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Perturbation Bounds for Low-Rank Inverse Approximations under Noise
Low-rank pseudoinverses are widely used to approximate matrix inverses in scalable machine learning, optimization, and scientific computing. However, real-world matrices are often observed with noise, arising from sampling, sketching, and quantization. The spectral-norm robustness of low-rank inverse approximations remains poorly understood. We systematically study the spectral-norm error $\| \tilde{A}_p^{-1} - A_p^{-1} \|$ for an $n\times n$ symmetric matrix $A$, where $A_p^{-1}$ denotes the best rank-\(p\) approximation of $A^{-1}$, and $\tilde{A} = A + E$ is a noisy observation. Under mild assumptions on the noise, we derive sharp non-asymptotic perturbation bounds that reveal how the error scales with the eigengap, spectral decay, and noise alignment with low-curvature directions of $A$. Our analysis introduces a novel application of contour integral techniques to the \emph{non-entire} function $f(z) = 1/z$, yielding bounds that improve over naive adaptations of classical full-inverse bounds by up to a factor of $\sqrt{n}$. Empirically, our bounds closely track the true perturbation error across a variety of real-world and synthetic matrices, while estimates based on classical results tend to significantly overpredict. These findings offer practical, spectrum-aware guarantees for low-rank inverse approximations in noisy computational environments.
Global Convergence for Average Reward Constrained MDPs with Primal-Dual Actor Critic Algorithm
This paper investigates infinite-horizon average reward Constrained Markov Decision Processes (CMDPs) under general parametrized policies with smooth and bounded policy gradients. We propose a Primal-Dual Natural Actor-Critic algorithm that adeptly manages constraints while ensuring a high convergence rate. In particular, our algorithm achieves global convergence and constraint violation rates of $\tilde{\mathcal{O}}(1/\sqrt{T})$ over a horizon of length $T$ when the mixing time, $\tau_{\mathrm{mix}}$, is known to the learner.
Near-Optimal Quantum Algorithms for Computing (Coarse) Correlated Equilibria of General-Sum Games
Computing Nash equilibria of zero-sum games in classical and quantum settings is extensively studied. For general-sum games, computing Nash equilibria is PPAD-hard and the computing of a more general concept called correlated equilibria has been widely explored in game theory. In this paper, we initiate the study of quantum algorithms for computing $\varepsilon$-approximate correlated equilibria (CE) and coarse correlated equilibria (CCE) in multi-player normal-form games. Our approach utilizes quantum improvements to the multi-scale Multiplicative Weight Update (MWU) method for CE calculations, achieving a query complexity of $\tilde{O}(m\sqrt{n})$ for fixed $\varepsilon$. For CCE, we extend techniques from quantum algorithms for zero-sum games to multi-player settings, achieving query complexity $\tilde{O}(m\sqrt{n}/\varepsilon^{2.5})$. Both algorithms demonstrate a near-optimal scaling in the number of players $m$ and actions $n$, as confirmed by our quantum query lower bounds.
On the Sample Complexity Bounds of Bilevel Reinforcement Learning
Bilevel reinforcement learning (BRL) has emerged as a powerful framework for aligning generative models, yet its theoretical foundations, especially sample complexity bounds, remain relatively underexplored. In this work, we present the first sample complexity bound for BRL, establishing a rate of $\tilde{\mathcal{O}}(\epsilon^{-3})$ in continuous state-action spaces. Traditional MDP analysis techniques do not extend to BRL due to its nested structure and non-convex lower-level problems. We overcome these challenges by leveraging the Polyak-Łojasiewicz (PL) condition and the MDP structure to obtain closed-form gradients, enabling tight sample complexity analysis. Our analysis also extends to general bi-level optimization settings with non-convex lower levels, where we achieve state-of-the-art sample complexity results of $\tilde{\mathcal{O}}(\epsilon^{-3})$ improving upon existing bounds of $\tilde{\mathcal{O}}(\epsilon^{-6})$. Additionally, we address the computational bottleneck of hypergradient estimation by proposing a fully first-order, Hessian-free algorithm suitable for large-scale problems.
