncoupled learning dynamics, thus also providing a reduction from last-iterate convergence to average-iterate convergence. Our reduction applies to games where each player's utility is linear in both their own strategy and the joint strategy of all opponents. This family includes two-player bimatrix games and generalizations such as multi-player polymatrix games. By applying our reduction to the Optimistic Multiplicative Weights Update algorithm, we obtain new state-of-the-art last-iterate convergence rates for uncoupled learning dynamics in multi-player zero-sum polymatrix games: (1) an $O(\frac{\log d}{T})$ last-iterate convergence rate under gradient feedback, representing an exponential improvement in the dependence on the dimension $d$ (i.e., the maximum number of actions available to either player); and (2) an $\tilde{O}(d^{\frac{1}{5}}T^{-\frac{1}{5}})$ last-iterate convergence rate under bandit feedback, improving upon the previous best rates of $\tilde{O}(\sqrt{d}T^{-\frac{1}{8}})$ and $\tilde{O}(\sqrt{d}T^{-\frac{1}{6}})$.
Learning Orthogonal Multi-Index Models: A Fine-Grained Information Exponent Analysis
The information exponent (Ben Arous et al. [2021]) and its extensions --- which are equivalent to the lowest degree in the Hermite expansion of the link function (after a potential label transform) for Gaussian single-index models --- have played an important role in predicting the sample complexity of online stochastic gradient descent (SGD) in various learning tasks. In this work, we demonstrate that, for multi-index models, focusing solely on the lowest degree can miss key structural details of the model and result in suboptimal rates. Specifically, we consider the task of learning target functions of form $f_*(x) = \sum_{k=1}^{P} \phi(v_k^* \cdot x)$, where $P \le d$, the ground-truth directions $\\{ v_k^* \\}_{k=1}^P$ are orthonormal, and the information exponent of $\phi$ is $L$. Based on the theory of information exponent, when $L = 2$, only the relevant subspace (not the exact directions) can be recovered due to the rotational invariance of the second-order terms, and when $L > 2$, recovering the directions using online SGD require $\tilde{O}(P d^{L-1})$ samples. In this work, we show that by considering both second-and higher-order terms, we can first learn the relevant space using the second-order terms, and then the exact directions using the higher-order terms, and the overall sample and complexity of online SGD is $\tilde{O}( d P^{L-1})$.
Learning-Augmented Streaming Algorithms for Correlation Clustering
We study streaming algorithms for Correlation Clustering. Given a graph as an arbitrary-order stream of edges, with each edge labeled as positive or negative, the goal is to partition the vertices into disjoint clusters, such that the number of disagreements is minimized. In this paper, we give the first learning-augmented streaming algorithms for the problem on both complete and general graphs, improving the best-known space-approximation tradeoffs. Based on the works of Cambus et al. (SODA'24) and Ahn et al. (ICML'15), our algorithms use the predictions of pairwise distances between vertices provided by a predictor. For complete graphs, our algorithm achieves a better-than-$3$ approximation under good prediction quality, while using $\tilde{O}(n)$ total space. For general graphs, our algorithm achieves an $O(\log |E^-|)$ approximation under good prediction quality using $\tilde{O}(n)$ total space, improving the best-known non-learning algorithm in terms of space efficiency. Experimental results on synthetic and real-world datasets demonstrate the superiority of our proposed algorithms over their non-learning counterparts.
Robust Regression of General ReLUs with Queries
We study the task of agnostically learning general (as opposed to homogeneous) ReLUs under the Gaussian distribution with respect to the squared loss. In the passive learning setting, recent work gave a computationally efficient algorithm that uses $poly(d,1/\epsilon)$ labeled examples and outputs a hypothesis with error $O(opt)+\epsilon$, where $opt$ is the squared loss of the best fit ReLU. Here we focus on the interactive setting, where the learner has some form of query access to the labels of unlabeled examples. Our main result is the first computationally efficient learner that uses $d polylog(1/\epsilon)+\tilde{O}(\min\{1/p, 1/\epsilon\})$ black-box label queries, where $p$ is the bias of the target function, and achieves error $O(opt)+\epsilon$. We complement our algorithmic result by showing that its query complexity bound is qualitatively near-optimal, even ignoring computational constraints. Finally, we establish that query access is essentially necessary to improve on the label complexity of passive learning. Specifically, for pool-based active learning, any active learner requires $\tilde{\Omega}(d/\epsilon)$ labels, unless it draws a super-polynomial number of unlabeled examples.
