supermassive
Fresh horror from Supermassive, a Battlestar Galactica roguelite and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. It's been a pretty big week for new games with arriving (albeit only for those who stumped up for the premium version) and hitting early access. However, we're here to tell you about some fresh indies you might like to check out this weekend, as well as some news regarding upcoming games. Speaking of which, we'll have a very busy spell of game announcements coming up with events like Summer Game Fest, Day of the Devs and Wholesome Direct in just a few weeks. Before all of that, though, you can expect some other streams, such as the latest Six One Indie Showcase.
'The Devil in Me' feels like a dead end for The Dark Pictures Anthology
In practice, though, the inventory mechanics feel bolted-on at best, meshing awkwardly with Supermassive's long-established formula. Because we're constantly shifting characters, the game doesn't want to disorient us by having to track too many details across too many inventories. Pickups in the environment are primarily keys for use in the immediate vicinity through an extra button press, which is functionally just another way to visualize actions that have traditionally happened automatically in these games. If these new ideas accomplish anything, they suggest something potentially more experimental and fleshed out down the line for Supermassive. As is, they certainly don't ask us to consider which character we're playing or which tools they have for more than a few seconds.