Simultaneous Swap Regret Minimization via KL-Calibration
Calibration is a fundamental concept that aims at ensuring the reliability of probabilistic predictions by aligning them with real-world outcomes. There is a surge of studies on new calibration measures that are easier to optimize compared to the classical $\ell_1$-Calibration while still having strong implications for downstream applications. One recent such example is the work by Fishelson et al. (2025) who show that it is possible to achieve $\tilde{\mathcal{O}}(T^{1/3})$ pseudo $\ell_{2}$-Calibration error via minimizing pseudo swap regret of the squared loss, which in fact implies the same bound for all bounded proper losses with a smooth univariate form. In this work, we significantly generalize their result in the following ways: (a) in addition to smooth univariate forms, our algorithm also simultaneously achieves $\tilde{\mathcal{O}}(T^{1/3})$ swap regret for any proper loss with a twice continuously differentiable univariate form (such as Tsallis entropy); (b) our bounds hold not only for pseudo swap regret that measures losses using the forecaster's distributions on predictions, but also hold for the actual swap regret that measures losses using the forecaster's actual realized predictions. We achieve so by introducing a new stronger notion of calibration called (pseudo) KL-Calibration, which we show is equivalent to the (pseudo) swap regret with respect to log loss.
Achieving \tilde{\mathcal{O}}(1/N) Optimality Gap in Restless Bandits through Gaussian Approximation
We study the finite-horizon Restless Multi-Armed Bandit (RMAB) problem with $N$ homogeneous arms. Prior work has shown that when an RMAB satisfies a non-degeneracy condition, Linear-Programming-based (LP-based) policies derived from the fluid approximation, which captures the mean dynamics of the system, achieve an exponentially small optimality gap. However, it is common for RMABs to be degenerate, in which case LP-based policies can result in a $\Theta(1/\sqrt{N})$ optimality gap per arm. In this paper, we propose a novel Stochastic-Programming-based (SP-based) policy that, under a uniqueness assumption, achieves an $\tilde{\mathcal{O}}(1/N)$ optimality gap for degenerate RMABs. Our approach is based on the construction of a Gaussian stochastic system that captures not only the mean but also the variance of the RMAB dynamics, resulting in a more accurate approximation than the fluid approximation. We then solve a stochastic program for this system to obtain our policy.
Fast Local Search Algorithms for Clustering with Adaptive Sampling and Bandit Strategies
Local search is a powerful clustering technique that provides high-quality solutions with theoretical guarantees. With distance-based sampling strategies, local search methods can achieve constant approximations for clustering with linear running time in data size. Despite their effectiveness, existing algorithms still face scalability issues as they require scanning the entire dataset for iterative center swaps. This typically leads to an O(ndk) running time, where n is the data size, d is the dimension, k is the number of clusters. To further improve the efficiency of local search algorithms, we propose new methods based on adaptive sampling and bandit strategies.
Near-Optimal Sample Complexity for Online Constrained MDPs
Safety is a fundamental challenge in reinforcement learning (RL), particularly in real-world applications such as autonomous driving, robotics, and healthcare. To address this, Constrained Markov Decision Processes (CMDPs) are commonly used to enforce safety constraints while optimizing performance. However, existing methods often suffer from significant safety violations or require a high sample complexity to generate near-optimal policies. We address two settings: relaxed feasibility, where small violations are allowed, and strict feasibility, where no violation is allowed. We propose a model-based primal-dual algorithm that balances regret and bounded constraint violations, drawing on techniques from online RL and constrained optimization.
Fully Dynamic Algorithms for Chamfer Distance
We study the problem of computing Chamfer distance in the fully dynamic setting, where two sets of points $A, B \subset \mathbb{R}^{d}$, each of size up to $n$, dynamically evolve through point insertions or deletions and the goal is to efficiently maintain an approximation to $dist_{\mathrm{CH}}(A,B) = \sum_{a \in A} \min_{b \in B} dist(a,b)$, where $dist$ is a distance measure. Chamfer distance is a widely used dissimilarity metric for point clouds, with many practical applications that require repeated evaluation on dynamically changing datasets, e.g., when used as a loss function in machine learning. In this paper, we present the first dynamic algorithm for maintaining an approximation of the Chamfer distance under the $\ell_p$ norm for $p \in$ {$1,2$}. Our algorithm reduces to approximate nearest neighbor (ANN) search with little overhead.