'The Devil in Me' feels like a dead end for The Dark Pictures Anthology
–Washington Post - Technology News
In practice, though, the inventory mechanics feel bolted-on at best, meshing awkwardly with Supermassive's long-established formula. Because we're constantly shifting characters, the game doesn't want to disorient us by having to track too many details across too many inventories. Pickups in the environment are primarily keys for use in the immediate vicinity through an extra button press, which is functionally just another way to visualize actions that have traditionally happened automatically in these games. If these new ideas accomplish anything, they suggest something potentially more experimental and fleshed out down the line for Supermassive. As is, they certainly don't ask us to consider which character we're playing or which tools they have for more than a few seconds.
Washington Post - Technology News
Nov-21-2022, 21:59:09 GMT
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- Leisure & Entertainment > Games > Computer Games (0.40)
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- Information Technology > Artificial Intelligence > Games (0.40)