Beyond \tilde{O}(\sqrt{T}) Constraint Violation for Online Convex Optimization with Adversarial Constraints
We study Online Convex Optimization with adversarial constraints (COCO). At each round a learner selects an action from a convex decision set and then an adversary reveals a convex cost and a convex constraint function. The goal of the learner is to select a sequence of actions to minimize both regret and the cumulative constraint violation (CCV) over a horizon of length $T$.
An Improved Algorithm for Adversarial Linear Contextual Bandits via Reduction
We present an efficient algorithm for linear contextual bandits with adversarial losses and stochastic action sets. Our approach reduces this setting to misspecification-robust adversarial linear bandits with fixed action sets. Without knowledge of the context distribution or access to a context simulator, the algorithm achieves $\tilde{O}(\min\{d^2\sqrt{T}, \sqrt{d^3T\log K}\})$ regret and runs in $\mathrm{poly}(d,C,T)$ time, where $d$ is the feature dimension, $C$ is an upper bound on the number of linear constraints defining the action set in each round, $K$ is an upper bound on the number of actions in each round, and $T$ is number of rounds. This resolves the open question by Liu et al. (2023) on whether one can obtain $\mathrm{poly}(d)\sqrt{T}$ regret in polynomial time independent of the number of actions. For the important class of combinatorial bandits with adversarial losses and stochastic action sets where the action sets can be described by a polynomial number of linear constraints, our algorithm is the first to achieve $\mathrm{poly}(d)\sqrt{T}$ regret in polynomial time, while no prior algorithm achieves even $o(T)$ regret in polynomial time to our knowledge. When a simulator is available, the regret bound can be improved to $\tilde{O}(d\sqrt{L^\star})$, where $L^\star$ is the cumulative loss of the best policy.
Constrained Linear Thompson Sampling
We study safe linear bandits (SLBs), where an agent selects actions from a convex set to maximize an unknown linear objective subject to unknown linear constraints in each round. Existing methods for SLBs provide strong regret guarantees, but require solving expensive optimization problems (e.g., second-order cones, NP hard programs). To address this, we propose Constrained Linear Thompson Sampling (COLTS), a sampling-based framework that selects actions by solving perturbed linear programs, which significantly reduces computational costs while matching the regret and risk of prior methods. We develop two main variants: S-COLTS, which ensures zero risk and ${\tilde{O}(\sqrt{d^3 T})}$ regret given a safe action, and R-COLTS, which achieves ${\tilde{O}(\sqrt{d^3 T})}$ regret and risk with no instance information. In simulations, these methods match or outperform state of the art SLB approaches while substantially improving scalability. On the technical front, we introduce a novel coupled noise design that ensures frequent'local optimism' about the true optimum, and a scaling-based analysis to handle the per-round variability of constraints.
Perturbation Bounds for Low-Rank Inverse Approximations under Noise
Low-rank pseudoinverses are widely used to approximate matrix inverses in scalable machine learning, optimization, and scientific computing. However, real-world matrices are often observed with noise, arising from sampling, sketching, and quantization. The spectral-norm robustness of low-rank inverse approximations remains poorly understood. We systematically study the spectral-norm error $\| \tilde{A}_p^{-1} - A_p^{-1} \|$ for an $n\times n$ symmetric matrix $A$, where $A_p^{-1}$ denotes the best rank-\(p\) approximation of $A^{-1}$, and $\tilde{A} = A + E$ is a noisy observation. Under mild assumptions on the noise, we derive sharp non-asymptotic perturbation bounds that reveal how the error scales with the eigengap, spectral decay, and noise alignment with low-curvature directions of $A$. Our analysis introduces a novel application of contour integral techniques to the \emph{non-entire} function $f(z) = 1/z$, yielding bounds that improve over naive adaptations of classical full-inverse bounds by up to a factor of $\sqrt{n}$. Empirically, our bounds closely track the true perturbation error across a variety of real-world and synthetic matrices, while estimates based on classical results tend to significantly overpredict. These findings offer practical, spectrum-aware guarantees for low-rank inverse approximations in noisy computational environments.